SmalltalkJava Posted August 9, 2019 Posted August 9, 2019 Reactive Defense. Scaling Resists IO. What does it actually do? I'm constantly looking for ways to tweak/maximize my Masterminds survivability. However I have no idea how this IO actually works. Can someone explain its mechanics to me? 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
HelenCarnate Posted August 9, 2019 Posted August 9, 2019 (edited) It starts off at giving 3% resists all the time to everything so right there it is handy. After you start taking damage it adds more resistance up to +10% when you are very low on health. Not sure if the scaling cap is on top of the 3% or included. The way it reads it sounds like the bonus starts at 0 and scales to 10 so it is possible that you go anywhere from 3% to 13% depending on your health. But even if it is just 3 - 10% it is still pretty decent to have. Edited August 9, 2019 by HelenCarnate 2 4
Caulderone Posted August 10, 2019 Posted August 10, 2019 (edited) As posted by Jacknomind in a thread I started... Reactive Defense IO 3 + (7 * ((100-hp%)/100)) In other words, as noted above, it starts at 3% and scales towards 10% as your HP near zero. Edited August 10, 2019 by Caulderone 2
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