Vareos Posted July 13, 2019 Share Posted July 13, 2019 Ok first off let me be clear. I do not see this as the silver bullet to fix all issues with AE. Though my hope would be to help alleviate some of the excesive farming in overall strain on the server/shards. I realize first and foremost people love to farm and so do I to an extent and so people will always farm whatever content they feel they gain the most from. I all so understand some don't like it at all and infact despise it entirely. The thought behind this was that maybe these tokens could help alleviate some of the farming in AE. So this is what I thought about and maybe someone else has suggested such if so I don't mean to step on any toes. Phoenix Token- This token allows you to reroll a brand new level 50 in place of a deleted level 50. In short you go to the market,buy this token for 250 million influnce click token select 'use Phoenix token then delte the current fifty and create a new one in it's place This next one is a bit more touchy I know but it is just a suggestion and those more versed in the long term effects of such things could refine the ideas themselves into something viable maybe. Surge token - This token is a direct path right to level 50 and comes at the costly price of 500 million influence. Ok the idea is that both of these work for several purposes. One being and end game money sink. The next for example the surge token, yes I get it power leveling is evil but if a friend is in game and trying to get other old friends to return and they have the influence they give the money to their friend,their friend uses the token and has a nice jump start to rebuilding what they had on live. These tokens would only be seeded/sold on the market. They would not drop and not be tradeable in any form. Link to comment Share on other sites More sharing options...
Kilrane Posted July 13, 2019 Share Posted July 13, 2019 I had a similar idea as to the one you're proposing but after some thought I came to the opinion that there would be two things that would stall this idea: The devs already nerfed AE because they (tl;dr version) felt it was negatively affecting sub-50 populations and this would contravene that design philosophy. Link to comment Share on other sites More sharing options...
Vareos Posted July 13, 2019 Author Share Posted July 13, 2019 I had a similar idea as to the one you're proposing but after some thought I came to the opinion that there would be two things that would stall this idea: The devs already nerfed AE because they (tl;dr version) felt it was negatively affecting sub-50 populations and this would contravene that design philosophy. You're probably right. I was just looking for some solution to help that wouldn't bring another nerf down the pipeline. I get that nerfs have to be made now and again but sometimes the nerfs while fixing one problem negatively impact in other areas. Thought maybe something seeded like the super packs could work to alleviate some of the farming/power leveling though admittedly I don't know to what degree it would help or if it would even work at all. Link to comment Share on other sites More sharing options...
justicebeliever Posted July 13, 2019 Share Posted July 13, 2019 Boosts to 50 are a hard no from the Dev’s - this thread wasn’t about AE, but conveys the opinion on level skipping (click the quote link for more context) This has, I believe, been proposed and shot down already internally, so I would think it unlikely to happen any time soon if ever. "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting Link to comment Share on other sites More sharing options...
Vareos Posted July 14, 2019 Author Share Posted July 14, 2019 Boosts to 50 are a hard no from the Devs - this thread wasnt about AE, but conveys the opinion on level skipping (click the quote link for more context) This has, I believe, been proposed and shot down already internally, so I would think it unlikely to happen any time soon if ever. Well it's unfortunate because it has a few pros for uses but I get it, it has it's cons as well. Like I said the hope was and I probably should have been much clearer how I said it, the tokens if used enough could maybe alleviate some of the AE farms used as power leveling zones as well, a few less reasons to use the AE would have been the hope is all. I'd seen many talks as of late that certain farms put more strain on the servers and was looking for a method to lesson that effect on the servers. Was just a crazy thought cause I had nothing better to do at the times when mulling it over. Link to comment Share on other sites More sharing options...
srmalloy Posted July 14, 2019 Share Posted July 14, 2019 Well it's unfortunate because it has a few pros for uses but I get it, it has it's cons as well. Like I said the hope was and I probably should have been much clearer how I said it, the tokens if used enough could maybe alleviate some of the AE farms used as power leveling zones as well, a few less reasons to use the AE would have been the hope is all. I'd seen many talks as of late that certain farms put more strain on the servers and was looking for a method to lesson that effect on the servers. Was just a crazy thought cause I had nothing better to do at the times when mulling it over. Unfortunately, I suspect that it would wind up increasing AE use, because of its ability to sidestep the 'effort' of leveling. Create a character with whatever the current 'meta' is for farming, pump it to 50 via AE. Now respec it to save out the enhancements, then take the inf that you built up farming to 50, buy a reroll token, and use it to create a character with an AT/powersets that don't lend themselves to quick leveling -- i.e., controllers/defenders. It basically allows you to use an easily-leveled build to sub for the work of leveling one that's harder to get to 50. And I'll take it as read that this isn't how you intended it to be used, but like AE itself, as soon as you hand an 'easy button' to players, it's going to get used that way, no matter how little you intended it. Link to comment Share on other sites More sharing options...
Vareos Posted July 16, 2019 Author Share Posted July 16, 2019 Well it's unfortunate because it has a few pros for uses but I get it, it has it's cons as well. Like I said the hope was and I probably should have been much clearer how I said it, the tokens if used enough could maybe alleviate some of the AE farms used as power leveling zones as well, a few less reasons to use the AE would have been the hope is all. I'd seen many talks as of late that certain farms put more strain on the servers and was looking for a method to lesson that effect on the servers. Was just a crazy thought cause I had nothing better to do at the times when mulling it over. Unfortunately, I suspect that it would wind up increasing AE use, because of its ability to sidestep the 'effort' of leveling. Create a character with whatever the current 'meta' is for farming, pump it to 50 via AE. Now respec it to save out the enhancements, then take the inf that you built up farming to 50, buy a reroll token, and use it to create a character with an AT/powersets that don't lend themselves to quick leveling -- i.e., controllers/defenders. It basically allows you to use an easily-leveled build to sub for the work of leveling one that's harder to get to 50. And I'll take it as read that this isn't how you intended it to be used, but like AE itself, as soon as you hand an 'easy button' to players, it's going to get used that way, no matter how little you intended it. That's correct. I see now the cons had much larger holes in the over all plan and idea than I had thought. You're right though the more I think on it the more I can see it having a complete reverse effect. Link to comment Share on other sites More sharing options...
Lockpick Posted July 16, 2019 Share Posted July 16, 2019 I don't really see the issue with having a recipe or temp power that allows a level 50 character. SWTOR does this and it hasn't been an issue. It allows people to play many different builds without having to go through the same content over and over. Link to comment Share on other sites More sharing options...
justicebeliever Posted July 16, 2019 Share Posted July 16, 2019 I don't really see the issue with having a recipe or temp power that allows a level 50 character. SWTOR does this and it hasn't been an issue. It allows people to play many different builds without having to go through the same content over and over. Well, here's the most recent history on the issue. Initially I was very, very against it, but I was coming around a little. But it's not the direction Homecoming wants to go: https://forums.homecomingservers.com/index.php/topic,5709.0.html "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting Link to comment Share on other sites More sharing options...
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