Zergor Posted July 24, 2019 Posted July 24, 2019 Going for a dark archer martial arts that has some dark magic skills here. Mostly want a fun somewhat survivable toon that can AOE from range and get in close once in awhile to mix it up. Here is the somewhat low budget build I came up with. Any suggestions or feedback? Trying to keep it mostly free of the 25 mil per IO's. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Ukita Takahashi: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Aimed Shot (A) Thunderstrike - Accuracy/Damage Level 1: Ki Push (A) Touch of Death - Damage/Endurance (3) Touch of Death - Chance of Damage(Negative) (3) Touch of Death - Accuracy/Damage (5) Touch of Death - Damage/Endurance/Recharge (5) Touch of Death - Accuracy/Damage/Endurance (7) Touch of Death - Damage/Recharge Level 2: Fistful of Arrows (A) Javelin Volley - Accuracy/Damage Level 4: Reach for the Limit Level 6: Blazing Arrow (A) Devastation - Accuracy/Damage/Endurance/Recharge Level 8: Combat Jumping (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (9) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Burst of Speed (A) Scirocco's Dervish - Accuracy/Damage (11) Scirocco's Dervish - Damage/Endurance (11) Scirocco's Dervish - Damage/Recharge (13) Scirocco's Dervish - Accuracy/Recharge (13) Scirocco's Dervish - Accuracy/Damage/Endurance (15) Scirocco's Dervish - Chance of Damage(Lethal) Level 12: Explosive Arrow (A) Annihilation - Accuracy/Damage (15) Annihilation - Damage/RechargeTime (17) Annihilation - Accuracy/Damage/RechargeTime (17) Annihilation - Accuracy/Damage/Endurance (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime (19) Annihilation - Chance for Res Debuff Level 14: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 16: Dragon's Tail (A) Obliteration - Chance for Smashing Damage (21) Obliteration - Accuracy/Damage/Endurance/Recharge (21) Obliteration - Accuracy/Damage/Recharge (23) Obliteration - Damage/Recharge (23) Obliteration - Accuracy/Recharge (25) Obliteration - Damage Level 18: Ranged Shot (A) Sting of the Manticore - Chance of Damage(Toxic) (25) Sting of the Manticore - Damage/Endurance/Recharge (27) Sting of the Manticore - Damage/Interrupt/Recharge (27) Sting of the Manticore - Accuracy/Interrupt/Range (29) Sting of the Manticore - Damage/Endurance (29) Sting of the Manticore - Accuracy/Damage Level 20: Reaction Time (A) Theft of Essence - Healing (31) Theft of Essence - Healing/Recharge (31) Theft of Essence - Accuracy/Healing (31) Theft of Essence - Accuracy/Endurance/Healing (33) Theft of Essence - Accuracy/Endurance/Recharge (33) Theft of Essence - Chance for +Endurance Level 22: Maneuvers (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Kick (A) Accuracy IO Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Gladiator's Armor - Resistance (34) Gladiator's Armor - Resistance/Rech/End (34) Gladiator's Armor - End/Resist (34) Gladiator's Armor - Recharge/Endurance (36) Gladiator's Armor - Recharge/Resist Level 28: Inner Will (A) Numina's Convalesence - +Regeneration/+Recovery (36) Numina's Convalesence - Heal (36) Numina's Convalesence - Heal/Endurance/Recharge (37) Numina's Convalesence - Heal/Recharge (37) Numina's Convalesence - Heal/Endurance (37) Numina's Convalesence - Endurance/Recharge Level 30: Weave (A) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Defense/Endurance/RechargeTime Level 32: Rain of Arrows (A) Ragnarok - Damage (40) Ragnarok - Damage/Recharge (40) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (42) Ragnarok - Damage/Endurance (42) Ragnarok - Chance for Knockdown Level 35: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Night Fall (A) Cloud Senses - Accuracy/Endurance/Recharge Level 41: Dark Embrace (A) Aegis - Psionic/Status Resistance (42) Aegis - Resistance (43) Aegis - Resistance/Endurance/Recharge (43) Aegis - Resistance/Endurance (43) Aegis - Resistance/Recharge (45) Steadfast Protection - Resistance/+Def 3% Level 44: Oppressive Gloom (A) Razzle Dazzle - Accuracy/Endurance (45) Razzle Dazzle - Accuracy/Recharge (45) Razzle Dazzle - Accuracy/Stun/Recharge (46) Razzle Dazzle - Endurance/Stun (46) Razzle Dazzle - Stun/Range Level 47: Soul Tentacles (A) Annihilation - Chance for Res Debuff (48) Annihilation - Accuracy/Damage/Endurance/RechargeTime (48) Annihilation - Accuracy/Damage (48) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance Level 49: Soul Storm (A) Lockdown - Chance for +2 Mag Hold Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (46) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod ------------ 1 1
Radeon Posted February 20, 2023 Posted February 20, 2023 Hi guys, i am looking for the same thing and am wondering, if this is a decent build? I can't import it into mids for some reason, clicking on DataLink doesnt do anything.
