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Posted

I am a big fan of tabletop RPGs from DnD 1ed to today's latest batch of indies. I have 121 different systems (not counting supplements) in my collection by last count. So I just wanted to make a thread to discuss our favorite RPGS.

Posted (edited)

My collection so far (without supplements):

7th Sea PDF
Actung! Cthullu Print
Adventures in the Household (5e) Print
Aether Nexus Print
Alien RPG Print
Apocalypse World PDF
Band of Blades Print
Beat the Boss PDF
Black Powder and Brimstone Print
Bladerunner RPG Print
Blades in the Dark Print
Bloodpunk (5e) PDF
Bluebeard's Bride PDF
Brancolia (5e) Print
Break! Print
Brindlewood Bay PDF
Brinkwood: The Blood of Tyrants PDF
Call of Cuthullu 7th Edition Print
City of Mist PDF
Colostle: Solo RPG Print
Comrades: A Revolutionary RPG PDF
Coriolis: The Great Dark Print
Cryptomancer PDF
Cyberpunk Red Print
Cypher System Print
Dark Harvest: The Legacy of Frankinstein PDF
Dark Heresy 1st Edition PDF
Dark Heresy 2nd Edition PDF
Deadlands: Noir PDF
Deadlands: The Weird West Print
Deathmatch Island Print
Delta Green 2nd Edition Print
Delta Green: The Conspiracy PDF
DIE RPG Print
Dungeon Crawl Classic Print
Dungeon World Print
Dungeons and Dragons 5.5e Print
Dungeons and Dragons 5e Print
Ex Novo PDF
Fabula Ultima Print
Fallout PDF
Fate Print
Flying Circus PDF
Forbidden Lands Print
Fragged Aeternum PDF
Fragged Empire PDF
Fragged Seas PDF
Free From the Yoke PDF
GURPS 4e Print
Heart: The City Beneath Print
Historica Arcanum (5e) Print
Household Print
Imperium Maladictum Print
Inevitable: An Authurian Western RPG Print
Into the Odd-Remastered PDF
Iron Kingdoms Full Metal Fantasy PDF
Iron Kingdoms Requiem (5e) Print
Ironsworn PDF
Ironsworn: Starforged Print
Ironsworn: Sundered Isles Print
Lancer Print
Legacy: Generation Ship PDF
Legacy: Godsend PDF
Legacy: Life Amoung the Ruins Print
Legacy: Primal Pathways PDF
Legacy: Rhaposdy of Blood PDF
Legacy: Worldfall PDF
Lex Arcana PDF
Masks: A New Generation Print
Memento Mori PDF
Microscope PDF
Mutant City Blues 2nd Edition PDF
Mutant Year Zero PDF
Necessary Evil: Invasion (Revised) PDF
Never Going Home Print
New Edo PDF
Nibaru PDF
Numenra Print
Only War PDF
Our Brillant Ruin Print
Pathfinder 2nd Edition Print
Penumbra City Print
Pugmire (5e) PDF
Rapscalion PDF
Red Markets PDF
Revolt! Print
Rifts Print
Rouge Trader 1st Edition Print
Ruins of Symbaroum (5e) PDF
Savage Worlds Print
Scum and Villany Print
Shadow of the Demon Lord PDF
Shadowrun 1e Reprint Print
Shiver PDF
Shiver: Gothic PDF
Sigmata: This Signal Kills Fascists PDF
Soulbound Print
Spire: The City Must Fall Print
Stoneburner Print
Streets of Peril Print
Swyvers Print
Symbaroum Print
Tales from the Loop Print
Tales of the Valiant RPG Print
The Electric State RPG Print
The Last Caravan Print
They Came From The Sea! PDF
Things From the Flood Print
Through the Breach RPG PDF
Tiny RPGs (Several) PDFs
Torg Eternity PDF
Triangle Agency Print
Unbound Print
Uprising: The Dystopian Universe RPG PDF
Vaesen Print
Victoriana PDF
Warhammer Fantasy Roleplay 4th Edition Print
Wicked Ones PDF
Wild Sea Print
Winterhorn PDF
Zweihander PDF
Edited by Billbailey96
Posted

