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Feedback?: Elec/Shield Speed Farmer Build, Incarnate Suggestions (Build Inside)


Valorian

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So I used to roll a SS/Shield Brute before live shut down and loved it--was a really nice farming toon. Decided to switch things up a bit and go Scrapper here for kill speed, plus Electric melee for the pizzaz of LR (I like the Teleport Powers now that I can bind on target location). So the goal is +4/8. I do 53's relatively simple with a VERY incomplete patchwork build right now while I'm saving money. Usually the sentiment with Elec/ is that you don't want to be in prolonged "straggler" combat; its a set with massive alpha strikes, a long animating short-range AOE (Thunderstrike) that you can supplement with Fireball (and I do). But its middling single-target damage, really, so getting bosses down with the two alphas, Fireball, and Thunderstrike is going to be key, and to do that, this baby needs heavy damage buffs.

 

So here's my first attempt at building a clean 50 build that takes advantage of higher recharge so I dont have to invest in +Recharge at the incarnate level, and also values damage, endurance, accuracy, and regen/HP buffs. The sacrifice is largely Resistance. I'm not really squishy fighting 53's right now non-shifted, and again the build is extremely patchwork, so thats encouraging. The plan is to go the 45% Musculature damage buff for the Alpha slot, and either double-hit or -HP, with maybe Barrier to eventually clean up the obvious damage resistance hole. Even though this is ONLY a farmer, I would like and value community feedback. If I could be doing something better than I'm not, the potential problems you see with the build, and what the suggestions might be for Incarnate paths to take advantage if there's better ways of doing things out there, lay it on me blunt-style. I'm a bit rusty in Mid's coming back from such a long hiatus.

 

Thanks everyone, and I look forward to your feedback! : )

 

 

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

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Valorian Ultimate: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)

Level 1: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Endurance
  • (11) Red Fortune - Defense

Level 2: Battle Agility

  • (A) Luck of the Gambler - Recharge Speed

Level 4: True Grit

  • (A) Numina's Convalesence - Heal/Endurance
  • (15) Numina's Convalesence - Endurance/Recharge
  • (17) Numina's Convalesence - Heal/Recharge
  • (17) Numina's Convalesence - Heal/Endurance/Recharge
  • (19) Numina's Convalesence - Heal
  • (19) Numina's Convalesence - +Regeneration/+Recovery

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Thunder Strike

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage

Level 10: Active Defense

  • (A) Endurance Reduction IO

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Super Jump

  • (A) Empty

Level 18: Against All Odds

  • (A) Endurance Reduction IO

Level 20: Chain Induction

  • (A) Hecatomb - Damage
  • (31) Hecatomb - Damage/Recharge
  • (31) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (33) Hecatomb - Chance of Damage(Negative)
  • (48) Touch of Death - Chance of Damage(Negative)

Level 22: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Boxing

  • (A) Stupefy - Accuracy/Recharge
  • (48) Stupefy - Endurance/Stun
  • (50) Stupefy - Accuracy/Endurance
  • (50) Stupefy - Stun/Range
  • (50) Stupefy - Accuracy/Stun/Recharge

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - +Max HP

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Jacobs Ladder

  • (A) Call of the Sandman - Accuracy/Recharge
  • (37) Call of the Sandman - Endurance/Sleep
  • (39) Call of the Sandman - Accuracy/Endurance
  • (39) Call of the Sandman - Sleep/Range
  • (39) Call of the Sandman - Accuracy/Sleep/Recharge

Level 32: Lightning Rod

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (34) Superior Critical Strikes - Accuracy/Damage
  • (36) Superior Critical Strikes - Damage/RechargeTime
  • (36) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (36) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 35: Shield Charge

  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage

Level 38: Char

  • (A) Empty

Level 41: Melt Armor

  • (A) Empty

Level 44: Fire Ball

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (46) Annihilation - Chance for Res Debuff

Level 47: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 
Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

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Valorian1.png

Edited by Valorian
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Is this Valorian from Inheritance on Indomitable?

 

This is Stygian if it is btw!

 

Is slotting Build Up that intensely the normal? Is the normal Rech/Rech/Gaussian's Proc?

 

I will look at it more when I get home from work.

That is not dead which can eternal lie, and with strange aeons even death may die.

