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Archery Martial Arts Soul Master Build feedback


Zergor

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Going for a dark archer martial arts that has some dark magic skills here. Mostly want a fun somewhat survivable toon that can AOE from range and get in close once in awhile to mix it up.  Here is the somewhat low budget build I came up with. Any suggestions or feedback? Trying to keep it mostly free of the 25 mil per IO's.  Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Ukita Takahashi: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Aimed Shot

  • (A) Thunderstrike - Accuracy/Damage

Level 1: Ki Push

  • (A) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Chance of Damage(Negative)
  • (3) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (7) Touch of Death - Damage/Recharge

Level 2: Fistful of Arrows

  • (A) Javelin Volley - Accuracy/Damage

Level 4: Reach for the Limit  Level 6: Blazing Arrow

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge

Level 8: Combat Jumping

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (9) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Burst of Speed

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (15) Scirocco's Dervish - Chance of Damage(Lethal)

Level 12: Explosive Arrow

  • (A) Annihilation - Accuracy/Damage
  • (15) Annihilation - Damage/RechargeTime
  • (17) Annihilation - Accuracy/Damage/RechargeTime
  • (17) Annihilation - Accuracy/Damage/Endurance
  • (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (19) Annihilation - Chance for Res Debuff

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 16: Dragon's Tail

  • (A) Obliteration - Chance for Smashing Damage
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage

Level 18: Ranged Shot

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (25) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Damage/Interrupt/Recharge
  • (27) Sting of the Manticore - Accuracy/Interrupt/Range
  • (29) Sting of the Manticore - Damage/Endurance
  • (29) Sting of the Manticore - Accuracy/Damage

Level 20: Reaction Time

  • (A) Theft of Essence - Healing
  • (31) Theft of Essence - Healing/Recharge
  • (31) Theft of Essence - Accuracy/Healing
  • (31) Theft of Essence - Accuracy/Endurance/Healing
  • (33) Theft of Essence - Accuracy/Endurance/Recharge
  • (33) Theft of Essence - Chance for +Endurance

Level 22: Maneuvers

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 24: Kick

  • (A) Accuracy IO

Level 26: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - Resistance/Rech/End
  • (34) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - Recharge/Endurance
  • (36) Gladiator's Armor - Recharge/Resist

Level 28: Inner Will

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (36) Numina's Convalesence - Heal
  • (36) Numina's Convalesence - Heal/Endurance/Recharge
  • (37) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge

Level 30: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime

Level 32: Rain of Arrows

  • (A) Ragnarok - Damage
  • (40) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (40) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Chance for Knockdown

Level 35: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 38: Night Fall

  • (A) Cloud Senses - Accuracy/Endurance/Recharge

Level 41: Dark Embrace

  • (A) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance/Recharge
  • (45) Steadfast Protection - Resistance/+Def 3%

Level 44: Oppressive Gloom

  • (A) Razzle Dazzle - Accuracy/Endurance
  • (45) Razzle Dazzle - Accuracy/Recharge
  • (45) Razzle Dazzle - Accuracy/Stun/Recharge
  • (46) Razzle Dazzle - Endurance/Stun
  • (46) Razzle Dazzle - Stun/Range

Level 47: Soul Tentacles

  • (A) Annihilation - Chance for Res Debuff
  • (48) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (48) Annihilation - Accuracy/Damage
  • (48) Annihilation - Accuracy/Damage/RechargeTime
  • (50) Annihilation - Accuracy/Damage/Endurance

Level 49: Soul Storm

  • (A) Lockdown - Chance for +2 Mag Hold

Level 1: Brawl

  • (A) Empty

Level 1: Defiance  Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run  Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb
  • (46) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod

------------  

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  • 3 years later
  • 2 weeks later

@Zergor, @Radeonkind of hard to know where to start. I see the posts been a few days with no replies, i'd expect @Zectto have popped on with a full page of why it needs a rework or @Nemuor @fUBARto have posted something. I see a blaster build with 6 pieces of sting of the manticore and aimed shot and fistful of arrows 1 slotted, 6 pieces of sciroccos dervish and 3 slotted hasten and i move on to another post usually. It would take me too long to go into it so i will just pop something on and hopefully it will get ripped up and replaced with something better. 40%'ish ranged and 40% s/l defence needs a t4 barrier at 50 but its not a combo i'm familiar with. Powers in no particular order:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Martial Combat
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Snap Shot    
 (A) Superior Defiant Barrage - RechargeTime/+Status
 (45) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (46) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (46) Superior Defiant Barrage - Damage/RechargeTime
 (46) Superior Defiant Barrage - Accuracy/Damage
 (47) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime


Level 1:    Ki Push    
 (A) Superior Blistering Cold - Accuracy/Damage
 (47) Superior Blistering Cold - Damage/Endurance
 (48) Superior Blistering Cold - Accuracy/Damage/Endurance
 (48) Superior Blistering Cold - Accuracy/Damage/Recharge
 (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (49) Force Feedback - Chance for +Recharge


Level 2:    Fistful of Arrows    
 (A) Artillery - Endurance/Recharge/Range
 (13) Artillery - Accuracy/Recharge/Range
 (13) Artillery - Accuracy/Damage/Recharge
 (43) Artillery - Damage/Recharge
 (45) Artillery - Damage/Endurance
 (45) Artillery - Accuracy/Damage


