Cutter Posted July 25, 2019 Posted July 25, 2019 What's the conventional wisdom on which is better to chase? My gut says +res simply because /Regen has one +res power (which gets to ~16%) but no native +def. I'm also finding +res set bonii are far easier to come by, which is also pushing me in that direction, Does that jive with others' experience? (Water primary if that's relevant.) @Cutter So many alts, so little time...
nihilii Posted July 25, 2019 Posted July 25, 2019 Personally, I like to not aim for either exclusively, and instead get the best "bang for your buck" option for individual slots. Which translates to ~20% def to all (steadfast, gladiator, weave, CJ, maneuvers, full gaussian set), 8% res to all and rising (Shield Wall, Reactive defenses), probably 30-40%ish S/L res through Tough and bonuses and some decent F/C res through purple sets and winter sets. Building this way gives you a lot of potential upside with powers like Barrier, purple and orange inspirations, team buffs, and so on. 1
oldskool Posted July 25, 2019 Posted July 25, 2019 3 hours ago, nihilii said: Personally, I like to not aim for either exclusively, and instead get the best "bang for your buck" option for individual slots. Which translates to ~20% def to all (steadfast, gladiator, weave, CJ, maneuvers, full gaussian set), 8% res to all and rising (Shield Wall, Reactive defenses), probably 30-40%ish S/L res through Tough and bonuses and some decent F/C res through purple sets and winter sets. Building this way gives you a lot of potential upside with powers like Barrier, purple and orange inspirations, team buffs, and so on. ^ This is the conventional wisdom for Regen regardless of AT. The answer is not about what is mutually exclusive, but instead what helps the most without compromising too much offense.
Cutter Posted July 25, 2019 Author Posted July 25, 2019 (edited) Something like this? (No purples or winters cause I'm a po'boy!) Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Splash Damage: Level 50 Natural SentinelPrimary Power Set: Water BlastSecondary Power Set: RegenerationPower Pool: FlightPower Pool: SpeedPower Pool: LeapingPower Pool: FightingAncillary Pool: Ninja Tool Mastery Hero Profile:Level 1: Aqua Bolt (A) Thunderstrike - Accuracy/Damage (39) Thunderstrike - Accuracy/Damage/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 1: Fast Healing (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance Level 2: Water Burst (A) Opportunity Strikes - Accuracy/Damage (3) Opportunity Strikes - Damage/RechargeTime (3) Opportunity Strikes - Accuracy/Damage/RechargeTime (5) Opportunity Strikes - Accuracy/Damage/Endurance (5) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Quick Recovery (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod (17) Endurance Modification IO Level 6: Hydro Blast (A) Sentinel's Ward - Accuracy/Damage (7) Sentinel's Ward - Damage/RechargeTime (7) Sentinel's Ward - Accuracy/Damage/RechargeTime (9) Sentinel's Ward - Accuracy/Damage/Endurance (9) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (31) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Hover (A) Luck of the Gambler - Recharge Speed (23) Karma - Knockback Protection (37) Freebird - +Stealth Level 10: Instant Regeneration (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Heal/RechargeTime Level 12: Reconstruction (A) Numina's Convalesence - Heal (13) Numina's Convalesence - Heal/Recharge (13) Numina's Convalesence - Heal/Endurance/Recharge (15) Numina's Convalesence - Heal/Endurance (36) Recharge Reduction IO Level 14: Whirlpool (A) Annihilation - Damage/RechargeTime (15) Annihilation - Accuracy/Damage/RechargeTime (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Chance for Res Debuff Level 16: Tidal Forces (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 18: Water Jet (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 20: Integration (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Heal/RechargeTime Level 22: Dismiss Pain (A) Miracle - +Recovery (46) Preventive Medicine - Heal (50) Preventive Medicine - Heal/Endurance Level 24: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 26: Steam Spray (A) Annihilation - Accuracy/Damage (27) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage/RechargeTime (29) Annihilation - Accuracy/Damage/Endurance (29) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Chance for Res Debuff Level 28: Resilience (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - +Max HP Level 30: Fly (A) Flight Speed IO Level 32: Geyser (A) Annihilation - Accuracy/Damage (33) Annihilation - Damage/RechargeTime (33) Annihilation - Accuracy/Damage/RechargeTime (33) Annihilation - Accuracy/Damage/Endurance (34) Annihilation - Accuracy/Damage/Endurance/RechargeTime (34) Annihilation - Chance for Res Debuff Level 35: Second Wind (A) Doctored Wounds - Heal/Recharge Level 38: Moment of Glory (A) Luck of the Gambler - Recharge Speed (40) Reactive Defenses - Scaling Resist Damage (40) Reactive Defenses - Defense/RechargeTime Level 41: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 44: Kick (A) Empty Level 47: Tough (A) Aegis - Resistance/Endurance (48) Aegis - Resistance (48) Aegis - Resistance/Recharge (48) Aegis - Resistance/Endurance/Recharge Level 49: Tashibishi (A) Pacing of the Turtle - Chance of -Recharge Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edit: Dunno why Stamina and Health aren't showing in the export. Anyway, they are: Stamina: (A) P'Shift +end, (43) P'Shift endmod Health: (A) RgnTiss +regen, (40) Pnc +hp/+end, (46) Nmn +reg/+rcv | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;689;1378;HEX;| |78DA6594C96FD35010C6FD128790AD0B5DD22DADB394A4693109ED1924082050539| |5A68BC425B2E8230D0A4E9404098EFC0B5C38B1EF170EC0DFC07A63BDB323760102| |0E284C3C5F5384AD443FFB7B33F33ECFD8CE1ECDF8AFEF3EBE4D116D3B4A46AD96C| |F49B35E3465C93D63D48F548D9242472057A1B5152D631C360AD24DCAE06A587ECE| |300B72595F32EAB29ADF4E61F5506B2D230F4AB326F5395990A6AC1AF562D9ECDC6| |3AEC82A45E8AB27BED972B9A4EF2A150B2B75AF759EAB48B9ECB74EA7A551299A85| |00C73443E86A7067A578406F6D3353340F19F92C6D2DABC7FAC85D8CFE43090547C| |3A99C22A45565E359F01C789E39D78C1556AC50DE3A2D6DD33BE670024B4AC3251E| |AA96E678043E66AA4FC0A7CCE167CC79CA75725D87F3A4C3D23A4E801AEF1DA2181| |7EABB6E73DEBA3BE05DE6FA7BE07DD47FC0F4D028DCA8EFEE1196D6FB8B2E43AA12| |FBC3D70B54DF833E78706F5EDC9BF70333FA9E99A3581FC7AABE05CEF7E7C07966D| |B3E66749CFD87292780FA81175CA7ED25EABE66C6DE30358A6DC7BDB65FE33E8C5D| |022F835798C98BE0556684723B91DB89796E380D9E617663BEDD98EF30E6BB44B95| |DDC2767177AD08B1EF4A1077DE8C122C5F6A0A73D7BE9244ECF0272D2C88950DF83| |EC450457FB004629BF1F3EFB9F73FC00FA3280BE0CBD02FFEBCFCD317AB3786FD7E| |016D62682C29AE7C40F5C7F87979FE06FA68F3C85785F2514652F31F232022F23F0| |A2C18B062F1ABC84E1250C2FB7C84B04F522599EF97EAA37CA9A6314CF5BFC1BC7C| |7BFA2AFE42381BC04621CA48D431B6FD0A13849D131113DC5519BA7C03438C9BC40| |E552C84EDD606D486DBDDDF46B564CDA94944D49DB94499B326553A66DCAACDAFA2| |628C2523C1DF4A6B3D2F8E8A55581554CE2F39AE6105B79A2F130BE348B7C4F9FFE| |CD4B70DE97354D087C4192F882FC0522C3FE2C| |-------------------------------------------------------------------| Edited July 25, 2019 by Cutter @Cutter So many alts, so little time...
