Developer The Curator Posted 23 hours ago Developer Posted 23 hours ago Enemies 5th Column Reichsman's Fist of Tyranny now only targets players. Arachnos Fixed Ghost Widow's Etherealise with bad AIFlag (kHeal instead of kHealAlly). Fixed some Arachnos weapon attacks desynced FX on initial attack. Carnival of Shadows When Illusionists and Master Illusionists are Held, they now lose access to Phase Shift with a float that says 'Power Lost!'. This is visualized with a black 'World of Confusion' bubble popping on them after being held. Circle of Thorns Mage Archus, the finale Arch-villain for the Ice Mistral Strike Force, now has a wholly unique powerset, instead of using a generic Mage boss powerset. Coralax Calystix the Shaper now has a new unique powerset when encountered at higher level such as in Captain Mako's Patron Arc. Council When Ascendants are Held, they now lose access to Shield with a float that says 'Power Lost!' Freedom Phalanx Numina now has the Ghost and Undead power tags. Nemesis Soldiers Reduced Nemesis Rifle animation from 3.83s to 2.17s. Reduced Bayonet animation from 2s to 1.67s, decreased recharge from 6s to 4s. Removed interrupt from Triage, increased recharge from 8s to 10s. Reduced Storm Rifle animation from 3.83s to 2.17s. Reduced Flamethrower animation from 6s to 2.33s, decreased recharge from 10s to 8s. Converted Gatling Gun from single target to cone, decreased damage from scale 2.856 to scale 1.989, decreased recharge from 10s to 6s. Added Cutlass melee attack to Cuirasseur/Hussar/Dragoon critters. Added Surgeon variants to Cuirasseur/Hussar/Dragoon critters with Triage, spawnlimit 4. Jaegers Increased Jaeger Mace disorient from mag 1 to mag 2. Fixed Jaeger Saw checking melee instead of AoE defense, decreased recharge from 14s to 4s. Reduced Jaeger Gun animation from 2s to 1.83s. Reduced Jaeger Cannon animation from 2s to 1.83s, decreased recharge from 10s to 8s. Reduced Gas Grenade animation from 2s to 1.83s. Fixed Explode knockback not targeting foes. Adjusted Resistance to 20% Lethal/Fire resistance, 30% Psionic resistance, 20% Smashing/Cold vulnerability. Removed 10% reward scale penalty. Officers Reduced Lance Rifle animation from 3.83s to 2.17s, fixed checking lethal instead of fire defense, decreased recharge from 6s to 4s. Converted Lance from pseudopet to primary/secondarytarget setup, reduced animation from 2s to 1.67s. Vengeance now only affects Nemesis and Nemesis Automatons, added AoE type to defense, decreased defense buff from scale 2.0 to scale 1.75, decreased tohit and damage buffs from scale 3.0 to scale 1.75, added scale 1.0 heal. Snipers Increased range of all sniper ranged attacks to 310 ft. Reduced Gas Grenade animation from 3.83s to 2.17s. Removed 10% reward scale penalty. War Hulks Converted Pummel from single target to cone, fixed checking smashing instead of lethal defense, decreased recharge from 4s to 3s. Increased Explode damage from scale 1.4 to scale 1.5. Adjusted Resistance to 20% Lethal/Fire resistance, 30% Psionic resistance, 20% Smashing/Cold vulnerability. Fake Nemesis Refined Nemesis Staff power suite; added resistance debuffs to Staff Bolt and Staff Bomb. Adjusted Protection Shield to buff up to 3 ally targets, added scale 4.0 Toxic resistance, added end drain resistance. Decreased Dispersion Bubble defense from 30% to 15%, increased mez protection from mag 2.0 to mag 5.19. Adjusted Personal Force Field from Untouchable/OnlyAffectSelf to 75% Smashing/Lethal/Fire/Cold/Energy/Negative defense, 40% resistance to all, added recovery and regeneration, now can be cancelled with mez. Adjusted Resistance to 30% Psionic resistance, 20% Cold vulnerability, mag 4.0 sleep protection, mag 2.0 confuse/terrorize protection. All Increased melee range to 7ft standard. Corrected endurance costs and clarified power descriptions, short help. Paragon Heroes War Witch in her ghostly incarnation now has the Ghost and Undead power tags. Praetorians Diabolique now has the Ghost and Undead power tags. Rikti Restored Rikti enemy costume variety at lower levels. Rogues Gallery Dr. Quatrexin now displays as Rogues Gallery, as they were never an actual member of Arachnos. Dr. Quatrexin now has a more unique powerset to set him further apart from Black Scorpion. Sky Raiders Crimson Prototype's Support now only targets players. Talons Of Vengeance Fixed Siren missing custom continuing/conditional FX in various attacks. Fixed some Talons of Vengeance Snake women sequencers