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Just getting my Emp/ Rad defender close to 50 and need advise.


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Posted

So I'm almost 45 and figured I would start looking at what my end game should look like.  I don't want to be useless in groups, but I still need to be able to kill stuff.

 

I have a pile of questions.  But first, I enjoy the buffs/ heals that emp brings, and also enjoy the ranged damage from Rad.  At the end of the build, I'd like to be able to oneshot packs with Atomic Blast/ Neutron bomb combo while solo (if possible), have 100% uptime on Recovery/ Regen auras (if possible) and get as close as I can to resist caps.  Especially mez resist as I hate not being able to do stuff.  I also enjoy being able to stealth missions and skip to the objectives with stealth.

 

So, what enhancements should I be looking at post 50?  Do I need a set (or multiple) to help get to my goals above?

Does anyone know what max range of baddies is?  I'd love to be able to snipe them from past their range with Proton Volley, but I'm not sure if there is a range cap, or if it's possible to out range all mobs.

Is perma-Hasten still possible?

What the hell are those 2 powers at the bottom of the planner. I can't remember the names and I have no idea how to get them, but I think I picked the one's that sounded best.

 

I haven't focused on the healing aspect of Emp as I figured I would be soloing most of the time, but I'm not sure how much soloing I'll be doing past 50, so I'd be open to expanding the healer role if needed (but from what I've seen doing the limited number of RWZ raids I've done, that's not really super needed... so I've just been a buff bot group healer between dpsing.

 

Any advise would be great.  Suggestions also.  I've attached my Mid's profile as I'm planning it.

 

 

 

 

 

Human Reactor - Defender (Empathy - Radiation Blast).mbd

Posted

Below are two builds which you are free too look over, I will outline my choices and why below. Both builds are with Vigor (healing/accuracy/endurance redux) in the alpha slot but I haven't left this active in Mids because it plays havoc with the accuracy numbers of powers, just know once you have it slotted your powers will be 95% chance to hit.

 

Soul Mastery Build Defender (Empathy - Rad Blast - Power Boost).mbd

Gives you access to Power Boost. This is for using before Fortitude if you want to really supercharge someone's defense (and tohit) -> w/o PB 23.79% def (18.75% tohit) and w/ PB active you can achieve 38.54% def (37.19% tohit)

It also comes with Soul Drain + a %Build Up proc, which is great to jump into a mob and fire off before going nuclear with Atomic Blast.

 

Your DPS comes from loading your blasts with damage procs. Proton Volley is your strongest attack as it can take 5 damage procs and will hit like a truck. Cosmic Burst is the same, but it does have a noticeably longer animation time. X-Ray Beam is cheap and cheerful, can be woven in between each volley and burst to keep the attacks flowing. 

 

AoE is handled with Irradiate and Neutron Bomb spam after opening with Soul Drain + Atomic Blast. There is a Winter KD proc in atomic blast which will be great soft control and 2x -res procs which will ensure your 1-2 punch of Neutron bomb and Irradiate hit much much harder. 

 

Hasten is perma. 

 

Fire Mastery BuildDefender (Empathy - Rad Blast - DPS).mbd

This is your DPS option if you want to do more damage instead of being able to super charge your fortitude buffs (this is the route I would personally take)

You now get access to 2 crazy proc-bomb attacks in Char and Fire Sword

Soul Drain is replaced with Aim still with a build up proc

Cosmic Burst is replaced with Char, which gives you access to the purple hold proc and you gain GFS which then gives you access to the purple melee proc

X-ray beam loses its damage procs to keep the global recharge and it now recharges faster than it casts, so if you have nothing else to do and have powers on CD, you can literally spam this as much as you wish. 

 

 

*Both builds have Burnout, which can be really useful in AV fights allowing you to use Adrenaline boost on 2 high damage teammates

*The 4 passive accolades are REALLY important, please collect them if you haven't already done so

 

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@Black Assassin - Torchbearer

Posted

As cool as those builds are, it looks like they are both completely different from what I'm currently playing.  I'm looking for some advise on how to tweek the build I posted, not abandon it entirely.

Posted (edited)
58 minutes ago, RASAL0M said:

As cool as those builds are, it looks like they are both completely different from what I'm currently playing.  I'm looking for some advise on how to tweek the build I posted, not abandon it entirely.

