Jump to content
The Beta Account Center is temporarily unavailable ×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted (edited)

Go to User:BlackSpectre/Testthis3 - Unofficial Homecoming Wiki for instructions to setup an Xbox Wireless Controller.

 

Intention: Make setting up and using a gamepad quick and easy (or at least easier than it is now) for new players. 

 

 Keybinds: This is a "universal" keybind set. Meaning, it is plug and play. It works for every character without modification or customization, and gives the player access to as much of the game as possible through a gamepad.

 

Playability: Considered finger strain, finger reach, economy of motion, and other ergonomic factors.

 

Gameplay: Attempted to organize button functions in groups to help with memory. Designed for flow and ease of combat. Tried to include most of the major game functions on the gamepad to reduce the need to use the mouse and keyboard. 

 

Limitations: Small number of buttons. The bug in /Controller_Modifiers removed at least 15 possible button combinations from gamepads. As such, the decision was made to "double up" as many non-conflicting commands on one button as possible. No non-movement binds were placed on the analog sticks in order to maintain fluid movement in combat and elsewhere. 

 

Please consider all of the above when testing out the setup. I'm competent, but I'm not perfect and all knowing. Please make suggestions and comment in this thread. Also, please keep in mind that anything new is difficult, so giving it a little time to get comfortable with the new controls  before you make a judgement is a good idea.  That said, I'm looking forward to hearing about what you think!

 

Lastly, thank you.

 

 

 

P.S. If any Devs are reading this,  please help too. The final version of this bindfile might be suitable to replace the obsolete Joystick keybind profile (or to create a new Gamepad keybind profile).

 

 

 

 

Edited by BlackSpectre
  • Like 1
  • Thumbs Up 2
  • BlackSpectre changed the title to Beta Testers Needed for Xbox Wireless Controller Setup
Posted

As a Group
To load in all of the following keybinds at once, first copy and paste them into a text file using a text editor app like Notepad (for Windows), name the file "gampepad.txt", then

 

I suspect that gampepad.txt is misspelled.

Posted

Thanks. I'm the TYPO KING!!! LOL

 

I've been finding a few mistakes in the keybinds that I've fixed over the last couple of days. Until its finalized, it's probably best if you copy/paste the whole bind set from the wiki and reload it into your character daily. You'll know it's finalized because it will disppear from my test pages and will appear on the Wiki proper.

 

I tested the keybinds with a gamepad doing several level 28 missions today. I have to say, it's peforming admirably. The first 2 missions were a little rough because I wasn't sure which buttons to press to perform what action, but once I got that down things started to moving along nicely. No untimely deaths. I was able to keep up with the rest of the team, and was even able to rescue a player once and prevent their untimely death. Movement is pretty darn nice with a gamepad, especially with Super Speed. The ability to weave in and out quickly is actually better than when using the mouse. I was surprised. I also was able to activate a couple powers faster than I normally can on a mouse. Again, surprised. I wonder if that will be true for all powers once I get more comfortable with it?

 

I'm a little conflicted about the reverse order of buttons to power slots. Power slots go left to right, and the button setup goes right to left. I put power slot #1 on the A-Button, and then it goes clockwize, and then left to the D-pad. I did that to play to the right hand as the main button masher, but there is a little blip as my brain readjusts. Not sure if it's bad enough to warrant changing yet because it could easily just be due to unfamiliarity. The alternative is to start with DPadDown as power slot#1 and then move right to the face buttons. What are you thoughts after trying it out?

  • Like 1
  • Thumbs Up 1
Posted
On 9/13/2025 at 1:44 AM, BlackSpectre said:

P.S. If any Devs are reading this,  please help too. The final version of this bindfile might be suitable to replace the obsolete Joystick keybind profile (or to create a new Gamepad keybind profile).

 

So long as existing controller user's setups aren't borked as a result of course.  

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
1 hour ago, BlackSpectre said:

UPDATE: The gamepad keybinds are finalized and a new wiki page has been created for them:

 

None of the following is downplay the work that you have put into this. Thank you for working to give your information to the CoH Community.

