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Posted

What's the conventional wisdom on which is better to chase? My gut says +res simply because /Regen has one +res power (which gets to ~16%) but no native +def. I'm also finding +res set bonii are far easier to come by, which is also pushing me in that direction, Does that jive with others' experience? (Water primary if that's relevant.)

@Cutter

 

So many alts, so little time...

Posted

Personally, I like to not aim for either exclusively, and instead get the best "bang for your buck" option for individual slots. Which translates to ~20% def to all (steadfast, gladiator, weave, CJ, maneuvers, full gaussian set), 8% res to all and rising (Shield Wall, Reactive defenses), probably 30-40%ish S/L res through Tough and bonuses and some decent F/C res through purple sets and winter sets.

Building this way gives you a lot of potential upside with powers like Barrier, purple and orange inspirations, team buffs, and so on.

  • Like 1
Posted
3 hours ago, nihilii said:

Personally, I like to not aim for either exclusively, and instead get the best "bang for your buck" option for individual slots. Which translates to ~20% def to all (steadfast, gladiator, weave, CJ, maneuvers, full gaussian set), 8% res to all and rising (Shield Wall, Reactive defenses), probably 30-40%ish S/L res through Tough and bonuses and some decent F/C res through purple sets and winter sets.

Building this way gives you a lot of potential upside with powers like Barrier, purple and orange inspirations, team buffs, and so on.

^ This is the conventional wisdom for Regen regardless of AT.  The answer is not about what is mutually exclusive, but instead what helps the most without compromising too much offense. 
 

Posted (edited)

Something like this? (No purples or winters cause I'm a po'boy!)

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Splash Damage: Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Damage/Endurance/Recharge

Level 1: Fast Healing

  • (A) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/Endurance

Level 2: Water Burst

  • (A) Opportunity Strikes - Accuracy/Damage
  • (3) Opportunity Strikes - Damage/RechargeTime
  • (3) Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (31) Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 4: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (17) Endurance Modification IO

Level 6: Hydro Blast

  • (A) Sentinel's Ward - Accuracy/Damage
  • (7) Sentinel's Ward - Damage/RechargeTime
  • (7) Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (9) Sentinel's Ward - Accuracy/Damage/Endurance
  • (9) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (31) Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Karma - Knockback Protection
  • (37) Freebird - +Stealth

Level 10: Instant Regeneration

  • (A) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Heal/RechargeTime

Level 12: Reconstruction

  • (A) Numina's Convalesence - Heal
  • (13) Numina's Convalesence - Heal/Recharge
  • (13) Numina's Convalesence - Heal/Endurance/Recharge
  • (15) Numina's Convalesence - Heal/Endurance
  • (36) Recharge Reduction IO

Level 14: Whirlpool

  • (A) Annihilation - Damage/RechargeTime
  • (15) Annihilation - Accuracy/Damage/RechargeTime
  • (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (37) Annihilation - Chance for Res Debuff

Level 16: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 18: Water Jet

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge

Level 20: Integration

  • (A) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Heal/RechargeTime

Level 22: Dismiss Pain

  • (A) Miracle - +Recovery
  • (46) Preventive Medicine - Heal
  • (50) Preventive Medicine - Heal/Endurance

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 26: Steam Spray

  • (A) Annihilation - Accuracy/Damage
  • (27) Annihilation - Damage/RechargeTime
  • (27) Annihilation - Accuracy/Damage/RechargeTime
  • (29) Annihilation - Accuracy/Damage/Endurance
  • (29) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (37) Annihilation - Chance for Res Debuff

Level 28: Resilience

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - +Max HP

Level 30: Fly

  • (A) Flight Speed IO

Level 32: Geyser

  • (A) Annihilation - Accuracy/Damage
  • (33) Annihilation - Damage/RechargeTime
  • (33) Annihilation - Accuracy/Damage/RechargeTime
  • (33) Annihilation - Accuracy/Damage/Endurance
  • (34) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (34) Annihilation - Chance for Res Debuff

Level 35: Second Wind

  • (A) Doctored Wounds - Heal/Recharge

Level 38: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Reactive Defenses - Scaling Resist Damage
  • (40) Reactive Defenses - Defense/RechargeTime

