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Posted

I remember reading toward the end back in 2012, Wind Control was in the works. I've even found Paragon Wiki entries of descriptions of it's powers and numbers. Anyone heard if there are any plans to finish the power up and bring it to Homecoming?

Posted

It was in the Issue 24 game files, however, I believe none of the graphics were ever finished, which is probably why we can't play it now.

 

Also, I remember looking through it and thinking it needed A LOT of playtesting; seemed a bit complicated compared to the other Control sets.

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  • 4 weeks later
Posted

from what i was reading it looks like it used some kind of mechanic like TW's momentum.

 

You would cast one wind power that would apply the effect and it would bost any power that consumed it.

 

iirc the updated hero planer had the stats for the set its a shame it was never finished

 

Let us hope someday wind/ is a thing that happens

Posted

I saw the set on ParagonWiki and immediately wanted to do a Wind/Dark Dominator, recoloring Dark to look like sand for a desert-themed character.

 

I really want this to be a thing.  Dammit.

Posted

I saw the set on ParagonWiki and immediately wanted to do a Wind/Dark Dominator, recoloring Dark to look like sand for a desert-themed character.

 

I really want this to be a thing.  Dammit.

 

sand storm could be cool, combined with water quicksand?

Posted

I was looking at it and kinda bummed it seemed to have significantly more knockdown compared to knockback. I would have loved to make a Storm/Wind and send mobs flying all over the place. Maybe create a team with 7 tanks and me for maximum hilarity.

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