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Posted (edited)

Which of the AOE powers do procs actually work in? My understanding has been that targeted AOEs work like pseudo-pets and do not fire procs reliably. I'm specifically looking for which really work with FF +recharge. Like Tornado, some posts say it works great with procs...that runs contrary to my thinking. Some also say proc out Lightning Storm, and this one may be true, but I do not even know what type of power this is...it's worded like a PBAOE but then it's slotted with range enhancements, even though MIDs has no range listed.

 

Another question... I have a Kin/Storm Defender and Cat5 already scatters mobs, how much worse is that gonna get with Storm Summoning? Actually, from a solo perspective, my Kin/Storm enjoys the scatter, they don't hit me and I just pick'em off while they run around. 

 

I don't have a Storm Summoning toon and love Storm Blast's chaos, so why not MOAR chaos?! But really I just wanna sit in the middle of my storms like a god and just arrest the every-loving crap outta bad guys.

 

Thanks folks!

-WT

 

Edit: Also, OMG all the Storm Summoning powers endurance costs! Talk about the blue bar blues...

Edited by WuTang
Posted

Tornado and LS both trigger ffb when you summon the power, so in that regard they can do it very reliably.

 

Tornado isn't particularly great at any other procs ime, but if for some reason you have the extra slots and endurance then achilies and the pet build up proc are both ok.

 

LS doesn't roll damage procs well; however, it can attack so many times (11 iirc) over the duration that it can result in a lot of proc opportunities if the fight is static.

 

Ultimately if the fight is long and you get multiple nados and LS out the procs can add up

 

Nado 100% needs kb converter. LS benefits from it, but is less important. 

 

Regarding scatter that depends on you. Skilled use of gale and hurricane can pack mobs tighter. Enhancing slows to slow cap normal enemies drastically reduces scatter.

  • Thanks 1
Posted

Mid's isn't great at displaying stats for powers that summon pets with their own powers. When you activate Lightning Storm, it summons the pet directly over your head. It is stationary and has a duration of 60s. It has 1 attack (Lightning), a targeted AoE with a 5 ft radius, 5 target cap and a range of 100 feet. Although the attacks are AoE, the power takes Ranged Damage sets (not Ranged AoE sets) and doesn't accept many procs. I prefer to slot LS for damage and recharge since you can have more than one out at a time. My preferred slotting is 5x Synapse's Shock (excluding the endmod piece) plus Thunderstrike dmg/end/rech, which enhances both the damage and the end drain and provides good set bonuses. Some slot KB>KD, but the KB is only mag 1 so not critical.

 

Tornado summons a pet with a 30s duration. The pet has an auto power (7 ft radius/5 target cap) that ticks every 0.5s doing damage, kb, -def and stun. Tornado does accept quite a few procs, but I haven't tested how well they work. Again, I slot for damage and recharge since you can have more than one out at a time. Slotting KB>KD is essential. 

 

As far as Storm Blast, procs work reasonably well in Jet Stream (3.5 PPM procs have a 33% chance to fire), but don't work well in Storm Cell, Chain Lightning or Cat 5.

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  • 2 weeks later
Posted

Ok been working on the build for this, making tweaks based on play experience, and so my goals have changed.

 

Endurance is a real limiting factor with a secondary like Storm Summoning. I don't think it'll be too bad at 50, but expemp'd or leveling it's a thing.

 

So I worked on getting recharge up and helping the blue bar, all while trying to maintain good damage output. I think I'm close.

 

Also, something I was working on was maxed out flight speed, which MIDs has at 102. MIDs is wrong...in-game it maxes at a disappointing 87 or 89 (with Afterburner it is 102). WHY SO SLOW?! Super Speed is 120.

 

Any who, there is a respec in my very near future... Oh well, not the first time. And it gave me two slots back to help with endurance.

 

Currently I've picked up Snow Storm, but don't have it toggled and plan to use it only if in a team with some endurance help. But, I could drop it and pick up Summon Adept from Mu and it'd be up alot. Snow Storm does have a fat -50 recharge though.

 

I'd be interested in anyone's thoughts.

 

Thanks!

 

-WT

Corruptor (Storm Blast - Storm Summoning)Gale_2.0.mbd

Posted
  • There's no point in enhancing Gale's damage. If you want it to do damage, slot %dmg procs. Other than the kb>kd piece, I wouldn't bother with the Sudden Acceleration set.
  • I find that I don't need kb>kd in Storm Cell. The base magnitude is only 1.7, which gets reduced by the Purple Patch.
  • In Steamy Mist, swap the UG end/rech for Gladiator's Armor res and the UG res/end for LOTG def/end. This will increase both your resists and defense and provide kb protection (you currently have none) at a small increase in end cost.
  • In Freezing Rain, swap the -def/end piece for rech/end.
  • In Tornado, swap Call to Arms with Expedient Reinforcement. Call to Arms caps at lvl 30.
  • In Charged Armor, swap the Gladiator's Armor pieces for UG res and res/end/rech.
  • Teleport Target requires accuracy if you intend to use it on foes.
  • Summon Adept with only 1 slot seems kind of pointless. Take O2 Boost and slot it with the Preventive Medicine +absorb proc or take Power Sink (which is fantastic for regaining endurance).

