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Posted

A little thing I find neat that seems to be news to lots of players (and admittedly sometimes the game's writing...) when I reference it is the fact that Cap au Diable and Port Oakes are respectively the west and east halves of a single large island. Going Rogue implemented more natural open world zoning tech on the borders of Praetoria's three city zones. If it's possible to add that tech to older maps, setting it up on the border of those two zones specifically would be real nifty.

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Posted
1 hour ago, Glacier Peak said:

OPEN THE TUNNEL BETWEEN THE TWO!

Maybe whatever's been preventing Arachnos from rebuilding the tunnel is still in there. 😱

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Posted
6 minutes ago, Cobalt Arachne said:

Maybe whatever's been preventing Arachnos from rebuilding the tunnel is still in there. 😱

The living incarnation of "I don't care enough to do that" lives in that tunnel!?

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Posted
15 minutes ago, Steampunkette said:

The living incarnation of "I don't care enough to do that" lives in that tunnel!?

Maybe so, lol; But that's less interesting as an opportunity for new content!😛

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Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be!

Writer of the Patch Notes

Red side, best side!


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