KaizenSoze Posted July 25, 2019 Posted July 25, 2019 I have a 50 water/rad Sentinel. No special IOs. Water blast - looks good * Whirlpool - I slot slows and -def. Primary to keep mobs grouped while AOE-ing Regen * Moment of glory is very situational. I personally would drop it for weave. A power that will constantly provide defense. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Rathulfr Posted July 25, 2019 Posted July 25, 2019 (edited) 2 hours ago, KaizenSoze said: Regen * Moment of glory is very situational. I personally would drop it for weave. A power that will constantly provide defense. I put MoG at the end of my Regen builds to mule Steadfast Protection +3% Defense (or a LotG +7.5% Global Recharge). Edited July 25, 2019 by Rathulfr @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Rathulfr Posted July 25, 2019 Posted July 25, 2019 (edited) On My Fire/Regen Sentinel (50+1 atm), I decided that since I couldn't cap either defense or resistance, I'd just lean into more recharge, recovery, and regen. I figure I'd just do my best to heal my way through the damage, rather than avoid/absorb it. I did take Hover, Leadership, and Fighting to get as much def/res as possible, but even then it's not much of those. I 4-slotted Kick and Tough for the defense bonuses in Kinetic Combat and Unbreakable Guard, respectively. This is the build I'm working towards (I still need to earn more Inf/Merits to get the best enhancements): Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Wrathfire: Level 50 Science SentinelPrimary Power Set: Fire BlastSecondary Power Set: RegenerationPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: Fighting Hero Profile:Level 1: Flares (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Damage/Recharge (5) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge (7) Devastation - Chance of Hold Level 1: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal (9) Numina's Convalesence - Heal/Recharge (50) Numina's Convalesence - Heal/Endurance Level 2: Fire Blast (A) Apocalypse - Damage (11) Apocalypse - Damage/Recharge (11) Apocalypse - Accuracy/Damage/Recharge (13) Apocalypse - Accuracy/Recharge (13) Apocalypse - Damage/Endurance (15) Apocalypse - Chance of Damage(Negative) Level 4: Quick Recovery (A) Efficacy Adaptor - EndMod (15) Efficacy Adaptor - EndMod/Recharge (17) Efficacy Adaptor - EndMod/Accuracy/Recharge (17) Efficacy Adaptor - Accuracy/Recharge (19) Efficacy Adaptor - EndMod/Accuracy (19) Efficacy Adaptor - EndMod/Endurance Level 6: Blaze (A) Superior Opportunity Strikes - Accuracy/Damage (21) Superior Opportunity Strikes - Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 10: Instant Regeneration (A) Preventive Medicine - Heal (27) Preventive Medicine - Chance for +Absorb (27) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance Level 12: Hover (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 14: Fly (A) Flight Speed IOLevel 16: Dismiss Pain (A) Regenerative Tissue - +RegenerationLevel 18: Blazing Blast (A) Superior Sentinel's Ward - Accuracy/Damage (33) Superior Sentinel's Ward - Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 20: Integration (A) Panacea - Heal/Endurance (34) Panacea - Endurance/Recharge (36) Panacea - Hea/Recharge (36) Panacea - Heal/Endurance/Recharge (36) Panacea - Heal (37) Panacea - +Hit Points/Endurance Level 22: Assault (A) Endurance Reduction IO (37) Endurance Reduction IO (37) Endurance Reduction IO Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 26: Rain