 

"Homecoming works best with XInput gamepads (e.g. an Xbox type controller) and less well with Playstation and other DirectInput gamepads." 

This is an opinion statement.

Do you have a Logitech F310 controller and have tried my COH Profile?

I think you will find it is far less of a hassle than Xinput gamepads.

 

I have to say that based on the content of the wiki page that the name should be changed to "Xinput Setup for Game Controllers". It does not discuss setup using DirectInput; in fact, it discourages it.

 

I do strongly suggest that users of the Logitech F310 use their controller in (D)irect input mode. It will cause far less problems than trying to use X-input.

CoH was designed to be played with keyboard and mouse and Direct Input mode makes the Logitech F310 controller appear to be a keyboard to the computer.

 

The only drawback it is that it is essential to make sure that none of the check boxes in "general behavior" are checked in the "global profiler settings". If a controller set up in Direct Input mode is seen by the computer when the computer turns on, then the sticks may not be registered as being in their neutral position and the cursor will start moving around on its own because of this. If this happens, the game controller needs to be unplugged until you log into the computer and get to the program that where you can register/recenter the sticks so that the computer knows where the neutral area on the sticks are located.

When I start up the profiler for the F310, I put the cursor over the profiler swirl the sticks and push the buttons. This seems to help the computer acknowledge the functionality of the controller and the neutral position of the sticks.

 

I saw the section:

 

"Troubleshooting

Something really weird is going on with my game controller - Try disconnecting and reconnecting your gampad to Windows, restarting the game, or rebooting your computer. If none of those work, contact your game controller's manufacturer for support, or open a ticket with Homecoming Support."

 

The first thing to do is to alt tab out of the game, swivel the sticks, push the buttons, and then alt tab back into the game to see if the situation is resolved.

 

Also (regardless of other saying that there is no reason that it should help), if the controller issue has occurred while you surfing the net in while the game is running ... it seems beneficial to clear cookies from your browser and run any system cleaning/optimizer that your anti-malware/virus program that you may have and restart your computer.

 

I don't have do either for a good while at this point, but both helped resolve issues in the past.

 

Also, I have also found that if a stick or some buttons on an Logitech F310 controller suddenly stops working correctly that it may not be an issue with the controller but that something that sees the controller is manipulating it. That is to say, I can use another controller until it starts happening to that one, and then switch back to the other one that was having issues previously and it works fine. I have no idea what is going on, but I have seen his behavior repeatedly. 

 

We both have a goal to insure that players that want to use controllers can do so.

I've been successfully gaming with Logitech F310 controllers using Direct Input to play all the computer games that I have played over the last nearly 20 years.

 

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted (edited)
17 hours ago, UltraAlt said:

None of the following is downplay the work that you have put into this. Thank you for working to give your information to the CoH Community.

Not at all. I'm glad to have people take an interest. 

 

17 hours ago, UltraAlt said:

"Homecoming works best with XInput gamepads (e.g. an Xbox type controller) and less well with Playstation and other DirectInput gamepads." 

This is an opinion statement.

Thanks for this! That comment was based on what the dev  @Telephone wrote, but I went back just now and read it more carefully. As a result, I'm changing the wording! You're absolutely right. This is the comment from @Telephone taken from this post:

Quote

"This works best with XInput gamepads (e.g. an Xbox controller) and less well with Playstation gamepads. You may find DS4Windows or other XInput wrappers helpful to use your Playstation gamepad reliably with Homecoming."

The second sentence seems to imply that Homecoming is now setup to work with XInput gamepads better than others, which is what I used to inform the first sentence. But that first sentence talks about "This" which is the bind setup he offered. So I'm going with that. Until we hear from a dev that Homecoming is setup to work best with a certain kind of gamepad input, I'll just talk about the binds.

17 hours ago, UltraAlt said:

Do you have a Logitech F310 controller and have tried my COH Profile?