What I hear you say is that you want to solo heavy on content until level 50 when you might open the possibility to more healing. I realize there are 3 heal powers in empathy: heal aura, absorb pain, and heal other, two of which you cannot cast on yourself. You have Fortitude and Adrenaline Boost in empathy which you cannot cast on yourself. Clear mind which is another ally only ability--what exactly are you getting from empathy to forward your objective to solo to level 50? When I hear single empath team, I first think "what?' When I hear about an 8 man all empathy team I think "juggernaut".

 

I don't think you would have enough pool powers (you can utilize only 4) to cover your mezz resistance, stealth, speed - (hasten) defense and max resistance needs.

 

There doesn't have to be a polar opposite decision between being a total solo build and being JUST a buffbot. Congratulations on recognizing the boredom in that. Check again, Fortitude and Adrenaline Boost are super helpful without making you a 'rock the aura' hovering healer with only the default radiation blast power.

 

You could always  have a regular solo build and a discount store equipped team build you can use when the mood to team on itrials strikes you.

Edited by Psylenz0511
Posted

Your build's full of powers six-slotted with regular IOs, so you're running into the diminishing returns of Enhancement Diversification pretty heavily.
Basically, after 3 IOs of the same type you don't get much of a bonus. eg 6 Recharge IOs in Hasten is giving you only 118% Recharge, even though each one alone is worth 42%.


I usually slot only two IOs in Hasten, and then +5 them with Boosters to get good enough values.

 

The way to get perma-Hasten now is through set bonuses in IO sets.
Have a look here at my advice for building "Bad-Ass" Empaths, ie ones who attack - there may be some useful info there.

 

 

But in brief , my advice is:

- 2 or 3 slot Hasten

- 2 or 3 slot Stamina

- 2 or 3 slot Recovery Aura

- don't slot Hover for Defence, the base value is tiny.

- Put a Luck of the Gambler +Recharge unique in Fortitude, Hover, Manouvers and Stealth.

- Put the six slots of Preventative Medicine in Healing Aura

- 5 pieces of Doctored Wounds in every other healing powers including Regen Aura

- Obliteration in your nuke
- 5x Sting of the Manticore in your snipe

- Decimation in X-Ray Vision and Neutrino Bolt and Cosmic Burst

- Positrons Blast in Neutrino Bomb


This should give you around +80% global recharge, which works on top of your slotted recharge for each power.
Your powers will generally also be better, since IO sets give you a good mix of accuracy, end redux, recharge and so on as well as damage/healing.

If you want to put damage procs in your attacks instead, I got a guide for that too! 🙂
 

 

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Posted
12 hours ago, MonteCarla said:

Your build's full of powers six-slotted with regular IOs, so you're running into the diminishing returns of Enhancement Diversification pretty heavily.
Basically, after 3 IOs of the same type you don't get much of a bonus. eg 6 Recharge IOs in Hasten is giving you only 118% Recharge, even though each one alone is worth 42%.


I usually slot only two IOs in Hasten, and then +5 them with Boosters to get good enough values.

 

The way to get perma-Hasten now is through set bonuses in IO sets.
Have a look here at my advice for building "Bad-Ass" Empaths, ie ones who attack - there may be some useful info there.

 

 

But in brief , my advice is:

- 2 or 3 slot Hasten

- 2 or 3 slot Stamina

- 2 or 3 slot Recovery Aura

- don't slot Hover for Defence, the base value is tiny.

- Put a Luck of the Gambler +Recharge unique in Fortitude, Hover, Manouvers and Stealth.

- Put the six slots of Preventative Medicine in Healing Aura

- 5 pieces of Doctored Wounds in every other healing powers including Regen Aura

- Obliteration in your nuke
- 5x Sting of the Manticore in your snipe

- Decimation in X-Ray Vision and Neutrino Bolt and Cosmic Burst

- Positrons Blast in Neutrino Bomb


This should give you around +80% global recharge, which works on top of your slotted recharge for each power.
Your powers will generally also be better, since IO sets give you a good mix of accuracy, end redux, recharge and so on as well as damage/healing.

If you want to put damage procs in your attacks instead, I got a guide for that too! 🙂
 

 

 

So much good advise here.  I have no idea about most of the slotting you recommended.  I'm just playing it like I remember it from when it was live.  I've got some reading to do and see how I want to build.  As I'm only 44 currently, I have some time, and it seems that working towards those enhancements is going to be an ongoing thing.

 

Thanks for stopping by and helping!

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Posted
On 8/24/2025 at 8:38 PM, RASAL0M said:

As cool as those builds are, it looks like they are both completely different from what I'm currently playing.  I'm looking for some advise on how to tweek the build I posted, not abandon it entirely.

