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Sorcery's attacks worth getting?


Galaxy Brain

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6 minutes ago, Galaxy Brain said:

Ok cool, I havent played with it yet but the way it sounded was that it made patches that hurt other enemies besides the initial target!

 

The way it works is it drops a total of 6 damage patches (1 initial and then 1 every 5 seconds later) at the targets feet. Each patch last 5 seconds and has 10 damage ticks thats can hit up to 5 targets.

 

The damage ticks are all different numbers between 3-6 (its really strange). I totalled it all up to be around 276 damage or so.

 

It has a high chance to proc on initial hit (seems related to its 90 second CD) and can proc on later damage patch drops though the chance is much lower (but still seems around 30% or so).

Edited by Maxzero
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2 hours ago, 5099y_74c05 said:

This example also ignores the total procs that are available to be slotted in AB vs Immob. As an example both sets have access to ST Ranged IO Sets. Arcane Bolt has access to KB IO Sets for which Immobilizes do not. The KB IO Sets have one Damage Proc IO available (3.5 PPM 71.75 Damage) and the FF Proc (something not all primary and secondary sets can access but worth while in many builds).  The Immob attacks gain access to the Immob IO sets which have an equivalent proc similar to the KB damage proc. So far a draw, right? Not so fast. Immobs get access to the two Controller IO sets one of which has higher PPM of 4 (5 for the superior version). The other proc has a lower PPM (1 or 2) but appears to summon a temporary AoE pet with unknown persistence. Access to the first controller IOs is where the Immob can pull ahead.

Stone Prison does 30.59 damage with a 2.112 activation. If we slot a purple and two regular procs, assuming +150% damage and Containment, we'll end up with:

30.59 * 2.5 * 2 + 2 * (3.5 * (4 + 2.112) / 60 * 71.75) + (4.5 * (4 + 2.112) / 60 * 107.1) = 253 / 2.112 = 120 dpa

 

Arcane Bolt does 45.27 damage with a 2.244 activation. Same assumptions as above:

45.27 * 2.5 * 2 + 2 * (3.5 * (8 + 2.244) / 60 * 71.75) + (4.5 * (8 + 2.244) / 60 * 107.1) = 394 / 2.244 = 176 dpa

 

For reference, Fossilize:

30.59 * 2.5 * 2 + 2 * (3.5 * (8 + 2.244) / 60 * 71.75) + (4.5 * (8 + 2.244) / 60 * 107.1) = 321 / 2.244 = 143 dpa

 

You want to slot procs at as high a base recharge as possible. That is, you get the best results when your recharge is precisely when the ability is needed in the rotation. A two-step rotation of Arcane Bolt/Fossilize does that - your perma-Hasten level of global recharge means you can endlessly cycle those two attacks. In contrast, any rotation involving Stone Prison will be highly inefficient because its recharge will be well below what is needed to fit it in the rotation.

 

Likewise, Stone Prison is a weak use of your unique Controller ATO proc for the same reason. Slotted into Stone Prison, it only has a 46% chance to proc. Slotted into Fossilize, it would have a 76% chance to proc. However, your rotation uses both Stone Prison and Fossilize at the same rate so the lower recharge on Stone Prison is a pure penalty to proc rate. In most cases, you can also find a better place than Fossilize to put the unique Controller ATO since it can slot into any of the control powers.

 

The epic pools are a different story. There are relatively few single target attacks that can slot the necessary procs and the attacks are all lower damage than Arcane Bolt.

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