I think you will find it is far less of a hassle than Xinput gamepads.

I have so many complex keyboard and mouse binds, that it definitely would work better for me, personally! With a gamepad that emulates keyboard keys, I wouldn't have to make any new binds for the gamepad and could just use my old ones. However, I know that's not what you mean. Honestly, I can't speak to it. I don't have a Logitech F310 or F710. But I did put a note in the page about players reporting that keyboard emulators perform better than XInput, and a link to your F310 guide on the Forums. I figured that was sufficient?    

 

17 hours ago, UltraAlt said:

I have to say that based on the content of the wiki page that the name should be changed to "Xinput Setup for Game Controllers". It does not discuss setup using DirectInput; in fact, it discourages it.

Honestly, I hemmed and hawed about the title. I went back and forth, changed the name several times. I have no real objection since I'm so wishy-washy on it. If you think it would be better, then that's good enough for me! 

17 hours ago, UltraAlt said:

When I start up the profiler for the F310, I put the cursor over the profiler swirl the sticks and push the buttons. This seems to help the computer acknowledge the functionality of the controller and the neutral position of the sticks.

I've noticed the Xbox controller behaves similarly. Just move the left analog stick and then all the other buttons start working. I guess the game needs to be prompted that a controller is being used.

17 hours ago, UltraAlt said:

IThe first thing to do is to alt tab out of the game, swivel the sticks, push the buttons, and then alt tab back into the game to see if the situation is resolved.

 

Also (regardless of other saying that there is no reason that it should help), if the controller issue has occurred while you surfing the net in while the game is running ... it seems beneficial to clear cookies from your browser and run any system cleaning/optimizer that your anti-malware/virus program that you may have and restart your computer.

 

I don't have do either for a good while at this point, but both helped resolve issues in the past.

 

Also, I have also found that if a stick or some buttons on an Logitech F310 controller suddenly stops working correctly that it may not be an issue with the controller but that something that sees the controller is manipulating it. That is to say, I can use another controller until it starts happening to that one, and then switch back to the other one that was having issues previously and it works fine. I have no idea what is going on, but I have seen his behavior repeatedly. 

Once I figured out the bugs with the binding system and XInput,  most if not all of the reported problems people had using an XInput controller don't seem to apply anymore. I have not had any trouble with the new bind and setup configuration. 

 

I would LOVE for you (or anyone) to switch your gamepad over to XInput and test out my bind configuration (save your binds first, though). I know it's a huge hassle to adjust to something new when the controls you're used to are burned so permanently into your brain, so I understand if you decline. It IS a hassle. It took me 2-3 missions to adjust. There probably would have been a lot of deaths during that time, but I built a team of 8 to test it out. It's easy for a large team to carry someone (me) who is messing up. But after 3 missions, I got the hang of it and started kicking some villain butt!  

 

I do like the analog sticks on the controller for movement. There are only 4 drawbacks that I found when comparing to a mouse and keyboard. The first is turning speed. I've settled on 400%, but even that doesn't make it have better turning control than a mouse.  The mouse accelerates or decelerates according to your hand movement/speed. Another player was hoping that the analog sticks would accelerate and decelerate based on how far and fast the sticks are moved. As far as I know, there are no movement commands that enable that capability for a gamepad. I agree it would be better. 

 

The second is that using location based powers is a little wonky. You have to use virtual mouse mode to use them, and then the targeting recital moves too quickly and is not precise enough with the analog sticks. I eventually replaced those location based attack and defense powers with macros that allowed me to set their locations using an enemy or friend target (/powexec_location target).  

 

The third is that clicking on a menu item in a popmenu (including the Main Menu and QuickChat menu) is slow and unwieldy compared to a mouse. It would be awesome if the D-pad could be made to travel up and down the menu items to select them. Also going into virtual mouse mode usually closes the popmenu. It takes me at least 3 tries before the menu will stay open and I can use the virtual mouse to select items.