     So what are you looking to keep?   @MonteCarla's Guide is a very solid place to start, as you noted, a ton of good chat about Empathy and its powers in the current game environment.  Are you open to using set IOs, do you plan or wish to be able to exemplar well and if so how low a level are you looking to be able to exemp?  Or are you looking to just do endgame content/play at level 50 only?  Several of the powers are giving you a false sense of what your defenses (and resists) will look like, notably Stealth and Evasive Maneuvers both of which lose most if not all their +def the moment you attack, click glowies etc.  While not directly contributing to defense Power Build Up and even Hasten are giving you numbers that might mislead.  PBU is only active for 12.5 seconds (and about100 seconds cooldown) and without it there goes about half your defensive numbers (more vanishing when you attack, click glowies etc.).  You bottom out around 6 to 7% which obviously isn't going to do much to mitigate damage especially vs +4's.  What's the budget?  How many merits available (and or are you willing or able to work the markets etc.)?  And looks like I should say "Welcome back to the City!" as your slotting hasn't been seen like that since before ED (Enhancement Diversification) as far as I know.

Posted
7 hours ago, Doomguide2005 said:

     So what are you looking to keep?   @MonteCarla's Guide is a very solid place to start, as you noted, a ton of good chat about Empathy and its powers in the current game environment.  Are you open to using set IOs, do you plan or wish to be able to exemplar well and if so how low a level are you looking to be able to exemp?  Or are you looking to just do endgame content/play at level 50 only?  Several of the powers are giving you a false sense of what your defenses (and resists) will look like, notably Stealth and Evasive Maneuvers both of which lose most if not all their +def the moment you attack, click glowies etc.  While not directly contributing to defense Power Build Up and even Hasten are giving you numbers that might mislead.  PBU is only active for 12.5 seconds (and about100 seconds cooldown) and without it there goes about half your defensive numbers (more vanishing when you attack, click glowies etc.).  You bottom out around 6 to 7% which obviously isn't going to do much to mitigate damage especially vs +4's.  What's the budget?  How many merits available (and or are you willing or able to work the markets etc.)?  And looks like I should say "Welcome back to the City!" as your slotting hasn't been seen like that since before ED (Enhancement Diversification) as far as I know.

Thanks for the welcome.  And yea, I don't have any idea about how things changed since the game shut down.  

 

To answer your questions, I doubt I'll be doing much Exemp as I have no friends that play this.  I'm trying to get him to a final state where I can do all the end game stuff.  I have about 100 million merit available (last shot on RWZ boss ftw) so not sure what that will get me, and I have zero idea what the market looks like.  Currently just trying to get to 50.  I have no objections to set slotting, and from what I'm seeing, it's the only way to go.  I didn't even really know what ED was before I posted this...Guess I should start looking at mats needed to craft/ buy those set IOs.  

Posted

For the skills I'm currently using, I'm not married to most of them, but I think I've picked up the best bang for the buck I can for both grouping and solo play.  I'm not sure how much Leadership and Energy Mastery help in either activity, but I'm currently working with what I used to do.  Flight and Concealment are pretty much fixed as they both goto character flavor and my preferred playstyle.  Being able to hover over targets to heal them in groups without drawing agro is nice.  Also, I'm guessing that speed is a mandatory selection for the CDR still.

 

I'm open to dropping the other 2, and swapping out any powers that don't seem to be very effective.  Of course the biggest thing I'm looking for is slotting advise and what I should be planning for at 50.  How do I maximize my survivability/ damage while soloing, and still be able to do healing/ buffing/ damage in groups.

 

Worse case, is people tell me that my toon will never be the best at either activity and I should reroll before investing too heavily into him.

Posted (edited)
1 hour ago, Black_Assassin said:

I will say that of all the primaries to pick from, you picked the least favourable choice for soloing. But then if you set it to 0x3 or +1x2 it will work.

I don't think Empathy is as bad as Thermal for soloing, you at least get RA's for some sustain even if they're not perma. For that end, getting your recharge up with set bonuses and perhaps some FFB procs is key (Thunder Strike works well if your secondary lacks access).

 

Edit: Did some fast tinkering with @RASAL0M's build with his fixed power choices in mind

Human Reactor Endgame - Defender (Empathy - Radiation Blast).mbd

Edited by Auroxis
Posted
1 hour ago, Black_Assassin said:

I will say that of all the primaries to pick from, you picked the least favourable choice for soloing. But then if you set it to 0x3 or +1x2 it will work.

