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Posted

tldr; a boss, placed in the back, is teleported to the "green death pit" of the middle level upon the player entering the back room. This makes the boss unable to be fought.

While I love the new Rikti Map's feel, it is a very complicated one, obviously part of a trial or something. I worked out how to use it, what the microreactors do, and more but ran into the game-breaking bug above. Any time I portal into the back room, my main boss is teleported away before the fight begins.

 

The green pit of death in the middle room is problematic in other ways too, in that allies can get trapped there. They don't seem to die, but rather just stand around, like the teleported boss, making me wonder if they are dead and maybe mid-transport to the map's hospital - but the game does not know how to deal with that with allies?

 

Removing all the "floor is lava" spots might make the map a little easier to use too. Have not tested that much in the back room as I encountered this bug, but worth considering if you do take the time to make your new, very cool, map a little more usable.

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Posted
13 hours ago, Cobalt Arachne said:

when Page 3 goes live.

 

the-mask-excited.gif&f=1&nofb=1&ipt=c0c2

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

The way I read it was: "We're going to Space in Page 3!"

 

I've also predicted a Clown Mastermind set, so, I've been wrong before.

 

 

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