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Posted

It's a cool design, but I don't think they'd add a special function for 1 specific power or powerset.  I could kind of see it as a non-targetable, non-combat prestige pet or something, but even then, not an entire horde of them...

Posted (edited)

If you are talking about the decoys from Phantom Army, I'm going to guess you will not get your request on account that they are completely invulnerable pets that do a solid chunk of damage. The only way I can see you getting your request is if they get massively nerfed. (Edit: It's a combat pet summon power. If you want a non-combat version? I would highly recommend asking for a new power like the buff pets available from START instead. They would have 1 HP and do nothing for you in combat, but at least it wouldn't run up against asking for an excellent power to get nerfed for the sake of it being a toggle.)

 

Edited by Rudra
Posted
18 minutes ago, Rudra said:

If you are talking about the decoys from Phantom Army, I'm going to guess you will not get your request on account that they are completely invulnerable pets that do a solid chunk of damage. The only way I can see you getting your request is if they get massively nerfed. (Edit: It's a combat pet summon power. If you want a non-combat version? I would highly recommend asking for a new power like the buff pets available from START instead. They would have 1 HP and do nothing for you in combat, but at least it wouldn't run up against asking for an excellent power to get nerfed for the sake of it being a toggle.)

 

Yeah that's why I specified non-combat. Oh that's a good idea about the prestige power

 

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Posted
8 hours ago, Jawbreaker said:

Yeah that's why I specified non-combat. Oh that's a good idea about the prestige power

The problem with your suggestion is that having the Decoys out in non-combat situations means that, regardless of the recharge state of the summons power, your Decoys will be out and available to retaliate if you get attacked. If you amend your suggestion so that the Decoys disappear if you're attacked, then you're asking the Homecoming staff to special-case the behavior of one power because you want to have a cosmetic effect.

Posted
7 hours ago, srmalloy said:

The problem with your suggestion is that having the Decoys out in non-combat situations means that, regardless of the recharge state of the summons power, your Decoys will be out and available to retaliate if you get attacked. If you amend your suggestion so that the Decoys disappear if you're attacked, then you're asking the Homecoming staff to special-case the behavior of one power because you want to have a cosmetic effect.

You missed that part where I said a non-combat toggle, meaning they can't attack or be attacked while toggled. Want them to attack? Detoggle and recast with the regular power

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Posted
On 9/8/2025 at 2:44 PM, Jawbreaker said:

You missed that part where I said a non-combat toggle, meaning they can't attack or be attacked while toggled. Want them to attack? Detoggle and recast with the regular power

 

I don't see where your original request/suggestion specified a separate "non-combat toggle", just that you wanted to be able to hit something to turn off despawning when not in combat, without indicating that the summoned Phantom Army would be anything other than the regularly-summoned -- and fully combat-capable -- pets:

 

On 9/7/2025 at 9:39 PM, Jawbreaker said:

I often wish my Decoys would not despawn in non-combat situations (RP, style or whatever) and wish they had a way to toggle off despawing in non-combat situations.

Nothing there about the non-despawning PA magically becoming noncombat and invulnerable pets.

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