Yea, that was an issue.  But I picked Empathy because I remember back when I was playing before as a blaster, I had WAY TOO MANY attacks to use/ slot effectively, so I ended up focusing on only a few, and then I found out that I basically had an entire power set that I just wasn't using.  So a squishy blaster type that can heal/ buff himself seemed to be a good idea.  Add in the ability to still be of some help in content I can't actually kill stuff in *(yet), and "healer" seemed to be a decent choice for a first character.  So far, I've been able to solo most of the game leveling up with minor issues, except for elite bosses.

Posted
59 minutes ago, Auroxis said:

I don't think Empathy is as bad as Thermal for soloing, you at least get RA's for some sustain even if they're not perma. For that end, getting your recharge up with set bonuses and perhaps some FFB procs is key (Thunder Strike works well if your secondary lacks access).

 

Edit: Did some fast tinkering with @RASAL0M's build with his fixed power choices in mind

Human Reactor Endgame - Defender (Empathy - Radiation Blast).mbd 43.26 kB · 0 downloads

Looks cool.  But why skip on all the 6 set bonuses?  Wouldn't the mez res be worth it?  Also, what is the purpose of all the chance to inflict a different type of damage? Is there some type of proc per damage type I'm missing?  Irradiate seems counter to the mostly ranged playstyle of the build?  Is there a specific situation where it's a good choice?

Posted
5 minutes ago, RASAL0M said:

Looks cool.  But why skip on all the 6 set bonuses?  Wouldn't the mez res be worth it?  Also, what is the purpose of all the chance to inflict a different type of damage? Is there some type of proc per damage type I'm missing?  Irradiate seems counter to the mostly ranged playstyle of the build?  Is there a specific situation where it's a good choice?

 

I mentioned it briefly in my original response, but the simple answer is it adds more damage per slot used than a damage enhancement would. Especially on a defender where the damage enhancement boosts damage less than it would on a blaster due to damage scalars. 

 

regarding mez resist, it is something I personally have never chased. Mez resistance only reduces the length of the mez on you and to gain a meaningful amount of it in a build means you are sacrificing a significant amount of damage procs instead. Break free insps are a better way to achieve breaking out of a mez effect. 

 

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@Black Assassin - Torchbearer

Posted
5 minutes ago, RASAL0M said:

Looks cool.  But why skip on all the 6 set bonuses?  Wouldn't the mez res be worth it?  Also, what is the purpose of all the chance to inflict a different type of damage? Is there some type of proc per damage type I'm missing?  Irradiate seems counter to the mostly ranged playstyle of the build?  Is there a specific situation where it's a good choice?

Damage procs matter a lot for your overall damage, and the build gets enough important set bonuses already. Mez resistance isn't really a relevant stat as it only reduces cc duration on you a tiny bit and the destiny clarion incarnate power will make you mostly CC immune.

 

As for ranged only, i'd advise against that because you don't have enough good attacks at range. But you can always hover away a bit above the target and still hit it with your irradiate.

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Posted (edited)

     While the above builds and recommendations are spot on they also likely to require a bit of time to acquire and put together. 100 merits isn't going to last long as 1 purple IO is 100 merits.  If you meant 100 million influence that will last slightly long but again the Purples can run 10 million for a recipe and twice that for the IO itself unless you spend a lot of time waiting for a bid to go through on the Auction House.  So I'd probably do two things.  First I'd get the power choices lined up closer to what you see in the above builds and get them slotted with generic IOs and cheap sets.  Doctored Wounds, for example, is vastly less pricey than Panacea's.  You can likely buy a whole set of 5 DW for the cost of a single Panacea IO (haven't checked the prices lately but I'm fairly certain this is still true overall).  Second everyone by your level has an alternate second build,  Use the second build to slowly piece together what ever long term IO build (like the above builds) you're aiming for in the long term.  This hopefully gives you a stronger IO build to play while you work on acquiring your final endgame build.  You can't even slot Purple IOs until you hit lvl 50 but yes you can buy them and even have them crafted and ready to place when you train to 50.
     As for the whole ranged vs melee distance keep in mind Irradiate has a 20ft radius plenty enough to hit mobs while denying them melee attacks (which generally don't exceed 8 ft).  Stealth will let you get above them and open with whatever attack you wish for most mobs.  Learn which ones will spot you even when stealthed (Rikti Drones, Snipers, Rularuu Eyeballs among others).  Use your Snipe and or move in quick and mez (Cosmic Burst)/defeat them first.  Range attacks work fine at point blank distances.  Melee at range not so much.
     Some of the IOs you use on the first build you can later pull out and move to the second final build.  These are not entire sets but things like the Luck of Gambler defense/Increased recharge, the various health unique IOs and similar.  You need unslotters to do this.  
     If you were not aware if you get all 8 of the zone exploration badges this will earn you 5 merits.  There are a lot of zones Blueside.  It is possible if it doesn't go against your theme or playstyle to swap to Redside earn merits for explores and or work on the Sheer Willpower accolade, then swap back to blueside again later.  Full confession I've yet to earn the accolade and not sure if it's truly worth the investment.  I believe it is possible to get it blueside but more difficult to do so.  It is status resistance which by itself doesn't prevent getting mezzed and it takes a ton to truly shorten the duration as noted by the above posters.  But cutting a Malta Stun in half might seem worth after it's happened a few times because I don't know about you but I tend to get focused (ahem scrapperlocked) and can suddenly get mezzed and go oh crap forgot to convert to a breakfree and have none now.  Patience letting those Auras get recharged and off cooldown ... also a good idea!

