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'Set difficulty' is not creating accurate conditions in instanced missions at any of the 'Adjust Level' settings.


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Posted (edited)

Bug: 'Set difficulty' is not creating accurate conditions in instanced missions at any of the 'Adjust Level' settings.

 

Tested Conditions as: Solo player at Level 6. Instanced Mission "Escort missing people from sewer" from Detective Jose Brogan in Atlas Park.

 

Difficulty Settings: Inaccurate. Mission contained both +0 and +1 enemies.

Adjust Level: -1

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.8fe3d1515a40b0e0eccd4530e1390097.jpeg

image.jpeg.0682d8d113bb136549a54953e4eabb4e.jpeg

 

Difficulty Settings: Inaccurate. Mission contained +1 enemies.

Adjust Level: 0

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.9d20ce1d83f4dca863248ab292276398.jpeg

image.jpeg.911a1ee1fe28115fc3ce9a3820fc4e8d.jpeg

 

Difficulty Settings:  Inaccurate. Mission contained +2 enemies.

Adjust Level: +1

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.c0b9b8c6a0cc8143ef28694706a752a4.jpeg

image.jpeg.a9b2c85c5f06dc6383310e14f605bf0e.jpeg

 

Difficulty Settings:  Inaccurate. Mission contained +3 enemies.

Adjust Level: +2

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.f1509898bc34e4373e3c7cec038d4277.jpeg

image.jpeg.90323b8e54cbac861b8b66356ea9c9d2.jpeg

 

Difficulty Settings:  Inaccurate. Mission contained +4 enemies.

Adjust Level: +3

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.dfadeeafc62093f2fbd3aa861c790af3.jpeg

image.jpeg.939d571548220c3fd0b45f552c9c293a.jpeg

 

Difficulty Settings:  Inaccurate. Mission contained +5 enemies.

Adjust Level: +4

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.939d571548220c3fd0b45f552c9c293a.jpeg

image.jpeg.625c3c6f4738106d9c75c25d2b9454ff.jpeg

 

 

 

Edited by Glacier Peak
Posted

Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update.

 

Tested Conditions as: Solo player at Level 28. Instanced Mission (Task Force/Strike Force) "Defeat all vampyri in cave" from Moonfire in Striga Isle.

 

Difficulty Settings: Inaccurate. Mission contained +0 enemies. No -1 enemies were present.

Adjust Level: -1

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.48e84001defd19b01baad37baab609c3.jpeg

 

Difficulty Settings: Accurate. Mission contained only +0 enemies.

Adjust Level: +0

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.b9240ae3a792802c29707f6c88dcc8df.jpeg

 

Difficulty Settings: Accurate. Mission contained only +1 enemies.

Adjust Level: +1

Team Size: 1

Solo Bosses: No

Solo AVs: Elite Bosses

Spoiler

image.jpeg.7862b829ecd5d63df77c464f34dbe1f3.jpeg

 

Note: Remaining + Level Adjustments followed as expected. Not included as file size storage near limit 😅

Posted

Didn't the patch notes say only TFs/SFs were affected by that? That being the case, the only bug I see in your report is the -1 spawning things as if set at +0.

Posted
2 hours ago, Rudra said:

Didn't the patch notes say only TFs/SFs were affected by that?

 

2 hours ago, Glacier Peak said:

Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update.

 

Posted
17 minutes ago, Glacier Peak said:
2 hours ago, Rudra said:

Didn't the patch notes say only TFs/SFs were affected by that?

 

2 hours ago, Glacier Peak said:

Follow up test using Task Force (Moonfire) as a control, since TF/SFs were not affected by the recent Page 3 update.

 

General - Task Forces

  • In all Task Force mission content, all enemies will respect the difficulty setting, no longer occasionally spawning +1's from room to room.
Posted
Just now, Rudra said:

General - Task Forces

  • In all Task Force mission content, all enemies will respect the difficulty setting, no longer occasionally spawning +1's from room to room.

That is confirmed in my testing above. The Level Difficulty change did not affect TFs/SFs.

Posted
Just now, Glacier Peak said:

That is confirmed in my testing above. The Level Difficulty change did not affect TFs/SFs.

