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Posted

There are quite a few missions where the mission briefing from your contact is distinctly different from the actual conditions of the mission. Take the "appear at a science fiction convention" mission from Stephen Sheridan -- you know when you take the mission that's not how it's going to go down, and the moment you accept the mission, the mission header turns into "defeat all villains in building". Or in the Wheel of Destruction arc from Dr. Cheng, when you're sent to collect a piece of the Wheel of Destruction from the CEO of Vorhight Industries; when you accept the mission, the mission text becomes "defeat cult leader, his men".

 

It would be nice for a touch of suspension of disbelief if missions that had innocuous briefings from your contact stayed as the innocuous text until you actually entered the mission, and found that things were not as they had been presented to you, when the mission text in your nav window would change to the actual mission goals. Thoughts?

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Posted
37 minutes ago, ZamuelNow said:

I know this is possible but it might be a "try to do with new missions" as opposed to something they'll change with older missions since it would have to be manually for every mission.

There aren't many like this, but I concede that going through the mission briefings to identify the ones that are like "Run over to [destination] and pick up [McGuffin] from [holder]" may be an extended process. Although, while doing that, they could also fix Anton Sampson's stock "check out Nemesis base" missions to add "and defeat all soldiers inside".

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