Edit: Don't hesitate to ask questions while in game via the Help channel.  While some snark might occur the vast majority of folks that reply are helpful.  The wiki and CoD2 are also both excellent resources to consult as well.  As with anything involving humans all 3 sources will from time to time be flawed.  And if you haven't yet getting even a basic supergroup base started for yourself can give you a place to put your stuff while it waits for crafting or to be held until useable.  Unlike Live there is no cost to an SG base, it's all free to build and run on Homecoming and a great boon for someone running mostly solo.

Edited by Doomguide2005
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Posted
16 minutes ago, Doomguide2005 said:

     While the above builds and recommendations are spot on they also likely to require a bit of time to acquire and put together. 100 merits isn't going to last long as 1 purple IO is 100 merits.  If you meant 100 million influence that will last slightly long but again the Purples can run 10 million for a recipe and twice that for the IO itself unless you spend a lot of time waiting for a bid to go through on the Auction House.  So I'd probably do two things.  First I'd get the power choices lined up closer to what you see in the above builds and get them slotted with generic IOs and cheap sets.  Doctored Wounds, for example, is vastly less pricey than Panacea's.  You can likely buy a whole set of 5 DW for the cost of a single Panacea IO (haven't checked the prices lately but I'm fairly certain this is still true overall).  Second everyone by your level has an alternate second build,  Use the second build to slowly piece together what ever long term IO build (like the above builds) you're aiming for in the long term.  This hopefully gives you a stronger IO build to play while you work on acquiring your final endgame build.  You can't even slot Purple IOs until you hit lvl 50 but yes you can buy them and even have them crafted and ready to place when you train to 50.
     As for the whole ranged vs melee distance keep in mind Irradiate has a 20ft radius plenty enough to hit mobs while denying them melee attacks (which generally don't exceed 8 ft).  Stealth will let you get above them and open with whatever attack you wish for most mobs.  Learn which ones will spot you even when stealthed (Rikti Drones, Snipers, Rularuu Eyeballs among others).  Use your Snipe and or move in quick and mez (Cosmic Burst)/defeat them first.  Range attacks work fine at point blank distances.  Melee at range not so much.
     Some of the IOs you use on the first build you can later pull out and move to the second final build.  These are not entire sets but things like the Luck of Gambler defense/Increased recharge, the various health unique IOs and similar.  You need unslotters to do this.  
     If you were not aware if you get all 8 of the zone exploration badges this will earn you 5 merits.  There are a lot of zones Blueside.  It is possible if it doesn't go against your theme or playstyle to swap to Redside earn merits for explores and or work on the Sheer Willpower accolade, then swap back to blueside again later.  Full confession I've yet to earn the accolade and not sure if it's truly worth the investment.  I believe it is possible to get it blueside but more difficult to do so.  It is status resistance which by itself doesn't prevent getting mezzed and it takes a ton to truly shorten the duration as noted by the above posters.  But cutting a Malta Stun in half might seem worth after it's happened a few times because I don't know about you but I tend to get focused (ahem scrapperlocked) and can suddenly get mezzed and go oh crap forgot to convert to a breakfree and have none now.  Patience letting those Auras get recharged and off cooldown ... also a good idea!

