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Posted

many blasters go /plant for the power [Wild Fortress]  cuz absorb.

 

But I found the /Temporal [Temporal Healing] do the same thing, or what did i miss? why /plant not /temporal?

 

temporal seems better

Posted

wild fortress is 1 corner of the /plant triangle, the other two being toxins and strangler:

 

toxins is better than most (every?) build ups because it adds toxic damage to every attack, which unlike damage bonus isnt subject to diminishing returns

 

strangler can be procced pretty easily to do a lot of damage (it hits harder than a lot of blaster primary attacks, most even). /temp also gets a hold but unlike strangler its melee, whereas strangler is ranged

 

 

/temp isnt bad, you are right in the absorb shield being pretty good, and the +rech it gets is decent, but /plant just kind of outclasses it

Posted
48 minutes ago, MJB said:

wild fortress is 1 corner of the /plant triangle, the other two being toxins and strangler:

 

toxins is better than most (every?) build ups because it adds toxic damage to every attack, which unlike damage bonus isnt subject to diminishing returns

 

strangler can be procced pretty easily to do a lot of damage (it hits harder than a lot of blaster primary attacks, most even). /temp also gets a hold but unlike strangler its melee, whereas strangler is ranged

 

 

/temp isnt bad, you are right in the absorb shield being pretty good, and the +rech it gets is decent, but /plant just kind of outclasses it

thanks for explain, I just test it, your right, the toxin add toxic damage whole buff time, isn't it a bug? that's a big deal.

Posted (edited)

Not really. It's just similar to fiery embrace from fiery aura or envenomed blades from martial assault.

Edited by Waypoint

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