dreadzor Posted July 12, 2019 Share Posted July 12, 2019 I noticed in Pines that health IOs do not affect the regen percentage in Gamma Boost, as well as stamina IOs not affecting the endurance regen rate either. How would this be slotted to be effective? Link to comment Share on other sites More sharing options...
Hopeling Posted July 12, 2019 Share Posted July 12, 2019 In Pine's, Gamma Boost doesn't give any regen or recovery at all, I guess because they weren't sure how to include its health scaling effect. Slots can't increase it because there is no effect to increase. I would be surprised if slotting actually does nothing in-game, but I haven't played /Rad so I cannot directly confirm. Link to comment Share on other sites More sharing options...
dreadzor Posted July 12, 2019 Author Share Posted July 12, 2019 Just confirmed by adding a health io in game. It does nothing. That's rather disappointing. The innate bonuses are minuscule as well. Link to comment Share on other sites More sharing options...
Erratic1 Posted July 12, 2019 Share Posted July 12, 2019 Did you test it at low health (say by leaping from a tall building) ? The formula from City of Data suggests that at full health the regen bonus would be 5%. However at 50% health you should be seeing a 55% boost. Link to comment Share on other sites More sharing options...
Hopeling Posted July 12, 2019 Share Posted July 12, 2019 Is City of Data even still around? I can't seem to find it. Link to comment Share on other sites More sharing options...
Erratic1 Posted July 12, 2019 Share Posted July 12, 2019 I shamelessly abuse Wayback: https://web.archive.org/web/20140824072942/http://tomax.cohtitan.com/data/powers/ Link to comment Share on other sites More sharing options...
Hopeling Posted July 12, 2019 Share Posted July 12, 2019 OK, so the Gamma Boost entry says that it gives a bonus of (105-hp%) to regeneration... AND to recovery? Am I reading that right? Because that's the opposite of how the recovery scaling should go, no? Link to comment Share on other sites More sharing options...
Erratic1 Posted July 12, 2019 Share Posted July 12, 2019 Recovery seems to be missing. I should test when I get home. Given the wealth of healing/absorption in Radiation Armor, I never looked at Gamma Boost as anything other than an auxiliary Stamina clone, and in that regard it seems to work well as it allows running Focused Accuracy non-stop on my Tanker and I never remotely think of running out when playing her. Link to comment Share on other sites More sharing options...
dreadzor Posted July 12, 2019 Author Share Posted July 12, 2019 I figured this would be something good to bring up, lol. Surprised no one else noticed. Link to comment Share on other sites More sharing options...
Erratic1 Posted July 13, 2019 Share Posted July 13, 2019 Okay, standing around at full health I have from Gamma Boost: 0.61 hp/sec Regen 1.18 end/sec Recovery My character has 2155.2 hp and 105 endurance. So 0.61hp/sec is 0.61/2155.2=0.000283%/sec and the Combat Attribute display says 0.0003%, which what that rounds to at four digits. Dropping off a building I hit the ground and end up at 1468.1hp and regen from Gamma Boost leaps up to 5.03 hp/sec and Gamma Boost recovery shrinks to 0.76 end/sec So definitely the power does as it claims in terms of boosting recovery while you're healthy and boosting regen as your health declines. SOs show modification to the base values provided by Gamma Boost. Not sure what is going on with IOs but perhaps the modification at full health is so low as to not be seen to the Regen value (though it should show in the Enhancment slotting screen). Link to comment Share on other sites More sharing options...
dreadzor Posted July 13, 2019 Author Share Posted July 13, 2019 So essentially, the slots in Gamma boost are only good for set bonus stacking Link to comment Share on other sites More sharing options...
Erratic1 Posted July 13, 2019 Share Posted July 13, 2019 So essentially, the slots in Gamma boost are only good for set bonus stacking The slots augment the base working of the power. If you were looking at regen gain while at full health. . . well, gaining 20% by slotting an enhancement to regen which is 5% of your health moves that up to 6% of your health (per 1.25 seconds)--not a lot. But the power tells you, "The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost." You do not gain much regen while at full health. Instead you get Recovery. As your health goes down the boost to your Recovery fades and the strenght of the Regen you gain is boosted. The above is with one Healing SO and 3 Endurance Modification SOs slotted. At 32% loss of Health I am gaining an additional 56% of my base regen from Gamma Boost. When I wake tomorrow I will try replacing the Healing SO and see how that impacts the numbers. Link to comment Share on other sites More sharing options...
dreadzor Posted July 13, 2019 Author Share Posted July 13, 2019 Wow, I can see why Mids couldn't calculate it now. Crazy. Link to comment Share on other sites More sharing options...
Uun Posted July 15, 2019 Share Posted July 15, 2019 I keep regeneration rate and recovery rate pinned to my screen so I can monitor live (also handy to know when you've been debuffed, if you have trouble seeing the green rings). There's a noticeable increase in regeneration rate as your health drops. I currently have Gamma Boost slotted with 1 end mod and 1 health. Uuniverse Link to comment Share on other sites More sharing options...
KellionBane Posted July 16, 2019 Share Posted July 16, 2019 I've slotted mine with unique heal IOs and performance shifter. Basically global bonuses. @KellionBane on "Excelsior" Link to comment Share on other sites More sharing options...
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