I was going to ask where you get the set/ unique IOs mentioned... so I'm guessing from the merit vendor.

 

Looking at the builds above, I'm assuming it's a long term investment to get there, but instead of trying to work on two builds, I'd probably just want to work on a single one with slotting whatever I can get at the time, and replacing the normal IOs with the set/ uniques ones as I aquire them. I'm assuming of course that the set IOs are individually better then the normal IOs I'll be using up until lvl 50.  If not, I can always wait until I have the whole set for the bonus before I make the swap.

 

I'm not sure exactly how the character should play at 50, so trying to figure out how to play him two different ways seems like a bit much TBH.

Posted

Also, I just hit 45, so I'm wondering if people have some activities I should be working on as I level up (as opposed to just focusing on leveling)?  Like what should I be doing to be more ready to hit the ground running at 50?  

 

Also, I have no knowledge of the incarnate system (I'm just looking into it now) or the Accolades and how to get them, or the pets you can get somehow that help you fight?  I'm assuming that there are story arcs in game that will explain all this when I get there, but as this is my first toon after the shut down, I'm not sure.

Posted (edited)

Totally get that.
And yes from the merit vendor for merits obviously.  The can also be purchased off Wentworths aka the Auction House either as recipes or the IO itself.  The only caution would be you want to buy attuned IO's unless they are Purple IOs or PvP IOs.  Those IOs are inherently attuned and in the long run (very long run) you would use boosters to +5 them.  There's more to it than that but I wouldn't worry over much about getting into the weeds on that score for now and the differences really fall into the mix max category of stuff.

You've got time to learn and read up on the Incarnate system.  It's rather complex looking on the surface and you can play most content just fine without touching the Incarnate abilities even at level 50, learning it at your own pace.  Incarnate salvage (threads and shards plus) will accumulate and is bound to your specific character (not account) until you are ready to start using it. 

As for the accolade probably the best place to read up on them is through the wiki.  The give you more end and health the amounts depending on the individual accolade.  Atlas Medallion is +5 to max end and Task Force Commander (aka TFC) gives +max health and this is where being able to exemplar effectively will matter at least some.

 

Edited by Doomguide2005
Oops, wrong buffs for TFC, changed to correct
Posted (edited)

Pets!  Yes those can help immensely for an Empath.  There are several sources of temporary pets.  In theory you could make a Mastermind jealous ... until he mentions how your controls differ from his (hint you have minimal control on what they do but they are still probably more focused than your average Fire Imp).
First there's the START Vendor: 
-> There's the Police Hardsuit.  My only issue with him is he tends to get knocked around by some mobs.  But hey if they are knocking him around they aren't knocking you around.  But drop a Power Build Up Fortitude on him and he can mess some baddies up and get knocked back a whole lot less. 

-> Next are the quite costly Signature pets such as Statesman or Back Alley.  Far tougher and more dangerous to your foes but oof they also cost a bunch.  If you get one make it something you pull out and buff as a last resort

Next are pets from other sources leading off with my favorite from Live (used to run laps around the Storm Palace with this one while on Reyna and Rianna)
-> Shivan, an EB acquired in Bloody Bay 
-> Vanguard Heavy purchase the Core via the Vanguard Merit Vendor Station (Edit:  Should mention this one while 'temporary' will last forever if it 1) isn't defeated and 2) you don't zone.  Or other words I'd drop one while circling the Storm Palace and as long as neither of us didn't die ...   
-> Amy want to know what it's like to have another Empath buffing you with Adrenaline Boost etc?  Well she's the answer.
-> Warwolf, the Warwolf whistle is acquired in Striga, an end of arc reward iirc (someone remind my old brain!).  He's as fast and hard to hold still as the real deal that probably ran over and swatted you across the room at some point while leveling.  One of my favorite to buff after a Shivan
-> then there's the little trio of Clorkwork gears you get in Faultine.  Mostly a distraction and annoy your foe category.  Can't recall if I've ever buffed one all up and seen what happens in recent memory anyway.

Other than the gears (and I'm not sure about them) all (most?) can be replaced via running the appropriate content.  Shivans in Bloody Bay, the Vanguard Heavy repurchase via vanguard merits from the vanguard vendor, The Warwolves via Ouro and the correct arc/missions.  Not as sure if Amy can be earned again though.

There's also a Long Bow pet you can earn in Recluse's Victory if I'm not mistaken 
And, of course, once unlocked as an Incarnate choice  a Lore pet of which there's a long list of choices

Edited by Doomguide2005

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