Octogoat Posted December 28, 2024 Posted December 28, 2024 (edited) Since my bots/ff in COV on live the sandy bond system continues to be exemplary! Edited December 28, 2024 by Octogoat
wrecklass Posted March 31 Posted March 31 I realize the original post was six years and an entire pandemic ago, but as a returning player running an MM through the Praetorian scenarios for the first time I want to thank the OP and all of the folks who contributed to this. It is for Homecoming, and people like this that made me happy to contribute to the server funds for my first time and probably going forward. 1
Bierfuizl Posted April 19 Posted April 19 (edited) Small improvements I did: Use relative path in <powerset>.txt, no need for absolute path: Bind files go into <coh dir>/settings/live/binds or <coh dir>/settings/beta/binds (for text server) numpad0 bindloadfilesilent ".\binds\mm_All.txt" (for Demon Summoning) (I used 'mm_" prefix for the files so they show up together in the file list) Bind chain for improvement power in <powerset>.txt: Will select closest pet (should be bunched together afters summon), no need to click on pet. add "+$$target_custom_near mypet$$powexec_name enchant demon" (for Demon Summoning) Edited April 20 by Bierfuizl
Yakisoba Posted 5 hours ago Posted 5 hours ago Hmm. For those of us without a keypad, it's a bit of a puzzle to gain this utility. May have to revert to a different KB to get this to work.
tidge Posted 2 hours ago Posted 2 hours ago 1 hour ago, Yakisoba said: Hmm. For those of us without a keypad, it's a bit of a puzzle to gain this utility. May have to revert to a different KB to get this to work. The original (from Live) numpad binds are (in my judgement) much less necessary on Homecoming because of a variety of tweaks that have been implemented(*1). I think it was always the case that final performance (with/without) the numpad binds varied between primary and secondaries. It is possible to exhibit a LOT of control on henchmen with simple macros in the power tray(s), and/or the pet window. There can be certain powers (new HC Detonator in /Traps) than I see benefiting from rapid fingering of the numpad... but I don't use Detonator, and frankly my attention is usually focused on the MM and the MM's target... so while I do more than just follow/goto + Bodygaurd mode... that describes 99% of the henchmen's lives. (*1) The dominant HC change IMO is that the AH market and fungibility of drops makes it easier to improve henchmen MM/performance such that diminish the gains from more precise control of henchmen
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