 

The fourth is that the controller simply doesn't have enough buttons to use all of the options/functions in game. It has enough for the most important functions, but eventually you have to set down the gamepad and work with the keyboard and mouse. For example, if you wanted to open or close most of the windows, add floating power trays, or a whole lot of other things. The bug in /controller_modifiers that disables the second modifier (JOYMOD2) turns out to be a big loss. 

 

Hey UA, I know you have a big post about the Logitech F310 on the Forums, and it's fine if that is all you want, but if you'd like to add a page to the wiki about it, that would be awesome. I'd do it but I don't have any knowledge about it. I'd be happy to help.

 

P.S. A page on using a Playstation controller would be great too. I figure most people have either an Xbox of Playstation controller.

 

 

 

 

Edited by BlackSpectre
typos suck
Posted
34 minutes ago, BlackSpectre said:

So I'm going with that. Until we hear from a dev that Homecoming is setup to work best with a certain kind of gamepad input, I'll just talk about the binds.

 

I think you just hit-the-head-of-the-nail. "Gamepad input". Direct Input does not look like "gamepad input" to a computer; it looks like "keyboard" input.

 

37 minutes ago, BlackSpectre said:

I don't have a Logitech F310 or F710.

 

I'm unsure of how the F710 operates for sure other than it is wireless. Among other reasons, I use the F310 because it is wired. I feel that it being wired is more reliable, but it also means that it does not use batteries.

 

39 minutes ago, BlackSpectre said:

But I did put a note in the page about players reporting that keyboard emulators perform better than XInput, and a link to your F310 guide on the Forums. I figured that was sufficient?

 

I appreciate that.

 

40 minutes ago, BlackSpectre said:

Honestly, I hemmed and hawed about the title. I went back and forth, changed the name several times. I have no real objection since I'm so wishy-washy on it. If you think it would be better, then that's good enough for me! 

 

I appreciate it it.

 

If there is a main page for "Setup for Game Controllers", it could have links to the "Xinput Setup for Game Controllers" and the links to the outside wiki/forum posts on game controllers. 

On that page, for sure, I would put your "Xinput Setup for Game Controllers" at the top as it is the next wiki link in the chain. I would also probably put links at the top that redirect for both "XBox controller" and "Playstation controller" to the "Xinput Setup for Game Controllers" page as both seem to be more suited for the Xinput format. This would, hopefully, make it easier for players to find what they are looking for more easily because who knows how they will key-in what they are looking for in the search window.

 

 

53 minutes ago, BlackSpectre said:

I would LOVE for you (or anyone) to switch your gamepad over to XInput and test out my bind configuration (save your binds first, though). I know it's a huge hassle to adjust to something new when the controls you're used to are burned so permanently into your brain, so I understand if you decline. It IS a hassle. It took me 2-3 missions to adjust. There probably would have been a lot of deaths during that time, but I built a team of 8 to test it out. It's easy for a large team to carry someone (me) who is messing up. But after 3 missions, I got the hang of it and started kicking some villain butt!  

 

It looks like there are alot of "head turns". I keep the camera locked behind the character, set the camera distance using the mouse, and the only "head turn" I use is up-down and not side to side. When I need to look side to side, I turn my characters versus changing the camera angle from default. Maybe I'm not full understanding what "head turns" you are plotting to the controller. 

 

If I'm understanding correctly, most of the functions require to push two buttons to active something versus just one. This seems to complicate ease-of-use/not as user-friendly, but I understand that you are trying to wedge in as many commands into the controller as possible.

 

1 hour ago, BlackSpectre said:

I do like the analog sticks on the controller for movement. There are only 4 drawbacks that I found when comparing to a mouse and keyboard. The first is turning speed. I've settled on 400%, but even that doesn't make it have better turning control than a mouse.  The mouse accelerates or decelerates according to your hand movement/speed. Another player was hoping that the analog sticks would accelerate and decelerate based on how far and fast the sticks are moved. As far as I know, there are no movement commands that enable that capability for a gamepad. I agree it would be better. 