Level 4:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Kismet - Accuracy +6%


Level 6:    Blazing Arrow    
 (A) Apocalypse - Chance of Damage(Negative)
 (7) Apocalypse - Damage/Endurance
 (7) Apocalypse - Recharge/Accuracy
 (9) Apocalypse - Damage/Recharge/Accuracy
 (9) Apocalypse - Damage


Level 8:    Reach for the Limit    
Level 10:    Kick    
 (A) Explosive Strike - Accuracy/Knockback
 (11) Explosive Strike - Damage/Knockback
 (15) Explosive Strike - Chance for Smashing Damage


Level 12:    Explosive Arrow    
 (A) Superior Frozen Blast - Accuracy/Damage
 (31) Superior Frozen Blast - Damage/Endurance
 (33) Superior Frozen Blast - Accuracy/Damage/Endurance
 (49) Force Feedback - Chance for +Recharge
 (50) Positron's Blast - Chance of Damage(Energy)
 (50) Bombardment - Chance for Fire Damage


Level 14:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (15) Gladiator's Armor - TP Protection +3% Def (All)
 (29) Unbreakable Guard - +Max HP


Level 16:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (17) Reactive Defenses - Scaling Resist Damage
 (17) Reactive Defenses - Defense
 (29) Reactive Defenses - Defense/Endurance


Level 18:    Ranged Shot    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (19) Sting of the Manticore - Damage/Endurance/Recharge
 (19) Sting of the Manticore - Accuracy/Damage
 (27) Sting of the Manticore - Damage/Endurance
 (27) Sting of the Manticore - Accuracy/Interrupt/Range


Level 20:    Reaction Time    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (21) Preemptive Optimization - EndMod/Accuracy/Endurance
 (21) Preemptive Optimization - EndMod/Recharge
 (23) Preemptive Optimization - EndMod/Endurance
 (25) Preemptive Optimization - Accuracy/Recharge
 (25) Preemptive Optimization - EndMod/Accuracy/Recharge


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 24:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (40) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Dragon's Tail    
 (A) Eradication - Chance for Energy Damage
 (37) Eradication - Accuracy/Damage/Endurance/Recharge
 (37) Eradication - Accuracy/Damage/Recharge
 (40) Force Feedback - Chance for +Recharge
 (43) Fury of the Gladiator - Chance for Res Debuff


Level 28:    Inner Will    
 (A) Recharge Reduction IO


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Defense/Endurance


Level 32:    Rain of Arrows    
 (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
 (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (34) Superior Blaster's Wrath - Damage/Recharge
 (36) Superior Blaster's Wrath - Accuracy/Damage


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Shield Wall - +Res (Teleportation), +5% Res (All)
 (36) Shield Wall - Defense
 (37) Shield Wall - Defense/Endurance


Level 38:    Eagles Claw    
 (A) Hecatomb - Chance of Damage(Negative)
 (39) Hecatomb - Damage/Endurance
 (39) Hecatomb - Recharge/Accuracy
 (39) Hecatomb - Damage/Recharge/Accuracy
 (40) Hecatomb - Damage


Level 41:    Burst of Speed    
 (A) Superior Avalanche - Accuracy/Damage
 (42) Superior Avalanche - Damage/Endurance
 (42) Superior Avalanche - Accuracy/Damage/Endurance
 (42) Superior Avalanche - Accuracy/Damage/Recharge
 (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge


Level 44:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 47:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Defiance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Preventive Medicine - Chance for +Absorb
 (3) Panacea - +Hit Points/Endurance


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod


Level 24:    Speed Phase    
Level 49:    Quick Form    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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I prefer a good mix of single target attacks and AoEs for combinations that support it. While AoE is desirable you still need single target. The build is pretty lacking in the ST department.

 

Aside from that, the build suffers from a lack of focus as many other builds do. It's just a collection of different 6 piece sets with no cohesive focus on any specific set bonuses. Having a full set in a power doesn't always mean it's the best slotting and can waste slots which can otherwise be allocated to other powers to achieve meaningful set bonuses/procs.

 

In terms of build philosophy there are a few camps based on the outcome you want:

 

1 - pure damage, rely on teams for support.

2 - survival first

3 - middle of the road between 1 and 2, with just enough survival so that you don't die when something blinks at you

 

1 tends to favor recharge/maybe procs.

2 favors defense bonuses such as range defense or typed defenses and shoot for softcap, some would go as far as capping S/L resistance at the cost of neutering their offense even more.

3 shoots for 32.5% ish defense and the rest into recharge/offensive slotting. The idea is one small luck will put you at softcap. This method opens the build up more for more offensive slotting.

 

Most people settle on 2 and 3. 1 is for dedicated team builds/skilled players and I find most players want to be a little more self sufficient than what that build path offers.

 

The original posted build is not a cohesive build, but the game is easy enough that I imagine it's still a playable build. If you want a good build however, first define your goals and expected outcomes.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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13 hours ago, Nemu said:

 

3 - middle of the road between 1 and 2, with just enough survival so that you don't die when something blinks at you

 

 

Thank you @Meknomancer and @Nemu

 

You are right, this (option 3) would be my preference when it comes to desired results. I love playing in teams, but i would like to be able to survive on my own. 

 

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