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Posted

I like others, love making alts, when I watch a movie or read a novel, it would without a doubt inspire me into creating a new super type.

 

As a rule to slow down the mass production of alts, I require my alts to be fully IOd, T4D, have about half a dozen Accolades, a billion influence, and at least 115 vet levels before I would consider making a new alt.

 

So the question, is one out of desired convenience, but not quite got to have.

 

When it gets to the incarnate system, you just can't transfer anything about it to other players. Yet you can transfer to your account empyrean merits. In the incarnate system you can spend as many as 30 empyrean merits for a very rare (purple) piece of salvage and only 8 for a rare (orange) piece of salvage. So as I T4 my new alt, I am aggressively moving empyreans from one alt to another. It has occurred to me since those alts are vet 115+ they have accumulated lots of incarnate salvage that has no use and just sits there, you can' t transfer them within account nor sell at AH.

 

So now that the background is done, why is incarnate salvage not transferable between accounts?

 

 

Posted

Empyrean can be cashed in for 20 incarnate threads.  So, one empyrean for a common and three for an uncommon.

 Everlasting's Actionette and Sunflare and way too many other alts
Current Other Alt Fixations: Nightlight, White Fang, Netherbow

Posted

Yeah, it's a real pain. I agree. Would be great if salvage and threads could be moved from character to character. Or at least used for SOMETHING.

 

 It would make gaining incarnates a bit faster. For another reason to do it....

 

Players EARN that incarnate salvage. Every drop. So it's not like we'd be asking for a free lunch.

 

I'm not going to use my main, as that character is a bit of an aberration, but a character that I still use from time to time has about 300 pieces of incarnate salvage just sitting there... and about 3000 threads. At least with threads I can buy those group inspirations but honestly they're not something I really need.

 

To play devils advocate, allowing transfer of incarnate salvage might make gaining incarnates too fast. I'm not sure how it would impact the overall game balance.

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Posted

When I breakdown and retire a character, the ones with incarnate salvage get it broken down into threads and I buy Super Inspirations with it.   And if I have a char that is fully kitted out, they tend to use whatever for the inspirations for some of the trials, etc...

Posted

 

7 minutes ago, lemming said:

When I breakdown and retire a character, the ones with incarnate salvage get it broken down into threads and I buy Super Inspirations with it.   And if I have a char that is fully kitted out, they tend to use whatever for the inspirations for some of the trials, etc...

You can break down incarnate salvage into threads??? Where and how? 

Posted

@BlackSpectre, it's in the Incarnate Window where you Equip, Create and/or Convert your incarnate goodies.  For a cost you can Sidegrade

 

image.png.1a26ad39da2c3e27557e06d5ac88d20f.png

 

Downgrade (if it's above common)

image.png.dda046f2187b729cbbb401eac8f31392.png

 

Or Breakdown into threads.

image.png.36f6f3bc19e3b5388ca9e865f683065d.png

 

Happy Incarnating!

 

 

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@Radgen

Mostly on Torch and Ex

Posted
16 hours ago, DrRocket said:

 as I T4 my new alt, I am aggressively moving empyreans from one alt to another. It has occurred to me since those alts are vet 115+ they have accumulated lots of incarnate salvage that has no use and just sits there, you can' t transfer them within account nor sell at AH.

 

i) You can convert 50 Empyrean merits to/from 1 Transcendent merit at the merit vendors. It makes it substantially easier to transfer large quantities of them between your alts via email.

 

ii) As others have mentioned, convert any unused salvage into threads then use threads to buy Super inspirations from Luna in Ouroboros. The Rez and Ultimate insps she gives out tend to sell well on the AH - you can usually get at least 500k-1m inf per 10 threads (double that if you're prepared to wait for new bids rather than use "sell now" pricing!)

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Posted

The incarnate components cannot be moved to another toon.  You can take emp merits and either take 50 emp and make a trans merit.  This can be emailed to another toon on the same account.  I do this to boost my 50's incarnate crafting.  You can also break down emp merits to 20 threads and buy inspirations from Luna.

 

Help control the Rikti population.  Have your Rikti Monkey spayed or neutered.

Posted
19 hours ago, DrRocket said:

So now that the background is done, why is incarnate salvage not transferable between accounts?

 

I have no desire for such transfers to be trivial, but given how "easy" Homecoming is otherwise (compared to Live) I suspect that this is simply one area of the game where the Dev team isn't interested in making the game any easier.

 

Disclosure: I'm mentally biased against the Incarnate system from the days of Live. I realize that there are players who don't feel like their characters have reached full potential without Incarnates, but I can't see it as anything(*1) but a tacked-on system to the core game. This isn't me writing that the Incarnate content is inferior/boring/pointless... the most negative feels I have about 50+ is that (from my PoV) it reinforces attitudes that the game requires level 50 characters and builds to be played.

 

(*1) There was a short time on Live when I had a more positive opinion of the Incarnate system, focused entirely on:

  • "Wow, I can fix this build problem with the Alpha slot!", or
  • "Wow, now I can have powers that other ATs have!"

I haven't come to see these previous reactions of mine as invalid, but I do think they were simplistic.

Posted
4 hours ago, tidge said:

 

I have no desire for such transfers to be trivial, but given how "easy" Homecoming is otherwise (compared to Live) I suspect that this is simply one area of the game where the Dev team isn't interested in making the game any easier.

 

Disclosure: I'm mentally biased against the Incarnate system from the days of Live. I realize that there are players who don't feel like their characters have reached full potential without Incarnates, but I can't see it as anything(*1) but a tacked-on system to the core game. This isn't me writing that the Incarnate content is inferior/boring/pointless... the most negative feels I have about 50+ is that (from my PoV) it reinforces attitudes that the game requires level 50 characters and builds to be played.

 

(*1) There was a short time on Live when I had a more positive opinion of the Incarnate system, focused entirely on:

  • "Wow, I can fix this build problem with the Alpha slot!", or
  • "Wow, now I can have powers that other ATs have!"

I haven't come to see these previous reactions of mine as invalid, but I do think they were simplistic.

Explain how being able to transfer incarnate materials make the game itself easier?

 

The suggestion makes it more convenient, not easier. The chances that players with excess incarnate materials are pretty good that they master the system to begin with.

 

It is an obvious conclusion, that players making many alts, will be able to complete their builds quicker and then move on to the next. But once again, quicker is once more convenience not making the game easier.

 

With regards to your bias to the Incarnate system... The IO system is a band-aid to a game class balance issues, specifically with Status Effect protection. In the beta days, it was agreed that melee needed status effect protection because they had to "go in" and get dirty with the mobs, and mobs then, only had melee ranged status effects. Later common sense prevailed and ranged status effect ability were given to mobs, the problem was that  support alts were left out cold and got no protections (without major game class power set revisions) now that mobs had ranged status effect attacks. So the IO system was devised in part to allow support to enhance their defenses, so they could survive by not being hit as often. The IO system also provided for other melee type capability gaps as well. But the IO system was a band-aid, that helped but did not close the performance gaps, and thus the Incarnate system was developed in an attempt to level the playing field a bit more, which it did to a very large extent. 

 

I hope giving you some historical background as to the why, may help you with your bias by understanding its purpose a bit better

 

Regards

 

 

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Posted

 

2 hours ago, DrRocket said:

Explain how being able to transfer incarnate materials make the game itself easier?

 

You asked for it in the OP... did I misunderstand the request?

 

2 hours ago, DrRocket said:

The suggestion makes it more convenient, not easier.

 

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