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Dm/sr build?


Glowman

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Old build from 2009 so it needs updating

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Kaor: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(43), CrsImp-Dmg/EndRdx/Rchg(43)
Level 1: Focused Fighting -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx(37), RedFrt-Def/EndRdx(39), RedFrt-Def(40), RedFrt-Def/EndRdx/Rchg(40)
Level 2: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(25)
Level 4: Focused Senses -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(5), RedFrt-EndRdx(11), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(23)
Level 6: Agile -- Srn-Def/EndRdx(A), Srn-Def/Rchg(7), Srn-Def/EndRdx/Rchg(7), Srn-Def(37)
Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), TchoftheN-Acc/Heal(13), TchoftheN-Acc/EndRdx/Rchg(27)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(45)
Level 12: Combat Jumping -- RedFrt-Def(A)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Dodge -- Srn-Def/EndRdx(A), Srn-Def/Rchg(17), Srn-Def/EndRdx/Rchg(17), Srn-Def(46)
Level 18: Dark Consumption -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(21)
Level 20: Quickness -- Run-I(A)
Level 22: Swift -- Run-I(A)
Level 24: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(25), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(46)
Level 26: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod/Acc/Rchg(37), PrfShf-Acc/Rchg(45), PrfShf-EndMod/Acc(48), PrfShf-End%(48)
Level 28: Lucky -- RedFrt-Def(A), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(46)
Level 30: Soul Drain -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(39)
Level 32: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- Srn-Def/EndRdx(A), Srn-Def/Rchg(36), Srn-EndRdx/Rchg(36), Srn-Def/EndRdx/Rchg(36)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(48)
Level 41: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- StdPrt-ResDam/Def+(A)
Level 49: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit 
Level 22: LEGACY BUILD 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

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Here's a relatively inexpensive soft-capped DM/SR I'm working on. Not perfect but it gets you to over 45% with a little headroom.  Ignore some of the level placements. Also not sure yet what I'll take for the last few powers.

 

 

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Shadow Punch            C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(17)
Level 1:    Focused Fighting        S'dpty-Def/EndRdx(A), S'dpty-Def(3), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx/Rchg(25), S'dpty-EndRdx(25)
Level 2:    Smite                Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
Level 4:    Focused Senses            RedFtn-Def(A), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(29)
Level 6:    Shadow Maul            M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 8:    Siphon Life            F'dSmite-Acc/EndRdx/Rchg(A), F'dSmite-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx/Rchg(34), H'zdH-Heal/Rchg(34), H'zdH-Heal/EndRdx(36)
Level 10:    Practiced Brawler        RechRdx-I(A), RechRdx(15)
Level 12:    Agile                DefBuff-I(A), DefBuff-I(13)
Level 14:    Combat Jumping            DefBuff-I(A), DefBuff-I(43)
Level 16:    Dodge                DefBuff-I(A), DefBuff-I(17)
Level 18:    Dark Consumption        Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(37), Efficacy-EndMod/Rchg(37)
Level 20:    Quickness            Run-I(A)
Level 22:    Super Jump            Jump-I(A)
Level 24:    Boxing                Empty(A)
Level 26:    Soul Drain            Sciroc-Acc/Rchg(A), C'ngBlow-Acc/Rchg(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/Rchg(40)
Level 28:    Lucky                DefBuff-I(A), DefBuff-I(31)
Level 30:    Tough                S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33), RctvArm-EndRdx(33)
Level 32:    Midnight Grasp            C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 35:    Evasion                RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(45), RedFtn-EndRdx(48)
Level 38:    Weave                RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41:    Touch of Fear            SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43), SipInsght-Acc/Rchg(46), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46), SipInsght-%ToHit(48)
Level 44:    Hasten                RechRdx(A), RechRdx(45)
Level 47:    Conserve Power            RechRdx(A), RechRdx(48)
Level 49:    Physical Perfection        EndMod(A), EndMod(50), Heal(50), Heal(50)

Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Heal-I(A), Heal-I(45)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EndMod-I(A), EndMod-I(29), EndMod-I(33)
------------

 

 

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Here is my contribution.  This was originally an update to a former character, but I ultimately went with a different secondary.  I was going to experiment with Cross Punch in the fighting pool, so that part may not be for you.

