AlwaysAPrice Posted Monday at 04:07 AM Posted Monday at 04:07 AM A little thing I find neat that seems to be news to lots of players (and admittedly sometimes the game's writing...) when I reference it is the fact that Cap au Diable and Port Oakes are respectively the west and east halves of a single large island. Going Rogue implemented more natural open world zoning tech on the borders of Praetoria's three city zones. If it's possible to add that tech to older maps, setting it up on the border of those two zones specifically would be real nifty. 3 1
Glacier Peak Posted Monday at 01:41 PM Posted Monday at 01:41 PM OPEN THE TUNNEL BETWEEN THE TWO! I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....Â
Developer Cobalt Arachne Posted Monday at 03:18 PM Developer Posted Monday at 03:18 PM 1 hour ago, Glacier Peak said: OPEN THE TUNNEL BETWEEN THE TWO! Maybe whatever's been preventing Arachnos from rebuilding the tunnel is still in there. 😱 1 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
Steampunkette Posted Monday at 03:25 PM Posted Monday at 03:25 PM 6 minutes ago, Cobalt Arachne said: Maybe whatever's been preventing Arachnos from rebuilding the tunnel is still in there. 😱 The living incarnation of "I don't care enough to do that" lives in that tunnel!? 3
Developer Cobalt Arachne Posted Monday at 03:42 PM Developer Posted Monday at 03:42 PM 15 minutes ago, Steampunkette said: The living incarnation of "I don't care enough to do that" lives in that tunnel!? Maybe so, lol; But that's less interesting as an opportunity for new content!😛 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
Bionic_Flea Posted Monday at 03:44 PM Posted Monday at 03:44 PM It's the Ghost of Bat'zul . . . Bat'zGhoul!!! 1
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