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Elec/Martial - Build Help


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So looking to expand my horizons from Controllers and MM's and I was looking at Doms.  Martial Assault intrigued me but I couldn't find a primary that fit a good concept.  Then I looked at Elec and saw the chain aspects of some of it's powers and I got a idea and concept for a character.  I have preliminary build but I haven't seen much combining the two powersets.  Just looking for a couple pointers on what maybe I am missing or I shouldn't be taking.  I am looking to do a lot of AOE damage, while not necessarily in Melee, I took Dragon's Tail and Caltrops for close encounters.  Thanks in advance.


Villain Plan by Mids' Villain Designer 1.962



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Level 49 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Martial Assault

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mu Mastery


Villain Profile:

Level 1: Tesla Cage -- Empty(A)

Level 1: Shuriken Throw -- Empty(A)

Level 2: Chain Fences -- Empty(A)

Level 4: Trick Shot -- Empty(A)

Level 6: Jolting Chain -- Empty(A)

Level 8: Conductive Aura -- Empty(A)

Level 10: Hasten -- Empty(A)

Level 12: Static Field -- Empty(A)

Level 14: Combat Jumping -- Empty(A)

Level 16: Envenomed Blades -- Empty(A)

Level 18: Paralyzing Blast -- Empty(A)

Level 20: Dragon's Tail -- Empty(A)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- Empty(A)

Level 26: Synaptic Overload -- Empty(A)

Level 28: Caltrops -- Empty(A)

Level 30: Weave -- Empty(A)

Level 32: Gremlins -- Empty(A)

Level 35: Masterful Throw -- Empty(A)

Level 38: Explosive Shuriken -- Empty(A)

Level 41: Maneuvers -- Empty(A)

Level 44: Charged Armor -- Empty(A)

Level 47: Ball Lightning -- Empty(A)

Level 49: Surge of Power -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)





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Take Spinning Kick rather than Paralyzing Blast. Your best playstyle will be in melee range, not so much for the attacks but to stack Conductive Aura with Static Field for End draining. As long as you're in melee range anyhow, a melee cone will be a useful attack. Meanwhile, while an AoE Hold is nice, your main defensive plan will be to drain the mobs and to knock them down while draining them, so you don't care as much whether they're Held or not.


You could also drop Chain Fences instead, but I find it a useful power on a lot of teams to prevent runners and to limit knockback, and it also drains more Endurance.


Oh, and both Static Field and Conductive Aura return Endurance to you, so that's another reason why you will want to be in melee range.

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