 

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Edited by Johnny Velocity
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On 7/28/2019 at 8:25 AM, Murcielago said:

Old build from 2009 so it needs updating

 


------------

I need to dig mine out! MunkiLord was my most played character back on live, so I'm curious how his build holds up with Incarnate powers. I've been struggling what kind of Scrapper to make MunkiLord this time, maybe I'll just go back to what he was.

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45 minutes ago, MunkiLord said:

I need to dig mine out! MunkiLord was my most played character back on live, so I'm curious how his build holds up with Incarnate powers. I've been struggling what kind of Scrapper to make MunkiLord this time, maybe I'll just go back to what he was.

200w.webp?cid=790b76115d40d5a3736d4c5a32

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I'm just at the beginning of putting together a new build, and it's been a few years, so I"m rusty. Because of work and other stuff going on, might be a few days before I have something solid.

 

But I can give you some starting advice. With a lot(tons of it, really), you can run Midnight Grasp-Smite-Siphon Life-Smite as your attack chain, and that is the ideal one. I don't know the recharge numbers off the top of my head. I really don't like Shadow Maul because of its long animation time and being rooted for the duration. But since DM is so low on AoE I take it while leveling and then respec out of for my end game build. Until your defenses are soft capped, throwing some damage enhancements in Soul Drain isn't a bad idea, but I get rid of all the damage in the power later on so it doesn't kill off all the minions I like to keep around for buffing up my damage.

 

For pool powers I feel Hasten, Tough, and Weave are must haves. More recharge is always good, and needed to really make DM shine. Weave will help you get to the soft cap, and Tough will help when you do eventually get hit. I also suggest Combat Jumping for the extra bit of defense, but it's the extra mobility while fighting that makes it my personal favorite power in the game. Maneuvers is also nice and I plan on taking it, but I did skip it when I ran this build on live and easily reached the soft cap. If you want teleport or fly as a travel power then you'll have to drop one of those.

 

As far as the APP goes, I'm not really sure on this one. On life I took the fire one so I could grab Fireball for a little extra AoE, but never really used it. I'm thinking about taking one of the Patron Pools to add in a snipe. With Soul Drain I think having instant snipe all the time is entirely possible. I don't know if instant snipe would fit into the ideal attack chain though, so if someone more knowledgeable than me has that answer, I would love to find out myself.

 

Siphon Life is a heal power, but if it's in your attack chain I think of it more as regen since it's providing a consistent heal. To maximize Siphon Life it will require some sort of franken slotting to get good heal numbers and the damage you want.

 

Now, the Scrapper ATOs, this I don't know about. Anyone have some suggestions on the best power to put them in? I mean if running the top chain that only leaves Midnight Grasp and Smite, thoughts?

 

As far as the secondary goes, I take every power except Elude.

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19 hours ago, mikeconqueso said:

Would be great to see MunkiLord!

 

I don’t really know where to start as a new DM/SR scrapper. What powers to skip? How to approach slotting? I’m new to building all together and intimidated by pines. 

I forgot to ask, what are you goals for this build and what kind of influence are you willing and able to drop? 

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I guess that’s mostly my problem. I have no idea. A good all around build?

 

I will mostly duo with a fire/thermal troller (my wife). We will do some teaming along the way. Have a fire farmer so eventually purples are fine. 

 

Thanks Munki!

Edited by mikeconqueso
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I'll have some sort of first run build this evening after work. Playing with it last night, soft capping with SR is easier than I realized, so I don't actually have Maneuvers in this build. There's actually a decent amount of room in this to take extra powers and go for other bonuses besides just recharge and defense.

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Here's my first pass at an end game build. Hits the recharge needed and it's softcapped to all positions. It's a decent start, but definitely room for improvement. I think endurance is going to somewhat of an issue, at least in longer solo AV fights. Beyond defense and recharge, there isn't a lot of focus in set bonuses I'm going for. More S/L, resist, max HP, and regen would be nice and likely very doable with further tweaks. The powers taken after level 38 were primarily for the set bonuses, so I'm not tied to any of them. I'm strongly considering switching to a Patron Pool to take Water Spout or a snipe, but I'm not sure how worthwhile that is. I don't normally take two travel powers, I just did it because there was nothing else I wanted.

 

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