 

You can set "Axis-Properties" on the F310

 

I have mine set at for (lowest is 0%; highest 100%):

 

Turning

sensitivity 100%

dead zone 0%

range 100%

 

Strafing

sensitivity 88%

dead zone 0%

range 100%

 

Head tilt (up/down)

sensitivity 41%

dead zone 31%

range 100%

 

I can supply the other "Axis Properties" setting if requested. I can't remember if I supplied all of these in my posts on the F310 or not.

 

1 hour ago, BlackSpectre said:

he second is that using location based powers is a little wonky. You have to use virtual mouse mode to use them, and then the targeting recital moves too quickly and is not precise enough with the analog sticks. I eventually replaced those location based attack and defense powers with macros that allowed me to set their locations using an enemy or friend target (/powexec_location target).  

 

I use the mouse on location based powers; both to trigger them and to click on the location. I can still keep my left hand on the controller when using my right hand for the mouse which I'm still fairly fast at switching between.

I usually float the cursor mid-back on my characters so that they can get the "blue hand" on things directly in front of the character without having to use the mouse. 

 

1 hour ago, BlackSpectre said:

The third is that clicking on a menu item in a popmenu (including the Main Menu and QuickChat menu) is slow and unwieldy compared to a mouse. It would be awesome if the D-pad could be made to travel up and down the menu items to select them. Also going into virtual mouse mode usually closes the popmenu. It takes me at least 3 tries before the menu will stay open and I can use the virtual mouse to select items.

 

I just use the mouse for this as well.

This is almost always happening in a non-combat situation, so no rush.

 

1 hour ago, BlackSpectre said:

The fourth is that the controller simply doesn't have enough buttons to use all of the options/functions in game. It has enough for the most important functions, but eventually you have to set down the gamepad and work with the keyboard and mouse. For example, if you wanted to open or close most of the windows, add floating power trays, or a whole lot of other things. The bug in /controller_modifiers that disables the second modifier (JOYMOD2) turns out to be a big loss. 

 

Agreed. Clearly.

 

setting up power trays

I don't expect to be able to do any tray setups when in combat.

I do the power tray positioning via the saved windows settings.

All my characters have the same configuration and placement of trays. the only additional tray I might use is one on the bottom left where I might stack an additional try for Masterminds. That bottom left tray in my user interface setup is always for toggle powers and pets.

Powers across sets and archetypes have powers that recharge fast, medium, and slow and some powers that are usually AoE or PBAoEs by alway putting these in the same order in the same range of slots and always putting travel powers in in the same tray slots, it makes jumping from character to character much easier for me.

 

I never had the goal of trying to fit all possible functions in to my controller configuration. I targeted on putting what I felt to be the essentials for combat into my Logitech F310 controller configuration.

 

4 hours ago, BlackSpectre said:

Hey UA, I know you have a big post about the Logitech F310 on the Forums, and it's fine if that is all you want, but if you'd like to add a page to the wiki about it, that would be awesome. I'd do it but I don't have any knowledge about it. I'd be happy to help.

 

Thanks.

I'll think about it. I would have to do a good bit of streamlining and more organization before I could port it to a wiki page.

I don't know all the in-and-outs of page configuration on the wiki. When I have messed with it before, I have just followed along with the coding pattern that I saw on the page I was adding information to.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
7 hours ago, BlackSpectre said:

P.S. A page on using a Playstation controller would be great too. I figure most people have either an Xbox of Playstation controller.

 

I've used a Playstation controller (regular PS1/PS2 dual shock, not your fancy smancy native USB variants!) on most PC games since the 90s.

 

That said, my default CoX setup is probably not for everyone...

 

I do remember trying keyboard emulation, as well as using Glovepie to enable alternative accelerated mouse input via the analogue sticks. But these days as far as the game's concerned it's all JoyUp/Joy1/etc rather than keyboard commands (except for the thumb buttons which refuse to respond to anything other than F13/F14 for some daft reason...)