Attaching my Storm/Storm for comparison.

Uunclear - Corruptor (Storm Blast - Storm Summoning).mbd

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Posted (edited)
5 hours ago, Uun said:
  • There's no point in enhancing Gale's damage. If you want it to do damage, slot %dmg procs. Other than the kb>kd piece, I wouldn't bother with the Sudden Acceleration set.
  • I find that I don't need kb>kd in Storm Cell. The base magnitude is only 1.7, which gets reduced by the Purple Patch.
  • In Steamy Mist, swap the UG end/rech for Gladiator's Armor res and the UG res/end for LOTG def/end. This will increase both your resists and defense and provide kb protection (you currently have none) at a small increase in end cost.
  • In Freezing Rain, swap the -def/end piece for rech/end.
  • In Tornado, swap Call to Arms with Expedient Reinforcement. Call to Arms caps at lvl 30.
  • In Charged Armor, swap the Gladiator's Armor pieces for UG res and res/end/rech.
  • Teleport Target requires accuracy if you intend to use it on foes.
  • Summon Adept with only 1 slot seems kind of pointless. Take O2 Boost and slot it with the Preventive Medicine +absorb proc or take Power Sink (which is fantastic for regaining endurance).

Attaching my Storm/Storm for comparison.

Uunclear - Corruptor (Storm Blast - Storm Summoning).mbd 44.58 kB · 0 downloads

 

How do you operate with such little endurance recovery? I'm popping blues like a fiend.

 

  • Was not enhancing Gale's damage just accuracy, KD, and recharge, also the set bonuses are nice. When you slot for KB>KD and also enhance the KD (up to 11) it hits them all like a bowling ball and none are left standing, Romans, of course, just laugh it off if they've buffed themselves. Also, Gale's base acc is straight garbage.
  • Yeah I was wondering about the KB in Storm Cell, but again Sudden Acceleration's set bonuses were on point.
  • Don't really think I need more defenses from Steamy Mist, it barely raised it any ways, I checked. I got a bigger jump out of enhancing the resists it offers. And Don't need KB protection as I will be flying the entire time. You just do a lil flip in the air and it's over.
  • Freezing Rain swap was a solid gain of 1.5 seconds off recharge without a noticeable change to the -def
  • The differences between a lvl 50 and a lvl 30 enhancement are tiny, fractions of changes happened. And I want the endurance recovery from Call to Arms, though the +3% dam in ER is sweet.
  • Don't need melee def since I will be hovering out of range of melee. And I want the endurance recovery from the 2 piece GA.
  • Teleport Target is a mule and only intended for teammate TP
  • I'm totally up in the air about the last power pick, but I don't think Power Sink will be of great use since Storm/Storm scatters the mob so the chance to snag enough endurance from a the scared baddies doesn't seem likely when solo, also it costs 16 end. O2 Boost is a viable option just for a mule.

I think you've over slotted Spirit Drain, IMO. MIDs duration data is incorrect and it's only up for 15 seconds (I may actually have this confused with the melee version). And since you took Oppressive Gloom, did you consider taking Thunder Clap to pair with it? That'd give you a Mag 4 stun as an opener that would stun everything from bosses down. I do the same thing with my Dark x3 Corr, nasty and keeps him super safe.

Could you tell me if the fire proc in Cat 5 hits often or just when you first hit the power? My understanding is that pseudo pets like that don't really fire off procs.

 

I like Storm/Storm, it's absolute chaos! And, prob -IMO- the coolest sets in the game.

 

Preciate the tips and sharing your build!

 

-WT

Edited by WuTang
Posted
1 hour ago, WuTang said:

Was not enhancing Gale's damage just accuracy, KD, and recharge, also the set bonuses are nice. When you slot for KB>KD and also enhance the KD (up to 11) it hits them all like a bowling ball and none are left standing, Romans, of course, just laugh it off if they've buffed themselves. Also, Gale's base acc is straight garbage.

For the most part. There was a bit of damage in there and enhancing KB when you've got KB>KD slotted doesn't do anything. If you're going for the set bonuses that's fine, but I would probably go with 1 acc IO, the KB>KD, and 2 %dmg procs. That said, I'm not a fan of Gale and skip it on all my stormies.

