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Posted (edited)

Many will already know that clicking on specific PEDESTRIANS who's name starts with a specific letter can result in different response:

 

E: Real-world time, based on server location

F: In-game time, as in Paragon City/Rogue Isles/Praetoria

G: Total number of players in zone. Will respond with "There you are! There's never a hero/villain around when you need one!" if you're the only person in the zone.

H: "Isn't ____ just the best?" [name of a player in the zone]

M: "You've spent ___ hours on patrol/on the prowl." [total playtime in hours on your current character]

N: "You've gone on patrol/on the prowl ___ times." [number of times you've logged in as your current character]

O: "You've been on patrol/on the prowl for ___ minutes today." [minutes logged in for current session] This seems to reset upon exiting a mission.

 

image.png.cf56357e49c2d0a5f526766fe0e137d3.png

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

 

The Matrix Room - A massive circular blue room with a beam in the middle and lines of text scrolling along the walls towards the beam.

 

Access: Classified

😛

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)

800px-EggHunter_entry.PNG (not the Matrix Room)

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Rumor: 

St. Martial in the docks area on the left side of the map - there is sometimes a Longbow Ballista just sitting there all by himself. If you engage, 10 or so hidden longbow spec ops will all jump you (it's a trap!)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

AE Buildings are notable in that the interior really is inside the exterior. Hence, you can look through the glass doors.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Credit: Veracor

 

Completely pointless, but the four Shadow Shard zones don't actually have boundaries, but rather are boxed in by teleport volumes. In Firebase Zulu, The Chantry, and Storm Palace, the teleport volumes making up the "walls" aren't flush with the "ceiling" volumes, so if you find exactly the vertical coordinates that the ceiling teleport volume is at, you can hover slightly below it and then fly completely horizontally (look straight down and hold jump) to get past the teleport volumes that make up the walls. There is nothing beyond the boundaries of the Shadow Shard zones, just endless emptiness (and a solid floor). In Cascade Archipelago, the volumes are flush with the ceiling so you can't escape that way.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Praetoria: Hamidon tentacles appearing may be linked to killing police.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

 

If you escape the geometry of Pocket D, there are two Rikti motherships and a floating gas station out there. Also a Tardis.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
1 hour ago, Troo said:

The Matrix Room - A massive circular blue room with a beam in the middle and lines of text scrolling along the walls towards the beam.

Access: Classified

😛

Used to be classified; now you can get access to it easily via the arena in Peregrine Island.

Posted

And some are just...odd?

 

screenshot_220209-00-46-54-Copy.thumb.jpg.bbad19bdc1ca978e18bdcf3d2d7212f5.jpg

  • Haha 1

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) | Give Me Liberty (Arc id 69444)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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