Posted
2 hours ago, Maelwys said:

 

I've used a Playstation controller (regular PS1/PS2 dual shock, not your fancy smancy native USB variants!) on most PC games since the 90s.

 

That said, my default CoX setup is probably not for everyone...

 

I do remember trying keyboard emulation, as well as using Glovepie to enable alternative accelerated mouse input via the analogue sticks. But these days as far as the game's concerned it's all JoyUp/Joy1/etc rather than keyboard commands (except for the thumb buttons which refuse to respond to anything other than F13/F14 for some daft reason...)

If you've used a Playstation controller in COH recently, could you let me know if there were/are any glitches or problems with setting one up?

Posted (edited)
53 minutes ago, BlackSpectre said:

If you've used a Playstation controller in COH recently, could you let me know if there were/are any glitches or problems with setting one up?


None that I've noticed.

At a basic level, I just plug the pad into a PS Controller Port --> USB convertor (£5 off Amazon; looks like this)
Windows picks it up as a regular USB HID-Compliant Game Controller.
So far that's worked in everything from WinXP-Win11.

The only extra tweak I've used in recent years is a Padix/Rockfire driver that enables Force Feedback (there is a decent test utility for this "ForceTest.exe" which successfully triggers the Feedback motors and happens to pick the pad up as "USB,4-Axis,12-Button with POV")



Within CoH, it just needs the regular USB Joypad setting enabled.
I don't use the additional Controller Modifier/Virtual mouse commands.

Regular Buttons appear as JOY1 through JOY12; and the regular D-Pad shows up as JOYPAD_DOWNJOYPAD_LEFTJOYPAD_RIGHT and JOYPAD_UP.
Left Analogue Stick is JOYSTICK1_DOWN, JOYSTICK1_LEFTJOYSTICK1_RIGHT and JOYSTICK1_UP.
Right Analogue stick is JOYSTICK2_DOWNJOYSTICK2_LEFTJOYSTICK2_RIGHT and JOYSTICK2_UP.
on an older model of the convertor, one of the analogue sticks was JOYSTICK3_DOWNJOYSTICK3_LEFTJOYSTICK3_RIGHT and JOYSTICK3_UP.


The actual Joypad/Joystick/Button responsiveness has always been flawless - and in my experience much more reliable than mucking about with Keyboard emulation.
(I have tried various implementations of the latter; but they all occasionally get their wires crossed if/when I'm trying to hammer multiple "keys" simultaneously)

All that said... for playing CoH with this gamepad; I use keybind files very extensively.
One of my more "tame" binds for JOY7 (my "toggle travel power and enable modifier keys" L2 shoulder button) looks like this:

[blackava_ctp.txt]
JOYPAD_UP "+down$$-down$$powexec_unqueue$$bindloadfilesilent c:\Games\coh\binds\hc\blackava_off.txt"

[blackava_on.txt]
JOY7 "+down$$camdist 40$$powexec_toggleon weave$$powexec_toggleon crystal armor$$powexec_toggleon combat jumping$$window_show chat$$window_show tray$$bindloadfilesilent c:\Games\coh\binds\hc\blackava_off.txt"
JOY7+lbutton "-down$$powexec_location cursor combat teleport"
JOYPAD_UP "powexeclocation forward:max combat teleport"
JOYPAD_DOWN "powexeclocation back:max combat teleport"
JOYPAD_LEFT "powexeclocation left:max combat teleport"
JOYPAD_RIGHT "powexeclocation right:max combat teleport"
F13 "powexec_location target combat teleport"