I'm not following. The patch notes said that TFs and SFs would spawn mobs of the difficulty setting and not higher. Your tests show that regular content spawns higher level mobs than the difficulty settings per normal (except for the -1 setting which is broken) and the TFs you tested honored the difficulty setting (except for the -1 setting which is broken). Your TF tests other than -1 only had spawns of the difficulty level.

Posted (edited)
2 minutes ago, Rudra said:

I'm not following. The patch notes said that TFs and SFs would spawn mobs of the difficulty setting and not higher. Your tests show that regular content spawns higher level mobs than the difficulty settings per normal (except for the -1 setting which is broken) and the TFs you tested honored the difficulty setting (except for the -1 setting which is broken). Your TF tests other than -1 only had spawns of the difficulty level.

The bug being reported is that the -1 "Adjust Level" setting is bugged. I did a follow up test using a control group (TFs/SFs) which are not affected by the Level Shift bug being reported outside of -1 difficulty.

Edited by Glacier Peak
further revised sentence
Posted
Just now, Glacier Peak said:

The bug being reported is that the -1 "Adjust Level" setting is bugged. I did a follow up test using a control group (TFs/SFs) which are not affected by the Level Shift bug being reported.

Ah. I see now. So this thread is a repeat of the "threat level bug" and "50s and 51s in my mission" threads. Okay, thanks for the clarification.

  • Thumbs Up 1
Posted
Just now, Rudra said:

Ah. I see now. So this thread is a repeat of the "threat level bug" and "50s and 51s in my mission" threads. Okay, thanks for the clarification.

Yes. I endeavored to replicate what is being reported with additional testing data to narrow down what could potentially be the cause.

  • Thumbs Up 1
Posted

just to add -1 did never work for TFs and as far i know thats "working as intendend" but that it is ignored in regular Content is the New Bug

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Posted
20 hours ago, Rudra said:

Your tests show that regular content spawns higher level mobs than the difficulty settings per normal

In missions, the mobs that are spawned can be ±1 to the mission level adjusted for difficulty, so a level 10 mission at +0 can spawn mobs of level 9-11 (at +1, they would be 10-12, etc.). Having mobs spawn +1 to the adjusted mission level has never been a bug; it has been this way all the way back to the initial rollout in 2004.

Posted
35 minutes ago, srmalloy said:

Having mobs spawn +1 to the adjusted mission level has never been a bug; it has been this way all the way back to the initial rollout in 2004.

That was what I said.

Posted
1 hour ago, srmalloy said:

In missions, the mobs that are spawned can be ±1 to the mission level adjusted for difficulty....

 

I believe its only on-Level and +1 spawns at most.  Task Forces are special because some are set to the highest Level they can run at.

 

 

Remember!  Let's be careful out there!   SAFETY NOTE:  If Leader not on Map holding the Mission  Door, First Toon through the Mission Door will set Notoriety.  Hold until Leader on the Map!

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Posted
24 minutes ago, Jacke said:

 

I believe its only on-Level and +1 spawns at most.  Task Forces are special because some are set to the highest Level they can run at.

 

 

There are missions where mobs can spawn at -1. However, like the missions where they can spawn even lower than that, I believe that situation is for specific missions rather than an every mission possibility.

  • Thumbs Up 1
Posted
16 minutes ago, Rudra said:

There are missions where mobs can spawn at -1. However, like the missions where they can spawn even lower than that, I believe that situation is for specific missions rather than an every mission possibility.

 

Ah, yes, forgot about them.  Like Rikti Monkeys.

 

 

Remember!  Let's be careful out there!   SAFETY NOTE:  If Leader not on Map holding the Mission  Door, First Toon through the Mission Door will set Notoriety.  Hold until Leader on the Map!

City Global @Jacke, @Jacke2 || Discord @jacke4913  

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Commands Popmenu including Long Range Teleport Available Zones

Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum  

Posted
2 hours ago, Jacke said:

Ah, yes, forgot about them.  Like Rikti Monkeys.

Rikti monkeys and similar mobs can spawn with an icon color of -2 because they're 'underling' rank, which is one down from minion grade; they're still level N, but they con as if they were level N-1 -- so a spawn of a Headman Gunman and two monkeys that spawns at -1 will show the monkeys as green icons.

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