Marshal_General Posted August 1, 2019 Posted August 1, 2019 I am trying to decide between two tanks. I decided after running several TFs and summer events where we had to tank or healing, I would make a self healing tank that I could take through incarnate trials. I have two builds I have made up. This first one is shield and my goal was to get as much damage as I could while getting to the defense soft cap and as much resist as possible for when I do get hit. The only thing that concerns me is the 66% DDR. I don't know how well that will hold up at the end game or even on the trip to the end game. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;687;1374;HEX;| |78DA6D94596F125114C7EF3083400B055A5AA82D16BAB1152C16F72D51BA584BD20| |4E32B21706D4909340C4DF4D1C4BABC6AA26FAEEF7E1CD7CFD0C5BD6DAC789CFF29| |55CB04F8CD9CE59EFF3D672E999B69FBEBE9DB178562BF5CCEEB7AEE5ABEB2246BD| |6CC4A3D5F2F552B822E4B762690CE049216BAF7C39F4BCB1BB2A2CB4476B124CBC5| |BD472F7B33B22C65229DAF2DE156D8E7ABD572225BAD1564ED96D3789893F9A2ACE| |98BA56587F13C555A58AC972A0B6D085D96B2E89D5C2E1512976A2B7599CB5657CA| |B94C5EAFD3023E1212A16FDA413FCA1F890DB3F0D28D5F13A66E6292E8023537D30| |31EEA02BFDB045F0D55C44CF085406B94390A4E521D85EB28EBAA616BDB606E82F6| |4FCCCF60C717708BEAA8A86356EF68F0AD82AEBBCC7B60E77D30FE007C34228419B| |9C2DC87F5A6498B055A8425260CDB36D5B0719C4D87E6198A6B374437447B10719D| |3441077215C79E8DB9430B3859A7B343357AE971321D608F8BD909FAD6A0C944EBB| |A59937B15F5AF50FD2ED84C5D3C93310F6614DF150655CAEB468CD6FD156BF9BE81| |87B7983FC0680AD428C78B1CD5CBEB067926419EC910CFE02A69E8C59EB4DE53D0D| |57F9A79063C7296791EFC497DE843DFCC7D4FD9F70C0C3C67BE60BE0483AFC041D2| |E6E7FEFA793643CC59D232C03D1A60DDBB546B506046831CF78B6C23FCAE8DBCC13| |E46DF32DF31DF83A10FCC8FA09BEA87B93761AE11E1DE44B83711EE4D8110436F4C| |B173044D1563FF51524C82DF89C431ECF1E80433C53C0E264F304F8253B4DF71DEE| |FF8366AF66BCD33471FBA44446B9EE04674DFAB080B5689DAC0F116BEB8952BB6F0| |25D93771A062EA8065AE555DCE9FD7581E452B3C219BAB79A21B6B6DCD7F06A1C4E| |1DFD8B7A94A90DFC8EB98C6F02C3144BC8093B0FE777E18F99BFB3693F2043A861F| |82A1C760E3DF6BA787ACDCC6DF6CB1DDB1| |-------------------------------------------------------------------| This next one is the SR one. I never really played SR back in the old days even after they improved it. I am including the full build as Mids/Pines seems to have a bug for me where any SR tanks I make and reload has Radiation Emission powers slotted unless I use version 2.21. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! SR DM 1: Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: Dark MeleePower Pool: SorceryPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Focused Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5), Ksm-ToHit+(5)Level 1: Shadow Punch -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg(9)Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(15)Level 4: Shadow Maul -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(23), Obl-Acc/Dmg/Rchg(23), Obl-Dmg(25)Level 6: Mystic Flight -- WntGif-ResSlow(A)Level 8: Practiced Brawler -- RechRdx-I(A)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: Evasion -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(25), Rct-Def(27)Level 14: Dodge -- LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(29)Level 16: Siphon Life -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(29), TchoftheN-Heal(31), ThfofEss-Acc/Heal(31), ThfofEss-+End%(31), Prv-Absorb%(33)Level 18: Agile -- LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33)Level 20: Lucky -- ShlWal-Def/EndRdx(A), ShlWal-Def(34), ShlWal-Def/Rchg(34), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx/Rchg(46)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Max HP%(37)Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39)Level 28: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 32: Assault -- EndRdx-I(A), EndRdx-I(43)Level 35: Dark Consumption -- RechRdx-I(A)Level 38: Midnight Grasp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Rchg/Res%(45)Level 