Billbailey96 Posted Thursday at 02:11 PM Posted Thursday at 02:11 PM So I have no expectations of this being a viable option, I am just spitballing here. What if a scrapper but instead of an armor power set you give them secondary powersets that blasters have? Maybe edit out some of the melee powers, but I think holds and some debuffs would be neat. Granted you are the glassiest of glass cannons but boy the DPS might be something to see.
LightMaster Posted Thursday at 02:29 PM Posted Thursday at 02:29 PM (edited) Wouldn’t that be redundant with the Blaster Archetype? The thing about the Blaster is that it specializes in DPS more than any other ATs, including the Melee oriented ATs, by sacrifying survivability for Holds, Self-Substain (for self End management), miscelleanous stuff but especially Melee powers. The Melee powers within their Secondary alone, alongside the Self-Substain, is what allows the Blaster to go full-on DPS and bravely take on the foes heads-on. The Blaster’s Melee powers aren’t as powerful as Scrapper’s or Stalker’s Melee powers as the latter two can Crits for double damage. And the Dominator, the other non-Epic AT capable of both ranged and melee through their Assault secondaries, have a slightly higher Melee scalar than Blaster. That said, the Blaster does have Defiance for small Damage Bonus and capable of shooting down distant or fleeing foes. Not to mention that obviously the Blaster has the second highest Ranged scalar behind the Bright/Dark Nova forms. Not all Blaster Secondaries have Melee powers of course, with Archery being purely ranged, but it is still an important aspect about the Blaster to keep in mind. And of course there is the Blapper style, a Blaster that mostly or only uses their Secondary to focus on the Melee powers, is popular for a reason. While not perfectly viable for 4-Star contents afaik, it is an alternative playstyle few complained about as it not only gives an exhilerating playstyle that not even the real Melee ATs has, but it proved to be pretty good in their own right, especially if the Blapper doesn’t completely neglect their primary. tl;dr Blaster is and should remain top DPS, Blapper exists, is fun, and works remarkably well, so an AT with Melee primary and “Ranged + Hold + Self-Substain” secondary might be redundant. Edited Thursday at 02:29 PM by LightMaster 1
skoryy Posted Thursday at 02:55 PM Posted Thursday at 02:55 PM Yeah, you're just re-inventing the blapper. If you're thinking of melee primary with a couple secondary ranged, that's what the epic and patron pools are for. 1 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire! Also Starwave, Nightlight, and many more!
MTeague Posted Thursday at 03:16 PM Posted Thursday at 03:16 PM There's nothing wrong with asking. But.... yea, I would not hold my breath on this one. Inventing a new Archtype means inventing a new inherent. Carefully curating several powerset combinations to find viable options. Trying to find some niche for the new AT to thrive in, and frankly, we already have trouble giving each of the 4 exisitng melee sets their own niche (Tanker, Brute, Scrapper, Stalker). All things are possible, and maybe the devs will consider this an intruiging challenge. But I don't consider it likely. 1 .
tidge Posted Thursday at 03:23 PM Posted Thursday at 03:23 PM It would be nice to get Martial Combat on some other ATs... not sure what the best path forward would be. 1
MTeague Posted Thursday at 08:54 PM Posted Thursday at 08:54 PM 5 hours ago, tidge said: It would be nice to get Martial Combat on some other ATs... not sure what the best path forward would be. It is my favorite Blaster secondary. Though I have a tendancy to mispell it as Marital Combat, which sort of recalls "Mr & Mrs. Smith" 1 .
Rudra Posted Thursday at 09:04 PM Posted Thursday at 09:04 PM 8 minutes ago, MTeague said: It is my favorite Blaster secondary. Though I have a tendancy to mispell it as Marital Combat, which sort of recalls "Mr & Mrs. Smith" ... And now I'm picturing a new movie called Marital Kombat with modified original Mortal Kombat songs as soundtrack.... 1
FupDup Posted yesterday at 12:24 AM Posted yesterday at 12:24 AM The main new AT we'd need is Melee/Support, with an inherent to help them bulk up a little. My idea would be for it to reflect a portion of teammate buff powers (and heals) back at the user, and solo players could target enemies for the same effect. And maybe a bit of baseline mezz resistance. Epic pools would be a mix of ranged and control powers. 1 1 .
skoryy Posted yesterday at 12:36 AM Posted yesterday at 12:36 AM 3 hours ago, MTeague said: Though I have a tendancy to mispell it as Marital Combat, which sort of recalls "Mr & Mrs. Smith" Marital Mastermind: Summon Wife, Summon Mother-In-Law, Summon Marriage Counselor... 1 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire! Also Starwave, Nightlight, and many more!
ThatGuyCDude Posted yesterday at 01:14 AM Posted yesterday at 01:14 AM 39 minutes ago, FupDup said: The main new AT we'd need is Melee/Support, with an inherent to help them bulk up a little. My idea would be for it to reflect a portion of teammate buff powers (and heals) back at the user, and solo players could target enemies for the same effect. And maybe a bit of baseline mezz resistance. Epic pools would be a mix of ranged and control powers. Yes indeed. Assault (the Dominator Secondaries)/Support (the Defender Primaries) performs quite well as boss sets in Architect Entertainment... there's room for something interesting for players to come out of that. I've also seen suggestions for Melee as the primary with a mashup of Control and Support as the secondary. I could see Blaster Secondary/Defender Primary making for an interesting power assortment, too, though it's not a combo you can test in AE (pity). An inherent that echoes the support abilities back on the user, perhaps with a proc rate based on 'Peril', sounds like a good fit.
FupDup Posted 23 hours ago Posted 23 hours ago 22 minutes ago, ThatGuyCDude said: Yes indeed. Assault (the Dominator Secondaries)/Support (the Defender Primaries) performs quite well as boss sets in Architect Entertainment... there's room for something interesting for players to come out of that. I've also seen suggestions for Melee as the primary with a mashup of Control and Support as the secondary. I could see Blaster Secondary/Defender Primary making for an interesting power assortment, too, though it's not a combo you can test in AE (pity). An inherent that echoes the support abilities back on the user, perhaps with a proc rate based on 'Peril', sounds like a good fit. I'm talking pure melee primary and pure support secondary, no "half and half" compromise sets like Rebirth did with their Guardians (they did Assault/Composition, the latter of which was a split of armor and support). You've got epic pools for ranged attacks, and the buff reflection thing takes care of armor. 1 .
Billbailey96 Posted 6 hours ago Author Posted 6 hours ago So I want to re-approach this from another perspective. After looking at another AT suggestion forum I think it would be better to explain what I want and how I think it would be better. Essentially I want a "Rouge" type AT, i.e a archetype that does damage in melee through a series of Debuffs and DoT's, though I don't want you to think I want a stealth class, that's the stalker's territory. An idea for the inherent would be a version of scourge and domination to a point, the idea meaning you do more damage to any enemy you already have a debuff on. I think this would also work in team play by allowing combos set up by controllers and dominators. 1
Forager Posted 5 hours ago Posted 5 hours ago I see the ROGUE in there for sure. It sounds like dominator assaults as a primary and secondaries with a combination of debuff and weaker controls, similar to Blasters' /devices would be the ticket. The other blaster secondaries would have to be Devicified. 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
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