[blackava_off.txt]
JOY7 "-down$$camdist 40$$powexec_tray 8 3$$powexec_toggleon minerals$$powexec_toggleon brimstone armor$$powexec_toggleon rooted$$window_hide chat$$window_hide tray$$bindloadfilesilent c:\Games\coh\binds\hc\blackava_on.txt"
JOY7+lbutton nop
JOYPAD_UP "+down$$-down$$powexec_location forward:max combat teleport$$powexec_location target combat teleport$$bindloadfilesilent c:\Games\coh\binds\hc\blackava_ctp.txt"
JOYPAD_DOWN "target_enemy_near$$powexec_name Hasten$$inspexec_slot 5$$insp_delete Bounce Back$$insp_delete Awaken"
JOYPAD_LEFT "targetcustomprev alive enemy$$targetcustomprev alive quantum$$targetcustomprev alive void$$targetcustomprev alive cyst$$targetcustomprev alive sapper$$targetcustomprev alive cairn"
JOYPAD_RIGHT "targetcustomnext alive enemy$$targetcustomnext alive quantum$$targetcustomnext alive void$$targetcustomnext alive cyst$$targetcustomnext alive sapper$$targetcustomnext alive cairn"
F13 "powexec_name void skiff"


 

Edited by Maelwys
  • Thanks 1
Posted
1 hour ago, BlackSpectre said:

If you've used a Playstation controller in COH recently, could you let me know if there were/are any glitches or problems with setting one up?

 

It has been a good while since I tried using one. I think I have a Playstation 3 or 4 controller. My brother gave me his used Playstation 3 or 4. I never set it up.

 

When I can't get internet access, I play Playstation 2 games with wired controllers.

 

If I have the time, I'll see if I can dig the controller out for the Playstation 3 or 4. Figure out how to charge it up and what not.

 

Honestly, the F310 work so well for me, I haven't taken much effort to keep up with other controllers.

I will say that I don't like how asymmetrical the XBox controllers are setup in regard to the sticks. It really seems weird to me. 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
5 minutes ago, UltraAlt said:

When I can't get internet access, I play Playstation 2 games with wired controllers.


FWIW, it was trying to play my old PS1 and PS2 games (mainly FFVIII and FFX) on the PC with an original controller but no force feedback that proved frustrating enough for me to jump through the hoops of sourcing a proper FF-enabled driver. Slicing something with a sword and getting the "BZZZZZZZZ" kicking in at the right place is 100% worth it.

 

  • Like 1
Posted (edited)
7 hours ago, UltraAlt said:

If there is a main page for "Setup for Game Controllers", it could have links to the "Xinput Setup for Game Controllers" and the links to the outside wiki/forum posts on game controllers. 

There is not a main page for gamepads, and I don't think I can create one just with external links. There is general rule of thumb that applies to wiki editing, "If information is good enough to use an external link, then it's good enough to add that information to the wiki by writing an article (and then cite the source with a link.)"  There's various reasonings behind it, but essentially it boils down to the nature of a wiki as being a self-contained compendium of knowledge. Anyway, until there is more than one  article on a single type of controller, I'm not interested in writing up a general page. No need for it.

7 hours ago, UltraAlt said:

It looks like there are alot of "head turns". I keep the camera locked behind the character, set the camera distance using the mouse, and the only "head turn" I use is up-down and not side to side. When I need to look side to side, I turn my characters versus changing the camera angle from default. Maybe I'm not full understanding what "head turns" you are plotting to the controller. 

Same. The whole character also turns in the bind setup I built.

7 hours ago, UltraAlt said:

If I'm understanding correctly, most of the functions require to push two buttons to active something versus just one. This seems to complicate ease-of-use/not as user-friendly, but I understand that you are trying to wedge in as many commands into the controller as possible.

WARNING: LONG-WINDED GAMEPAD CONTROLS CONFIGURATION EXPOSITION ABOUT TO BEGIN (feel free to skip if not interested)

 

Well, I designed the bind setup to be able to activate any power slot in 3 tray slots. Each tray holds 10 power slots, so that's 30 buttons I needed to bind right off the bat. The binds are basic... execute power in tray 1, slot 1, then activate power in tray 1, slot 2. Then tray 1 slot 3, and so on. What power is activated by what button is entirely the player's choice. It just depends on what power icon or macro button the player places in that power slot.  So power setups paired with button presses are versatile and easily changeable/customizable. The basic design is for the Primary and Secondary trays to hold combat powers that will remain in those trays probably for the life of the character. The Tertiary tray is meant to hold frequently used powers, and that same tray slot can also quickly cycle through all of the other power trays for access to any additional powers/macros.  No need to touch the mouse to activate a power (at least that was the idea).

