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about /plant and /temporal question


Bukatti

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wild fortress is 1 corner of the /plant triangle, the other two being toxins and strangler:

 

toxins is better than most (every?) build ups because it adds toxic damage to every attack, which unlike damage bonus isnt subject to diminishing returns

 

strangler can be procced pretty easily to do a lot of damage (it hits harder than a lot of blaster primary attacks, most even). /temp also gets a hold but unlike strangler its melee, whereas strangler is ranged

 

 

/temp isnt bad, you are right in the absorb shield being pretty good, and the +rech it gets is decent, but /plant just kind of outclasses it

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48 minutes ago, MJB said:

wild fortress is 1 corner of the /plant triangle, the other two being toxins and strangler:

 

toxins is better than most (every?) build ups because it adds toxic damage to every attack, which unlike damage bonus isnt subject to diminishing returns

 

strangler can be procced pretty easily to do a lot of damage (it hits harder than a lot of blaster primary attacks, most even). /temp also gets a hold but unlike strangler its melee, whereas strangler is ranged

 

 

/temp isnt bad, you are right in the absorb shield being pretty good, and the +rech it gets is decent, but /plant just kind of outclasses it

thanks for explain, I just test it, your right, the toxin add toxic damage whole buff time, isn't it a bug? that's a big deal.

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3 hours ago, MJB said:

/temp also gets a hold but unlike strangler its melee, whereas strangler is ranged

Temp's hold is ranged but it doesn't do any damage.

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