41: Quickness -- Run-I(A)Level 44: Gloom -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(50)Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)Level 49: Touch of Fear -- CldSns-Acc/ToHitDeb(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Clr-RunSpd(A), Clr-Stlth(9)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Clr-EndRdx(A), Clr-RunSpd(46)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-RunSpd(A), Clr-EndRdx(11)Level 2: Rest -- RechRdx-I(A)Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(21)Level 50: Agility Core Paragon------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;690;1380;HEX;| |78DA6D94594F5A5110C7CF5D28825864132DA2B82F142A6AEB863669A9A65612234| |D5F29C1231209102E26F6B149EDF25A1FFA2DFA71BABEF6D5A56BAA56E978E75F34| |B137C0EF9C9939FF3367CE5C925B09C7DB85A7B785E2B85BC81846FA61A6B8212B9| |6642697CF0A7AACA9955022198A59691C64673A21D764D190D1D46699662B72AD20| |B7A4E18737290B52461399CA060F8563B9542A4453A54A56569E349993F97C6EBD9| |A2FE6ECEC2A4BB9EA34874B32B32A2BC67ABEECBF57CE67A3772A9B55994E95360B| |E964C6A892402B25D247DF8916FA51CE52ACE9C24783982E542FD8CCD43DE0C959F| |6BAF86513786A9A78A19BBE2BDBE07366C363617292F415D6B7287B9A69B3EF331D| |07E057E6D56FE077E66FDA47E37D74ED19EB7A5F325B5E81A7AAC9D663E60E1DCAC| |26B8425C03AD39483957310D630E77548DA36C4D90C5E1BA7B8468E531B518B56E4| |7A0DB9CF504C13629A10F3CFD78ED8231276B2B6C5D9029F8FD9E1019D9A59CB0E3| |733B4CBF629D27741DF05FD10F443D09FA5180FEECC33CFB6AE4570017CC08CDC67| |AAD4793ED4C0B7CDE7D5C8E6C7DDF8CF069447CF28C7F70431FFC1F3DE9FE02153A| |7B56DC8A10D79F6A26FFAD137FD2E10FDF387EA12309BA166094C720E0353E03438| |C31C8A83B3CC6EDA2FC8FB2941DCE110E8265F277C9D5D6C1B064F68CF6EB3C16BA| |21BF1A764EBC3B9FBDEF17986DF831F98D73F829FC0CFCC39AAFD20EA381861BD2C| |B9C27CDF6A384ED035110163A0A498287A223ACA67BA31068E833799B15BE004F39| |8F21D41AF8E7C51CD7B69D7EBEF207DE811437AFD4DAE0D9F7B15D1C02A0D36E6C8| |A595B18BD1568E8A60D5D8A5E8F14B96A5FFEC6687CEB28EA4285A41FD77EDF5FF0| |4A1A086FBE7364DE9E25A37CF710F363FE2FE712F120774B17771FD20AF3F38B7A9| |CA1BDEDBFD9AE9DD611ED1DDC550A1BFCDC2CEFE| |-------------------------------------------------------------------| Both have perma Soul Drain and will be stupidly expensive in influence and merits. On paper, it looks like the Shield tank is the better build as it does better damage, though I am not an expert and both can probably be improved. What do you guys think? Thanks.
Heraclea Posted August 1, 2019 Posted August 1, 2019 I wuld prefer Shield for two reasons that have nothing to do with your proposed builds. Reflexes apparently has a weak taunt aura like Willpower does. This requires you to take a much more active role, and makes it easier for teammates to attract mobs away. Shield remedies the chief weakness of Dark Melee, which is slow AoE powers you will prefer to slot for things other than pure damage. You get Shield Charge, a good AoE opener that is pure damage. And of course you get a full strength taunt aura. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
JCMcBoo Posted August 9, 2019 Posted August 9, 2019 I would personally go SR based solely on the synergy with DM's tohit debuffs. "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
FUBARczar Posted August 16, 2019 Posted August 16, 2019 no question, Shield, it's a way better set, more utility, more well rounded, added dmg, great aoe attack, added resistance, simply way better overall.
Bronana16969 Posted August 16, 2019 Posted August 16, 2019 19 minutes ago, FUBARczar said: no question, Shield, it's a way better set, more utility, more well rounded, added dmg, great aoe attack, added resistance, simply way better overall. Not that it's entirely optimal but SR does get significant damage resistance when getting to lower thresholds of hp. How this plays out in game is a bit more subject to your team composition. They only reason I lean toward SR is the BIG defense debuff resistance. However shield gives you allies defense.
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