So to make this about more than showcasing my TTRPG addiction I wanted to talk about some of the games I have played and what I liked about them (I invite others to do the same of course.) So right now a game I am really enjoying is Blades in the Dark. The game takes heavy inspiration from things like Peaky Blinders, the old Thief Games from the 90's, and the more modern Dishonored series. The idea is that your a band of scoundrels running a gang in a supernaturally haunted electro/steam-punk city. A fun mechanic that the game introduces is the fact that the gang itself has a character sheet giving you abilities based on what time of gang you want to run (are you a cult, smugglers, or a band of sneak thieves?). This not only gives the GM a good indication of what kind of game you want to run, but also grounds the game in an organic story of your gang's rise to power. On the player facing side the mechanics are simple; you take a skill and roll a dice for each point you have in that skill, 4's and 5's are partial successes and 6's are full successes with 3's and lower being failures. The GM side is a little more complicated as there is a series of levers you have to manipulate to determine the roll's effect of the fiction as you determine things like effect and potency. Beyond the mechanics, the real star of the show is the setting of Duskvol, a city stuck in a world were the sun barely rises above the horizon every day. In this world death doesn't work like it should, meaning if a body isn't cremated shortly after death, the spirit of the deceased will haunt the place they died (not a good thing for the assassins hired to kill the guy in the first place). So the underworld is both a criminal and literal presence in day to day life throughout Duskvol.  If you like crime storys and gothic settings, Blades in the Dark is a must have. 
Amazon.com: Evil Hat Productions Blades In The Dark Tabletop Roleplaying  Game, 156 months to 9600 months : Toys & Games

  • Billbailey96 changed the title to TTRPG Discussion Thread
Posted

That's an impressive list!  The only games I recognize are Call of Cthulhu, GURPS, and Mutant City Blues.

 

I played Cthulhu back in the 90s, but all I remember is being slightly drunk and being the first of the party to go insane.  I also ran a GURPS campaign for 2-3 years in college, based on the "Manmarch" choose-your-own-adventure-books.

 

I bought GURPS 4e out of nostalgia recently and was almost immediately disappointed.  Their "fix" to the attribute system felt like they took a sledgehammer to a problem that required a scalpel.  On the plus side, they at least tried to make "flexible" armor a bit more realistic.

 

Some favorite TTRPGs of mine:

James Bond 007 (Victory Games) - the first game to introduce me to a purely point-buy character generation system

Star Trek Roleplaying Game (FASA)

Paranoia (West End Games)

The Burning Wheel (Luke Crane) - almost unplayable as written, but with a muck ton of interesting ideas.

  • Like 1
Posted

If there is anybody who is interested in the history of RPGs I have three books to recommend.
The first is "Playing at the World" by Jon Peterson. The 1st edition is massive but definitely a treasure trove on the origins of RPGs from wargames to DnD and onward. 
image.png.2037fd2fd778636d48a6646681511e94.png

The second is "Designers and Dragons" by Shannon Appelcline. This one is a multi-volume work that looks at RPGs from the perspective of the various designers and publishers decade by decade. Its very good at tracking the trends of the medium as new mechanics and ideas popped up and spread through the industry. 
image.png.d38d088c3daa346535fc9dfe8ef4dbd8.png

The final is "Monsters, Aliens, and Holes in the Ground" by Stu Horvath. This one is also a decade by decade book but more focused on the games themselves. Definetly a good book to have if your a collector and interested in an encyclopedia of sorts for your collection. 
image.png.5066b7ce8bc99a90cef00977ad2a40be.png

Posted
4 hours ago, BRB_bio said:

That's an impressive list!  The only games I recognize are Call of Cthulhu, GURPS, and Mutant City Blues.

 

I played Cthulhu back in the 90s, but all I remember is being slightly drunk and being the first of the party to go insane.  I also ran a GURPS campaign for 2-3 years in college, based on the "Manmarch" choose-your-own-adventure-books.

 

I bought GURPS 4e out of nostalgia recently and was almost immediately disappointed.  Their "fix" to the attribute system felt like they took a sledgehammer to a problem that required a scalpel.  On the plus side, they at least tried to make "flexible" armor a bit more realistic.

 

Some favorite TTRPGs of mine:

James Bond 007 (Victory Games) - the first game to introduce me to a purely point-buy character generation system

Star Trek Roleplaying Game (FASA)

Paranoia (West End Games)

The Burning Wheel (Luke Crane) - almost unplayable as written, but with a muck ton of interesting ideas.

Call of Cthulhu is interesting, like any horror game I think it needs the right GM and the right players to really work since Horror requires a certain atmosphere to really work. As for GURPS I actually have 3ed, I picked it up years ago at a used book store and it was the book that spawned my hoard. Its interesting but GURPS tries to be to many things to too many people. The best games I've collected over the years benefit from a tighter thematic focus instead of a kitchen sink "Generic RPG" approach. I also have a copy of Paranoia (the second most recent edition) hiding in a box in my storage unit. 

Posted

One thing that was great for GURPS 3rd was the Character Creator Program they brought out for it.  The 4th ed version was total crap in comparison.  And I have a lot of GURPS books that I bought just to read!  Because when they did a deep dive back then they really dove deep.

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Posted (edited)

I, uh, also enjoy ttrpgs.

This is one of my favorite alternate settings of all time, to a game that very few people played, was mechanically flawed, and still holds a place in my heart.

 

agent13.PNG

Edited by TTRPGWhiz
  • Like 1

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