Ultimo Posted 12 hours ago Posted 12 hours ago So, I continue to struggle with the final mission in my WW2 arc. Set at Guadalcanal, the idea is that the Rikti have gone back in time to give the Japanese the atomic bomb, which Ouroboros is trying to prevent. At the same time, the US Army has detected the radiation from the bomb, and has sent in several WW2 era heroes, including the player characters, to destroy the Japanese bomb, researchers and research. During the mission, the players would meet the Ouroboros Mender, and help him to defeat the Rikti and destroy their time portal. The problem is, I'm not sure how to set things up. My first thoughts on the matter are this: The players enter the mission, told by their contact about the threat of a Japanese bomb. The Stalwart Star has already gone in, but contact has been lost. The players must find him if they can... complete his mission either way. Destroy the bomb and the research, and "sanction" the researchers. The fight through Japanese patrols, perhaps help out US Troops fighting in the area, and find the Mender, being held by RIKTI. They free the Mender, and he explains that the Rikti are from the future, trying to change history. He needs their help to destroy the Rikti portal and the Rikti themselves. THIS is the first issue. I can't make the Mender a CONTACT. In a regular mission, I would expect the players to click on him, and a dialog box would open with all the necessary exposition. AE doesn't let me do that. I could have it appear as a Clue, but players often ignore those... so I'm not sure how to make this work. The second thing is the selection of map. Ideally, the map would be some kind of forest/jungle (I've been using Croatoa maps), but would have some kind of underground tunnels they could enter to find the research... but I'm not sure which map, if any, has that. In the end of it, they don't find the Stalwart Star, as he's fallen into the future through the Rikti portal. The players can't wait for him to return, they need to end the threat and destroy the portal (this is part of the origin story of one of my characters, the Stalwart Star, kind of a Captain America homage). If anyone has any thoughts or suggestions, I'd welcome them. Thanks in advance.
Ankylosaur Posted 9 hours ago Posted 9 hours ago (edited) There are two devices that come to mind with the Mender. What i typically do is use an escort. You get a whole extra line of dialogue, as they say something when they arrive. Escorts come with some other benefits and drawbacks though - so may or may not work for you. So rescue them, they say something like "Rikti are from the future! Let's destroy their portal." You also have some space in a clue, maybe the Mender hands them something, about the Rikti or the portal. "Mender X tells you..." and then they say something when they arrive, "The Rikti want the Japanese to win. Let's stop their plot." - or whatever. If you need more space I saw one arc where the author asked players to right-click the character to get their details. They used the boss description for a longer exposition. It worked for me better than I expected it would. As to maps, you are playing with the exciting unpredictability of outdoor maps! Very few allow you to position a contact in front or back so you have to work around that. The very few that also have interiors do, but they don't fit your scenario at all as described. So your choice is to just use an interior map that serves as the whole research station, or change your location to fit a map like the Croatoa Winter map (maybe northern Japan?) With the winter map - do all the bomb destruction and non rikti stuff outside the caves, with some required objectives which gives them a chance to find the Mender. The nice thing about using the Mender as an escort in a case like this is that if he is outside the winter caves, his destination can be inside the caves, helping you guide your player to the location, and it helps get around the issue of finding the escort's destination before you find the escort. Ice caves make for a pretty undesirable research location - but maybe rikti and a few rikti props like computers or portal stabilizers make it feel more rikti-lived-in. Bonus tip - if you want a tech-based alternative to the typical portal options, I often use the "Reinforced Door" you can find in the Longbow mob. Create a Boss, add the Reinforced door from the Longbow mob and surround it with Rikti. It is the cell door you would find in a Longbow base if you died and went to the Hospital there, and i think it being in the mob is why only the Longbow prison cells work on maps with cells (they don't work for council, 5th column, or cot maps) Edited 9 hours ago by Ankylosaur AE Arcs: Search for @Ankylosaur * denotes Dev's Choice Adventures in Lit: Adventures in Wonderland - 25-54* | Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Notable One-offs: Rularularian - 41-54* | The Serpent Beyond the Horizon - 46-52* | Robolution - 25-34* | The Genesis & Geneticists of The Coming Hamiggedon - 41-54* | Spycraft and Spidermen - 40-47 | Return to Faultline - 40-54 Post-Praetoria Series: All That Glitters: Gold Brickers, Mooks, & Praetorian tech proliferation - 9 Arcs | All That Glimmers: First Warders relocation in Astoria, the Mu, & Praetorian magic - 9 Arcs | All That Glints: The Awakened, The Council, & psionics after Mr. G and Striga collapse - 3 Arcs | All That Glows: Nictus & 5th Column after the Nictus schism/Striga collapse - 3 Arcs* | All That Gleams: Epilogue (Neo Tokyo) - 1 Arc | Neo Praetoria: Parallel Goldside escape from Night Ward post Diabolique - 3 arcs | Monkey Fight Club: Takes place after Glitters - 2 arcs
Darmian Posted 9 hours ago Posted 9 hours ago Possibly adapting one of @Ankylosaur' ideas for outdoor maps would be to have an optional series of hologrammatic versions of the Mender that each lead to the next one in the chain, each one dropping some part of the needed exposition, until finally the last one leads you to the actual Mender. Fiddly to do but not impossible. As to maps? Oh, limits. Or...if you hand wave something about time being in flux and warping the surrounding area, you COULD use the Nemesis Shadow Shard Base. Maybe. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) | Give Me Liberty (Arc id 69444) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
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