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Yes it is! Ello SG mate! I don;t see it commonly, but since it gives so multiple positional defense bonuses 6-slotted, plus I'm using the Build Up Proc anyways, figured I'd take advantage since it literally has everything I'm shooting for:

 

+HP

+Damage

+Recovery

+Multiple Positional Defenses

 

I actually thought it was one of the more synergistic slotting sets with what I'm trying to do.

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Ok, so I made a pass at this. I'll list out what I changed

 

1. Added in Superior Scrapper's Strike to Shield Charge, it's a good set and gives more recharge and more frequent crits.

2. Swapped Charged Brawl in for Havoc Punch, it's a better attack. But honestly, it's not a big deal as neither is likely to be of too frequent use.

3. Put Membrane Exposure into active defenses. The defense enhancement part will increase the build's DDR, which is always welcome. Especially in the ITF and if you ever wanna try and solo Silver Mantis.

4. Swapped a few sets around to squeeze more recharge into the build. If you use boosters in Hasten, you're about 1 second away from perma.

5. I took all the slots from Boxing and stuck Basilisk's glaze into Char for a better recharge bonus and it saved a slot to use elsewhere.

6. Overall your recover is down slightly, but end usage is down by a little bit more for a net gain. You have 12% less regen, but at this level of regen it's my opinion the additional recharge, end management, and S/L resist more than make up for it. 

7. My edits do increase the price probably around 100-150 million and Fireball could use another slot for more damage, those are the two biggest drawbacks to my changes.

 

If you wanted to really go nuts, if you stick Armageddon and Superior Avalanche into Thunderstrike and Jacobs Ladder you could free up a slot for Fireball and likely be able to change up the slotting for something else and free up another slot or two since you would then have more melee defense than you really need, but that's a significant investment for squeezing out just a tiny bit of performance.

 

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Here's my elec/shield build. I'm only level 40 so I can't comment on how well it'll work at 50, but the numbers look good (to me).

 

 

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On 7/25/2019 at 10:56 PM, MunkiLord said:

Ok, so I made a pass at this. I'll list out what I changed

 

1. Added in Superior Scrapper's Strike to Shield Charge, it's a good set and gives more recharge and more frequent crits.

2. Swapped Charged Brawl in for Havoc Punch, it's a better attack. But honestly, it's not a big deal as neither is likely to be of too frequent use.

3. Put Membrane Exposure into active defenses. The defense enhancement part will increase the build's DDR, which is always welcome. Especially in the ITF and if you ever wanna try and solo Silver Mantis.

4. Swapped a few sets around to squeeze more recharge into the build. If you use boosters in Hasten, you're about 1 second away from perma.

5. I took all the slots from Boxing and stuck Basilisk's glaze into Char for a better recharge bonus and it saved a slot to use elsewhere.

6. Overall your recover is down slightly, but end usage is down by a little bit more for a net gain. You have 12% less regen, but at this level of regen it's my opinion the additional recharge, end management, and S/L resist more than make up for it. 

7. My edits do increase the price probably around 100-150 million and Fireball could use another slot for more damage, those are the two biggest drawbacks to my changes.

 

If you wanted to really go nuts, if you stick Armageddon and Superior Avalanche into Thunderstrike and Jacobs Ladder you could free up a slot for Fireball and likely be able to change up the slotting for something else and free up another slot or two since you would then have more melee defense than you really need, but that's a significant investment for squeezing out just a tiny bit of performance.

 