of Fire (A) Superior Frozen Blast - Accuracy/Damage (39) Superior Frozen Blast - Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Recharge (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (42) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Resilience (A) Steadfast Protection - Resistance/+Def 3% (50) Gladiator's Armor - TP Protection +3% Def (All) Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 32: Inferno (A) Superior Avalanche - Accuracy/Damage (43) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (45) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Kick (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 38: Tough (A) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 41: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 44: Second Wind (A) Recharge Reduction IOLevel 47: Moment of Glory (A) Luck of the Gambler - Recharge SpeedLevel 49: Afterburner (A) Flight Speed IOLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) Recharge Reduction IOLevel 1: Health (A) Miracle - +RecoveryLevel 1: Hurdle (A) Jumping IOLevel 1: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod Level 1: Swift (A) Flight Speed IO------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;676;1352;HEX;| |78DA65D4C96F12511C07F0373048816EB4A53BA580A52CED14D4B3265A6B346DD28| |26D132F84B4AF30910C64202E478F26EE172FAEB16ABD78B16EFF83EBCDF5EE56F5| |A0899EF457BEBF529409CD67FA7BBFF77EBFF78661EAD878E3DD7D277609A5794F3| |E532AA553D228EB86CCDB530BBA3416A4A0CB316F66CAB925DD9476FAAF7723259D| |CC1859B9A84DD0407A37CD2E7BAB43E372491A25A92565561A92A6EB05C3BDDFC84| |99332B48D1BE774A190D7524529175D95DB89BC9ECD955B2AF79332B328CD524E2F| |36616C7D4837B2BD7B8BFA82B65929631E4E4F5171691EEFA6F682F4570809BEFED| |8C40D22A10ACB327B13AAB7D8DB70CB0A4C8649A532D72AE6148CCDC286144CCCC0| |628853A98E3262A9C49CA3AC061BC7D8386C4EC08354C78A3A36EB291E3B0D5BCFB| |06761DB39F63C34A9AE8DEBDA5EA99558C76BF60DEC7CCBBE83DDEF61809EA11D73| |157B6C7DCF0ED1CDCE524F0EEEC9F1C15AC9EF5D633FC2FE4FEC6738F0053A68511| |7E65A5C1E9CCF4007DB0A5D94D384DAA22988F39EA39A2D98275A76D28D57154768| |7F6EDE9FFB09FA1E7CCA3E639F43FF0BF6259CA7F5DA790FEDFDE8CDEF85C101D6C| |70EC2AD7ED846FD79780F1EBFE0B17F6DA79C2ECEE9BA83E7115A6657E051EABF87| |FBEF59455FA1FB70F801FB907D04238FE1BD88107D585FE9EBC27924B6A13F37D5F| |6726D2F9F7184CF38CA677C926AFBB8B6EF12D68C5E66AFC091ABEC35F63AB4D0FA| |01CCB506A689802A4667D8249B8256CA1DE2F764E837FA1BFBC1FE647F419572C3D| |C77F8BFBE13DCF72AED3BC6DF8D580C677D889EA5C6318DE7894E21E21C8BF377A8| |5FADBEEFF4A14B44EB22F1BA48A22EB2BD2EB2A32E32A9567F1FE865C1F39E56ABB| |F0342E1DEBF396BF20ED0CDB02ABED6C6C2C8FBBE1953C445ACD77001AED5E6F35E| |FF02623AE0B1| |-------------------------------------------------------------------| Edited July 25, 2019 by Rathulfr @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Cutter Posted July 25, 2019 Author Posted July 25, 2019 Great thoughts, thanks for all the replies. The MoG comments do make sense, I'll likely push it to 47/49 to mule a LotG. @Rathulfr, I'll prolly use parts of your build as a template to see where I can squeeze in those higher defenses, and push my regen numbers a bit more too. 30 levels down, 20 to go! @Cutter So many alts, so little time...
KaizenSoze Posted July 26, 2019 Posted July 26, 2019 I would go with Rathulfr's MOG suggestion. My incarnate IO experience is nil. Side note, on a corrupter, I would slot Whirlpool with damage and slow. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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