not having proper weapon draw into attack animations, fixed some attacks having shorter animation time displays than the minimum allowed sequencers. Tsoo Brown Ink Men Created new Brown Ink Men as minions for levels 40+, with kinetic melee attacks as an evolution of Green Ink Men. Ancestor Spirit, Chi Master, Sorcerer Increased max levels from 40 to 54. Copper Crane, Lightning Leopard, River Dragon, Steel Serpent Expanded power suites to be proper bosses for level 35+. Powers Fixed Sky Fall unable to cast Lightning Storm. Added missing AI flag to Sorcerer Darkest Night. Removed legacy archetype exclusion from Sorcerer Hurricane debuff. Removed Brawl from 40+ Sorcerers, gain Punch and Wolf Punch. Added scale 1.0 psionic damage to Yellow Ink Man Dominate, decreased recharge from 20s to 16s, increased accuracy from 1.0x to 1.2x. Increased Yellow Ink Man Mesmerize damage from scale 0.8 to scale 1.0, decreased recharge from 16s to 12s, increased accuracy from 1.0x to 1.1x. Reduced Poison Dart animation from 2s to 1.5s, decreased recharge from 15s to 8s, standardized debuffs and DoT to be same duration. Increased Caltrops recharge from 30s to 45s. Reduced Kama animation from 2.87s to 2.17s. Reduced Sai animation from 2.87s to 1.7s. Increased Siphon Power recharge from 8s to 20s, updated to use redirect instead of pseudopet. Reduced Siphon Speed recharge and duration from 60s to 20s. Added inherent flavor resistance to all human Tsoo; 20% smashing resistance, 20% lethal vulnerability. Reduced Ink Men/boss toxic resistance from 50% to 30%. Removed some powers from Tub Ci's power suite to reduce bloat for the AI. All 100% chance hold and disorient effects from powers like Dominate, Petrifying Gaze and -- Cobra Strike now use experimental formula more closely resembling PVP scales; high magnitude, low duration (typically 2-3 scale duration, 4-6 magnitude). Fixed up melee ranges, defense checks, endurance costs, short help and description texts for all powers. Tsoo Endgame/Dark Astoria All single target powers now use traditional damage formula at a 20% damage penalty (AoEs use normal formula). Replaced Brawl with Thunder Kick for Blue Ink Men. Replaced Brawl with Wolf Punch for Sorcerers/Sorceresses. Added missing damage debuff to Ancestral Warden and Ancestral Sorcerer Quick Strike. Removed ToHit and Damage buffs from Ancestral Guardian Sky Splitter, added Form bonus energy damage. Spirit Ink Archer Poison Gas Arrow now applies sleep instead of hold. Miscellaneous Added all new Tsoo to Architect Entertainment. Tsoo can now spawn in dealings and arrests in southwest Kallisti Wharf. Adjusted legacy Tsoo mission spawndefs to incorporate Chi Masters to not predominantly spawn Sorcerers as the only lieutenant. Added spawnlimit 1 to each Yellow Ink Man variant (4 total). Quantum Ink Men can now spawn up to 54, and now visually match the other Ink Men in their level range instead of only being Red Ink Men. Vindicators Woodsman now has the Ghost and Undead power tags.
mechahamham Posted 12 hours ago Posted 12 hours ago (edited) 11 hours ago, The Curator said: Numina now has the Ghost and Undead power tags. This bothers me because Numina didn't actually die. Her body was obliterated in the fight with the Red Threat, but her spirit was durable enough to stick around and keep the Red Threat locked down from the inside. Quote She told me she loved me and cast the spell just as Boris blew. That's the last thing I remember. When I woke up, we were all back on the surface... well, almost all. The Red Threat was there, but there was no Tammy. Her body was gone. The Threat was still a vegetable, but I noticed something about his eyes, they'd changed. They were violet; the same color as Tammy's. The Monolith said it first, but I already knew it to be true. Tammy was in the Russian's body, even if she couldn't say or do anything to let us know. From: https://homecoming.wiki/wiki/Midnighter_Archivist_Badge#The_Death_and_Rebirth_of_Numina It makes sense that something that's effective against spirits, like the Ghost Slaying Axe, would be effective against her, but if something is effective against the unholy, say Holy Shotgun Shells, it probably shouldn't do extra damage against her. Problematically, we don't really have a distinction between 'Spirits', 'True Undead', and 'Unholy' in the game. Perhaps we should take this opportunity to make one? Edited 12 hours ago by mechahamham
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