 

The research I've done on gamepads and ergonomics pointed out that most professional gamers hold their left thumb in the middle of the D-pad when it's not on a stick, and the first thumb knuckle on the right hand hovers over the A-button. This allows them to merely roll their thumbs sideways or up and down without lifting their thumbs off the D-pad and the hovering of the right thumb accomplishes almost the same thing, but with just a little more movement. This economy of motion allows them to press buttons much more quickly and with less strain than if the thumb was raised and then lowed to press, then raised again, moved, and lowered to press again, and so on. It's a small thing, but important. I've kept that in mind when designing this bind configuration.

 

So using 2 buttons shouldn't be much harder than using one... just like typing a capital A by also holding down the Shift key is not much more effort to a professional typist. To activate all the power slots in the Primary tray, you just hold the left bumper. Keep it held. Activate all of your powers in that tray using the face buttons. Because the left bumper is being held down it's not much more effort than merely holding the gamepad. 

 

Hold the right bumper to access all the powers in the Secondary tray, and activate them using the face buttons. 

 

Hold the left trigger to access the powers in the Tertiary tray, and press the face buttons, and so on. So really, it's not like 2 buttons need to be pressed simultaneously each time, but rather one bumper/trigger held down constantly, and one button press to activate a power. It might seem like just a little difference, but that difference matters. All of this makes it pretty darn easy to activate powers. 

 

Because of the way the face buttons are bound, I'd recommend putting your most used powers in the first 4 power slots in the power trays. The ABXY buttons should be the easiest to press of all buttons (other than the bumpers and triggers).

 

The focus on economy of hand/finger motion is also one reason why the analog sticks are only bound with movement commands. Except for turning the travel power on and off, there's no reason to move your fingers off of the thumb sticks when traveling. If the second controller modifier (JOYMOD2) worked, turning a travel power on and off would be bound to the sticks as well, but alas. The bug wins. No other commands were bound to the analog sticks in order to retain the ability to move in combat and out. Keeps everything versatile  and fluid.

 

The bind configuration is also designed to allow any commands that are frequently activated at the same time as other commands to be allowed to do so. For example, Follow can be activated in combat at any time regardless of what bumpers/triggers are pressed to activate powers. Also the ability to quickly target enemies or friends (and quickly cycle through them) while in combat is important too, so that function was given to the triggers.

 

A common issue with using gamepads has been ending up facing the wrong way while in combat. Multiple commands are used on the combat power activation buttons to help mitigate that problem.

 

Since the right hand is normally the one to mash buttons in computer/video games, I've organized the face buttons starting with the buttons on the right. Although there is a small adjustment, I think I was right to do so... but it's been one of those things that I've went back and forth about. 

 

And yes, for convenience's sake I did try to place as many game functions on the gamepad as possible. The controller can be put down to use the keyboard or mouse, but it's nice not to have to do so.

 

A lot of thought was put into this configuration, and it's generic enough to be able to level almost any character from 1 to 50 without ever changing a bind on the gamepad. That was another of my major goals... no need to meddle with any gamepad binds, ever, unless you really want to.

 

I'm probably forgetting some things, but that's most of the thought that went into the bind configuration. And as usual, I'm not trying to say that this bind configuration is the best configuration, only that works and accomplishes my design goals. I'm all for people using whatever they prefer or feel comfortable with. It's all good. That said, if players found this bind configuration to be any good, it would be great to hear.

 

 

 

  

Edited by BlackSpectre
Posted
23 minutes ago, UltraAlt said:

I will say that I don't like how asymmetrical the XBox controllers are setup in regard to the sticks. It really seems weird to me. 

I ran across this really good YouTube video about that and other things. Oddly, it was kind of interesting! LOL

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...