Meknomancer Posted February 28, 2023 Posted February 28, 2023 @Zergor, @Radeonkind of hard to know where to start. I see the posts been a few days with no replies, i'd expect @Zectto have popped on with a full page of why it needs a rework or @Nemuor @fUBARto have posted something. I see a blaster build with 6 pieces of sting of the manticore and aimed shot and fistful of arrows 1 slotted, 6 pieces of sciroccos dervish and 3 slotted hasten and i move on to another post usually. It would take me too long to go into it so i will just pop something on and hopefully it will get ripped up and replaced with something better. 40%'ish ranged and 40% s/l defence needs a t4 barrier at 50 but its not a combo i'm familiar with. Powers in no particular order: Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Level 50 Magic Blaster Primary Power Set: Archery Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Snap Shot (A) Superior Defiant Barrage - RechargeTime/+Status (45) Superior Defiant Barrage - Accuracy/Damage/Endurance (46) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (46) Superior Defiant Barrage - Damage/RechargeTime (46) Superior Defiant Barrage - Accuracy/Damage (47) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 1: Ki Push (A) Superior Blistering Cold - Accuracy/Damage (47) Superior Blistering Cold - Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Recharge (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (49) Force Feedback - Chance for +Recharge Level 2: Fistful of Arrows (A) Artillery - Endurance/Recharge/Range (13) Artillery - Accuracy/Recharge/Range (13) Artillery - Accuracy/Damage/Recharge (43) Artillery - Damage/Recharge (45) Artillery - Damage/Endurance (45) Artillery - Accuracy/Damage Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Kismet - Accuracy +6% Level 6: Blazing Arrow (A) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Endurance (7) Apocalypse - Recharge/Accuracy (9) Apocalypse - Damage/Recharge/Accuracy (9) Apocalypse - Damage Level 8: Reach for the Limit Level 10: Kick (A) Explosive Strike - Accuracy/Knockback (11) Explosive Strike - Damage/Knockback (15) Explosive Strike - Chance for Smashing Damage Level 12: Explosive Arrow (A) Superior Frozen Blast - Accuracy/Damage (31) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (49) Force Feedback - Chance for +Recharge (50) Positron's Blast - Chance of Damage(Energy) (50) Bombardment - Chance for Fire Damage Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (15) Gladiator's Armor - TP Protection +3% Def (All) (29) Unbreakable Guard - +Max HP Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Reactive Defenses - Scaling Resist Damage (17) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance Level 18: Ranged Shot (A) Sting of the Manticore - Chance of Damage(Toxic) (19) Sting of the Manticore - Damage/Endurance/Recharge (19) Sting of the Manticore - Accuracy/Damage (27) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Accuracy/Interrupt/Range Level 20: Reaction Time (A) Preemptive Optimization - EndMod/Endurance/Recharge (21) Preemptive Optimization - EndMod/Accuracy/Endurance (21) Preemptive Optimization - EndMod/Recharge (23) Preemptive Optimization - EndMod/Endurance (25) Preemptive Optimization - Accuracy/Recharge (25) Preemptive Optimization - EndMod/Accuracy/Recharge Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Dragon's Tail (A) Eradication - Chance for Energy Damage (37) Eradication - Accuracy/Damage/Endurance/Recharge (37) Eradication - Accuracy/Damage/Recharge (40) Force Feedback - Chance for +Recharge (43) Fury of the Gladiator - Chance for Res Debuff Level 28: Inner Will (A) Recharge Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance Level 32: Rain of Arrows (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge (34) Superior Blaster's Wrath - Damage/Recharge (36) Superior Blaster's Wrath - Accuracy/Damage Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Shield Wall - Defense (37) Shield Wall - Defense/Endurance Level 38: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (39) Hecatomb - Damage/Endurance (39) Hecatomb - Recharge/Accuracy (39) Hecatomb - Damage/Recharge/Accuracy (40) Hecatomb - Damage Level 41: Burst of Speed (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 44: Tactics Hamidon Origin:Cytoskeleton Exposure Level 47: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Preventive Medicine - Chance for +Absorb (3) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 24: Speed Phase Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1639;710;1420;HEX;| |78DA75944B4F135114C7FF3373CBBB50286DA916B02DCF82054C5CFB66213421F20| |1C8A44CCA244DDB9412E103B8573431511E6EDDAB71EF56A34677FA11044C5C28A2| |A9A773E624B7186E329DDF3D73EE79FC4F67729B37BBDEBD5DBC0A2378A368AFAFA| |F5CA7DF9A530DE4EC829B4763B5D215F5CD2B77EC52C159CD5EABE6D79CEAD68898| |97372A9572B596CDD9D59A6B17577276C9AD6C14ED9A5B2EA16BA95C2E66171DBBE| |2960A416F33EF16D66AB4EBF076CB15C759ED11AF55A7BABEE656E2B72A6E3E2B09| |7276DEA19F066F0D504169BA125E7906FC550F000105CC294CC362B80853C010004| |3168A2134D288D214E6BEB83C6098C1B6C04381470CB3B8677A30D41485C218680B| |784FBAD02AD0C2904120E017AA042C8628C96D69610C0B11C37BD281BF64185418A| |65B40EB9B42CC710D2D98159861684356609AA18FDA6DD512D44DCAD8AEF56FB663| |935CC38D8C7719BAB1C59024874E5DF24EBC507EFB2F192EE0D52965E6F01A3E98D| |CA44529835A0D661031C3EBAD1B972CCF2581630645BE3D9AAFD5238284F0C3F2E1| |500E1D31A4C8B35797A8179FB9863E7C1278CF700E1F043E324449A2B03ECA30FE7| |04FFDF82D70CC10C52F8601FC1438614851E5117D94114CF90904D2E41283E612C3| |17166D1C5F1922544C5C1B8F8AE3D0F4B41AC181C0378671913C832B2C448C4E9FD| |784A08D9FBA97520FEA3318145D87D06FF8A30C3134DE90617DECC3D8B77C973D86| |24760576049E32A4F184E12404A4F451A624651A0BE27BDBF253CE33C429F9A8269| |11AC5143739868CC0A4C084A837C6D04FA727F4D313D8E1E94C6257604F605FF9EA| |3D63089346535AC1A4DD65BA2B8BFA067D1E345DB378EE67A433B35A46DAF84D269| |5FEB9A2372FA1A0AFBA67ACD7B178867D49E9E7C96EB0FDA0A339B0F81F9E613F3A| |65273C20B1C7154C2459F5EFFFBB3CE6FE14B6191AA1EA6F32CD7F605E0B99660DE| |AFF00E5D9D681| |-------------------------------------------------------------------|
Nemu Posted February 28, 2023 Posted February 28, 2023 I prefer a good mix of single target attacks and AoEs for combinations that support it. While AoE is desirable you still need single target. The build is pretty lacking in the ST department. Aside from that, the build suffers from a lack of focus as many other builds do. It's just a collection of different 6 piece sets with no cohesive focus on any specific set bonuses. Having a full set in a power doesn't always mean it's the best slotting and can waste slots which can otherwise be allocated to other powers to achieve meaningful set bonuses/procs. In terms of build philosophy there are a few camps based on the outcome you want: 1 - pure damage, rely on teams for support. 2 - survival first 3 - middle of the road between 1 and 2, with just enough survival so that you don't die when something blinks at you 1 tends to favor recharge/maybe procs. 2 favors defense bonuses such as range defense or typed defenses and shoot for softcap, some would go as far as capping S/L resistance at the cost of neutering their offense even more. 3 shoots for 32.5% ish defense and the rest into recharge/offensive slotting. The idea is one small luck will put you at softcap. This method opens the build up more for more offensive slotting. Most people settle on 2 and 3. 1 is for dedicated team builds/skilled players and I find most players want to be a little more self sufficient than what that build path offers. The original posted build is not a cohesive build, but the game is easy enough that I imagine it's still a playable build. If you want a good build however, first define your goals and expected outcomes. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Radeon Posted March 1, 2023 Posted March 1, 2023 13 hours ago, Nemu said: 3 - middle of the road between 1 and 2, with just enough survival so that you don't die when something blinks at you Thank you @Meknomancer and @Nemu You are right, this (option 3) would be my preference when it comes to desired results. I love playing in teams, but i would like to be able to survive on my own.
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