 

1 hour ago, WuTang said:

The differences between a lvl 50 and a lvl 30 enhancement are tiny, fractions of changes happened.

The game doesn't report enhancement values for attuned sets that cap at lvl 30 properly. If you replace the 4 Call to Arms pieces with the same pieces from Expedient Reinforcement, your accuracy enhancement would go from 43.6% to 53.0%, your damage from 61.0% to 74.2%, and your endurance and recharge from 39.2% to 47.7%. If you want the set bonuses, that's fine.

 

1 hour ago, WuTang said:

I think you've over slotted Spirit Drain, IMO. MIDs duration data is incorrect and it's only up for 15 seconds.

Possibly, but I also wanted the 4.5% E/N resist bonus for 6 pieces. I use it as part of my attack chain just about every time it's up for the damage buff (68% for 5 targets). The current version of Mid's has the correct duration but still has the wrong target cap. 

 

1 hour ago, WuTang said:

And since you took Oppressive Gloom, did you consider taking Thunder Clap to pair with it? That'd give you a Mag 4 stun as an opener that would stun everything from bosses down.

I've tried it previously on another stormie but wasn't impressed the results. OG primarily just cuts down on incoming damage from foes in melee range. It's a 1-slot wonder.

 

1 hour ago, WuTang said:

Could you tell me if the fire proc in Cat 5 hits often or just when you first hit the power? My understanding is that pseudo pets like that don't really fire off procs.

I haven't checked the combat logs but my understanding is that procs don't work in Cat 5. I wanted the 4.5% E/N resist bonus for 6 pieces.

 

1 hour ago, WuTang said:

How do you operate with such little endurance recovery? I'm popping blues like a fiend.

Not sure, but I'm vet level 54 and I've being playing it this way for quite some time with no issues.

Posted
43 minutes ago, Uun said:

The game doesn't report enhancement values for attuned sets that cap at lvl 30 properly. If you replace the 4 Call to Arms pieces with the same pieces from Expedient Reinforcement, your accuracy enhancement would go from 43.6% to 53.0%, your damage from 61.0% to 74.2%, and your endurance and recharge from 39.2% to 47.7%.

Yes, just that the actual values of those %s are tiny. The recharge reduction is 0.5 seconds, the endurance reduction is 0.8 and the damage out up is only increased by 50.

 

48 minutes ago, Uun said:

Not sure, but I'm vet level 54 and I've being playing it this way for quite some time with no issues.

Oh man I'm running dry as soon as I've got everything laid out. Energize has helped a great deal though. Just if I exemp down prob gonna be an issue again

Posted
11 hours ago, Frozen Burn said:

For what it's worth, here's my Storm/Storm build.  Love this toon!  I'm surprised at how survivable and devasting it can be.  

 

I focused more on sets instead of procs, ranged defense, recharge, and of course, endurance because it's an end hog.  😄

 

Miss Monsoon - Corruptor (Storm Blast - Storm Summoning).mbd 44.63 kB · 1 download

Thanks for sharing!

 

I hit 49 last night running in an ITF and there was no endurance help from the team. I ate blues the entire run and a few times ran out of endurance. My hope is that once I get the purples slotted and get the winter sets and ATOs catalyzed, get all the accolades, and my end recovery net gain gets up to 2.5 end/sec, then the blue bar blues will be behind me. But right now it's a rough road to hold but also totally fun!

Posted
24 minutes ago, WuTang said:

Thanks for sharing!

 

I hit 49 last night running in an ITF and there was no endurance help from the team. I ate blues the entire run and a few times ran out of endurance. My hope is that once I get the purples slotted and get the winter sets and ATOs catalyzed, get all the accolades, and my end recovery net gain gets up to 2.5 end/sec, then the blue bar blues will be behind me. But right now it's a rough road to hold but also totally fun!

 

Oh yeah, I can imagine your end woes.  I went for Electric Epic pool for theme, but also for Power Sink to help before Purples and catalyzations. 

 

I will probably drop snow storm in the lvl 49 slot and pick up Energize instead and drop in a +5 boosted generic Rech IO for those times that I'm waiting for Power Sink to recharge.  Snow Storm was a throw away power, and just another thing to drain my end.

Posted
1 hour ago, Frozen Burn said:

 

Oh yeah, I can imagine your end woes.  I went for Electric Epic pool for theme, but also for Power Sink to help before Purples and catalyzations. 

 

I will probably drop snow storm in the lvl 49 slot and pick up Energize instead and drop in a +5 boosted generic Rech IO for those times that I'm waiting for Power Sink to recharge.  Snow Storm was a throw away power, and just another thing to drain my end.

Yeah I've got Snow Storm right now too. The -recharge is probably nice but meh.... I'm shopping for a replacement power as well.

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