Urthstorm Posted 21 hours ago Posted 21 hours ago (edited) For my own head cannon for my Axe/Shield scrapper. I'm hoping to show a progression in his costumes. He started out semi homeless earning a living in the back alleys. his first costume was street clothes and weapons from a couple of lowbie villain groups. (Vahz butcher knife and a stop sign.) Level 20 costume was a mishmash that looked like it came from the 70's. (Basically hand me downs from retired heroes and garage sale finds) Now he's hit 30 and I'm having to ask, how modest should it be? I know INF does not translate to dollars and cents. I know Council Ascendants (shield) and the Warriors (for the axe) both start at 20. (Not to mention the city services equipment I'd like to think should be there for the asking for any moderately successful hero.) I'd imagine 40+ you're world famous and have companies tripping over themselves to have you using their stuff. It's just 30 that seems like you aren't there, but you definitely have some access. I'm just not sure how much. Is this another hand me down costume, but it doesn't have to look like it's horibly outdated? Would sporting goods/outdoor supply companies be making a move? (Our axes are strong enough to drop a Freak Tank!) So what's the consensus? Am I off base? Am I stressing over a minor part of the hero's existance? Edited 21 hours ago by Urthstorm (Editted to add screenshots of the current costumes)
Andreah Posted 19 hours ago Posted 19 hours ago I personally don't think there is a consensus -- nor does there need to be. You could portray a world-famous hero from level 1, or have a level 50/incarnate who's a penniless homeless person. It comes down to your preference, and secondarily, your talent at characterizing that person through your creativity and talented roleplay. 1
Urthstorm Posted 18 hours ago Author Posted 18 hours ago Fair point. That is one of the strengths of the game. It has the frame work in place, but is not so hung up on itself that Sun Zu and Mr Scott ould be on the same team and seem out of place
Andreah Posted 15 hours ago Posted 15 hours ago Here are two examples that flip the script on "level-appropriate" resources. I can easily see a player carrying off either of these without truoble... Level-1 Billionaire Crime Fighter: Picture a tech-mogul who's got unlimited funds for gadgets, suits, and a private helipad in Atlas Park. But on day one? He's a newb. Fumbling his grapples and can't travel fast, his high-tech visor shorting out in the rain. Early patrols are all flash and frustration, evolving as he earns street smarts, and refines his gear and techniques (He has to level up like the rest of us). Ancient Spirit-Infused Vagabond: An ethereal force of justice (straight out of the Well of the Furies lore) possesses a down-and-out nobody, granting top-tier powers overnight -- blasts that crumple Freak Tanks, teleporting long distances. No rent, no meals needed; by day he just wanders back alleys in tattered robes, thinking philosophically and observing the troubles of common folks. His "homeless" look stays in rags by choice, he knows true power doesn't need polish.
Andreah Posted 15 hours ago Posted 15 hours ago I think it's cool that you've put thought into what the level-progression for your look and roleplay should be -- that's awesome! Right there I am confident you'll make the right choices for yourself, and I don't feel I should critique those specific choices other than to say I appreciate and respect the thought you've put into them. Past that, I don't think you can go wrong.
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