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Posted (edited)

Hi gang,

 

Looking for opinions. I really like Street Justice's animations and it's a solid performer. I want a no-nonsense secondary, and I am pretty familiar with them from experience and mechanically, but would love some feedback on your experiences to help me get off the fence!

 

Desired parameters:

1. Ease of use. I love bio, but I don't want to be rotating clickies too often

2. I won't take Fighting Pool, so no Weave/Tough

3. I don't take Sorcery Pool, either. Concept reasons. 

3. Would  prefer to avoid Leadership (sets with -Percep/Tohit debuff resists are great then). 

4. I'm okay getting/using Winter sets for slow resist. 

 

Here are are the contenders:

1. Super Reflexes. Has perception/defense debuff resists, immune to slows easily, +recharge, and is generally hands off. Does take a bit to build up to AOE defense a bit later in the levels. Lots of slots left over for other stuff. 

2. Ninjutsu. Gets it's Defense MUCH earlier. Has some nifty tools too (I like Caltrops, Smoke Bomb, etc., so I would use them). Useful T9. Heal - yes, it's clicky. That's okay. It's a only one. Much less DDR. Protection vs. Confuse/Fear. Toxic/Psi resist. Perception resist, too (so no need to take Tactics). No native slow resists. 

3. Willpower. Has a little of everything, but lacks native slow resist and DDR. Kind of a lower performer.

4. Energy Armor. Typed defence, decent DDR, many perks... 

 

Anything I'm overlooking? Thoughts? Experiences? Raves? Pans?

 

Thanks! 🙂

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

I like defensive builds and I like set and forget secondaries, so SR and EA would be my first choices in your list.  Unfortunately, I don't like click Mez protection, because you can't use Hasten on Auto, so I would be going EA.  

 

I have the following Street Justice Stalkers at Level 50 with full incarnates and all have soft-cap defense.

 

Street Justice / SR - My 1st Stalker to 50.

Street Justice / Invuln - Don't sleep on Inv because you can soft-cap most positions (except Tox and Psi) and get high resists.

Street Justice / EA

Street Justice / SD

 

These were all played (not power-leveled), so I have some experience with the sets (16 L50 Stalkers).  EA was my smoothest play through by far mainly due to the Endurance mitigation from Energize and Energy Drain.  All these builds suck End and I pretty much took Energy Mastery on all of them.

 

I actually was planning on making another StJ / EA when I came to the forums and saw your post.

 

I won't say you are nerfing your character by skipping the Fighting pool, but it might be hard to hit soft-cap without it.

 

  • Thanks 1
Posted

StJ/SR is a much beloved combo that I play on both brutes and scrappers, so I can certainly recommend this combination.  I auto-fire mez protect power and manually fire hasten, which isn't a big deal to me but, as Lockpick noted, it's quite annoying to many players, so ymmv.

I must agree with Lockpick though, you are going to want fighting pool to hit defense softcaps, so I can't recommend skipping that one either (regardless of your powerset choices).  I know people hate paying the crosspunch/kick tax, but it's more than worth sacrificing one power to get access to the toughness and maneuvers, trust me.  And crosspunch gives you another decent AOE in your stable of attacks (situationally useful, but still).

  • Thanks 1
Posted

I'd probably do Ninjitsu, Shield or EA.

 

Ninjitsu lets you pick less of the powers and ride the t9 more. You can get away with 6 power picks in the armor.

 

Shield gets you good defense and resists plus a real good aoe attack, you'll end up picking most of the powers though and it lacks a heal. 

 

Energy Aura is the best of both except you don't get an aoe attack to supplement into your chain.  You'll probably still want to take at least 8 of the powers.

 

And yeah top choice would be Bio.

  • Thanks 1
Posted
15 hours ago, Championess said:

I'd probably do Ninjitsu, Shield or EA.

 

Ninjitsu lets you pick less of the powers and ride the t9 more. You can get away with 6 power picks in the armor.

 

Shield gets you good defense and resists plus a real good aoe attack, you'll end up picking most of the powers though and it lacks a heal. 

 

Energy Aura is the best of both except you don't get an aoe attack to supplement into your chain.  You'll probably still want to take at least 8 of the powers.

 

And yeah top choice would be Bio.

 

Some good points here especially with regards to Ninjitsu having fewer must take powers.  I'm playing a StJ/Ninitsu now (only L13), but my build has me skipping Caltrops and Smoke Flash.  I'm actually planning to take Placate on this guy because I have extra powers available.

 

Ninjitsu does have the KB hole you need to solve, but it is an easy fix.

  • Like 1
Posted (edited)

I'm a fan of any secondary that provides perception/to hit debuff protection (like ninjitsu) because those Arachnos night widows and others who love to use smoke grenade... Over and over lol... It means not having to grab and run tactics.

 

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

I absolutely love Ninjitsu with Street Justice.  There's no better pairing if you want to feel like a Dark Knight of your own making.   I took every power from the secondary due to the Rule of Cool, but I agree that many powers are skippable if you wish to chase other concepts and stats.

 

I got my guy to 100% slow resist, 7 knockback protection, and soft-capped all positionals (although I did include the Fighting pool).  I also got Spinning Strike and Crushing Uppercut both decently proc-bombed.  There's a lot of wiggle room with Ninjitsu!

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