http://www.cohplanner.com/mids/download.php?uc=1480&c=695&a=1390&f=HEX&dc=78DA65944B4F135114C7EF7406A1EF079482806D11684B694BD5950B4D1434119A9010D9D6B1BDD0D1B16DDA315137C64FE1DE808F8D1BFD143E373E3E800B9FA81BA204B19ECEFF14889DB4F975FEF7FEEF39F79C7B5BB831E7797CFECE69A1F8CE9A7AB3595C2E35F47A5D36FA0AD72DDD326A55414F7045376B0D43AFC62E9A96714DB7642FA9D1CEDC62419A5266E74D59B21A46493721EC8FCFC955596DCAEC72C59066B9F32A5C4BB59A995DAE4B59F6D83F17A55E37AA6B5EFBE59CB156B1E8CDDF192ACB46B362D443F375A3943D63EAB764B1A0372DD9B83944D94CD177CB2BF869F58855425E138E356605D40CE655F0D015D0D5F62AEC75291873837D1EA61774F9993ED04D5E055E871286160A803303A087E6A8BCBEBAA9DA9AEF0B18F8CAFC0C863E81F96FE06FF2F6F0BE7AD61DB636B0010EDE673E00871E321F81DBE4ED656FEF0EB4C37F98BBE0E85F660B3C2210D74B5E27BCC27992A009314E8BB979AFEE74BB764EE1F98F8334C78B39C2CBF58890E6E7B5FC2D7A848F560FDA656B89601C5DD821AD9FB3ED9FE26C12CC24184B31D360AE48D3139AF09337CC51C31C55A1A8118E1AB90D4D256D18F3D4E108FD18D3C4C431EC38B5054E6F831ACD1DE1AE8DF09A71EEEC7488D90F66B8D3B905D5CEE717E53386D8DA185734C11D4870A553DC81147760973C51DE7F546A8877093CAA332F334BE044190C92779CBDE3AF116FE23938F582F992F98AF37906DE23EF24BCEAE41B875D93DC5B30FF8EF91E5CA7B949AE69328DBE6D9096667FFA09B499A7CC0F8891F90806A9A659EE53B6735B489B656D96CFC2A8B6779BE9D33E31516DEF8EB6A6BB4667BB947C9772BC4B39D1A52C76294B1A872545B1156740B43B6A67B2E9DABBFD42C920F71FFB9AAA5C50ECF33010C7FE63A770E6322BD8FBF783FE24FC3F5D07FE51EEE26CF862188B3317E8A2E439877F94C0ED24

 

 


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Thanks for taking a look at this Munki. The Boxing/Char switch was a good catch- I actually though I was at the set cap for 7.5% Recharge--not sure why I was thinking that... ; P

 

------

 

So here's what I've experienced with the build short of the Scrapper's set and Heca's: the Endurance management is tough...like, really tough. To the point where I'm thinking Ageless is not optional. I think that's fine, because with the three knockdowns of the set, I'm finding I'm really not having a survivability problem. The problem is Boss killing speed and endurance usage.

 

 

Also: I'm now looking at the Scrapper's Sets and thinking slotting them into Lightning Rod and Shield Charge at this level of Recharge would be an utter and total waste, wouldn't it? I think the Recharge bonus of both sets might lower their cooldown 1 second each, and LR & SC already cannot crit (last time I checked)....So I'm wondering why it would be worth slotting the Scrapper sets into say, Thunderstrike and Chain Induction, instead?

 

 

Also--your comment on Charged Brawl > Havoc Punch is interesting. I have HP because the higher damage as part of a rotation (when I use it I'm never waiting for it to come off cooldown). Why are you saying CB is the better option if I always have HP available in the rotation?

 

 

Thanks so much for the feedback--I look forward to tweaking the build further!

Edited by Valorian
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Charged Brawl's animation is shorter, so if your attack chain is gapless, it's more efficient. Better DPA.

I actually don't know the answer for slotting the Scrapper ATOs for this build. But I do know the critical proc goes off almost all the time when it's slotted into Lightning Rod, I assume it would be the same in Shield Charge. So if you stick it in whichever of the two you use last, your next few AoE attacks will likely crit.

I did notice your end usage is significantly higher than mine, but that's because I don't have Leadership pool right now. That will change when/if I ever respec my Scrapper. I agree Ageless is probably the best choice.

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 If your heart is really set on a elec/shield then I would highly suggest not going with a scrapper. While you can clean up the mooks and LTs relatively easily with shield charge and LR you will still have bosses lingering about, and with elec's terrible single target damage you will find yourself slowed down when you farm with bosses on. Stalkers are superior with this power combo since they still get the great 1-2 boom of your heavy hitting nukes but you also gain Assassin's strike which will help you obliterate the bosses that are left over as well.

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If I didn't have any Tier 3 Incarnate abilities slotted in this toon, I think I would re-roll. I just have too much time invested and too little time to dedicated towards leveling up another farmer.

 

The style I farm with this toon on +4/8 with multiple bosses is instead of playing the clean up game with sub-par single-target damage, I simply lead them to the next mob group on the farm map, which, on the map where I farm, is only a couple jumps away. Then they just get another dose of my strong AOE abilities. By the time I'm on my third mob pack the original set of bosses are dead, plus a couple more if I land crits. Its the fast pace and style I wanted to play, but you can't really adopt the 'Eat Moar Reds' strategy of inspiration usage. with this build..I still have it where Resistance, Damage, and Heals still drop. 

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