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Kick

  • (A) Empty

Level 47: Tough

  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Resistance/Endurance/Recharge

Level 49: Tashibishi

  • (A) Pacing of the Turtle - Chance of -Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run


Level 2: Swift

 

Edit: Dunno why Stamina and Health aren't showing in the export. Anyway, they are:

Stamina: (A) P'Shift +end, (43) P'Shift endmod

Health: (A) RgnTiss +regen, (40) Pnc +hp/+end, (46) Nmn +reg/+rcv

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|CD4B70DE97354D087C4192F882FC0522C3FE2C|
|-------------------------------------------------------------------|
Edited by Cutter

@Cutter

 

So many alts, so little time...

Posted (edited)
2 hours ago, KaizenSoze said:

Regen

* Moment of glory is very situational. I personally would drop it for weave. A power that will constantly provide defense.

 

I put MoG at the end of my Regen builds to mule Steadfast Protection +3% Defense (or a LotG +7.5% Global Recharge).

Edited by Rathulfr

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted (edited)

On My Fire/Regen Sentinel (50+1 atm), I decided that since I couldn't cap either defense or resistance, I'd just lean into more recharge, recovery, and regen.  I figure I'd just do my best to heal my way through the damage, rather than avoid/absorb it.  I did take Hover, Leadership, and Fighting to get as much def/res as possible, but even then it's not much of those.  I 4-slotted Kick and Tough for the defense bonuses in Kinetic Combat and Unbreakable Guard, respectively.

 

This is the build I'm working towards (I still need to earn more Inf/Merits to get the best enhancements):

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Wrathfire: Level 50 Science Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Flares

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (7) Devastation - Chance of Hold

Level 1: Fast Healing

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal
  • (9) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Heal/Endurance

Level 2: Fire Blast

  • (A) Apocalypse - Damage
  • (11) Apocalypse - Damage/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (13) Apocalypse - Damage/Endurance
  • (15) Apocalypse - Chance of Damage(Negative)

Level 4: Quick Recovery

  • (A) Efficacy Adaptor - EndMod
  • (15) Efficacy Adaptor - EndMod/Recharge
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (17) Efficacy Adaptor - Accuracy/Recharge
  • (19) Efficacy Adaptor - EndMod/Accuracy
  • (19) Efficacy Adaptor - EndMod/Endurance

Level 6: Blaze

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (21) Superior Opportunity Strikes - Damage/RechargeTime
  • (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 10: Instant Regeneration

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Chance for +Absorb
  • (27) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance

Level 12: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 14: Fly

  • (A) Flight Speed IO

Level 16: Dismiss Pain

  • (A) Regenerative Tissue - +Regeneration

Level 18: Blazing Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (33) Superior Sentinel's Ward - Damage/RechargeTime
  • (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 20: Integration

  • (A) Panacea - Heal/Endurance
  • (34) Panacea - Endurance/Recharge
  • (36) Panacea - Hea/Recharge
  • (36) Panacea - Heal/Endurance/Recharge
  • (36) Panacea - Heal
  • (37) Panacea - +Hit Points/Endurance

Level 22: Assault

  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
  • (37) Endurance Reduction IO

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Rain of Fire

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (39) Superior Frozen Blast - Damage/Endurance
  • (40) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (40) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (40) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 28: Resilience

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance

Level 32: Inferno

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge

Level 38: Tough

  • (A) Unbreakable Guard - +Max HP
  • (48) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 44: Second Wind

  • (A) Recharge Reduction IO

Level 47: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Afterburner

  • (A) Flight Speed IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 1: Health

  • (A) Miracle - +Recovery

Level 1: Hurdle

  • (A) Jumping IO

Level 1: Stamina

  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod

Level 1: Swift

  • (A) Flight Speed IO

------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by Rathulfr

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

Posted

Great thoughts, thanks for all the replies. The MoG comments do make sense, I'll likely push it to 47/49 to mule a LotG.

 

@Rathulfr, I'll prolly use parts of your build as a template to see where I can squeeze in those higher defenses, and push my regen numbers a bit more too.

 

30 levels down, 20 to go!

@Cutter

 

So many alts, so little time...

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