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Posted (edited)

Hey all, 

 

Been having issues trying to get the forums to make a new topic for a while now but did want some build advice on my current Demon/Dark MM. Overall, this build is made for survival of the fittest while providing a massive de-buff for the mobs/enemy's while providing a good amount of support for team use. It is intended to be used for missions/TF's and may use it to try and farm as long as I can find a good farm or make one in AE. Now first off, this build currently has Ageless Core for the Destiny slot but have been considering either the Clarion Core, or the Barrier Core to add further more buff's for solo or team play. I still have yet to fully decide on which one to choose. As it sits, this is quite similar to a build I had back on Live but can't quite get the build the way I remember it. Anyway, as far as toggles, I get it. Its a lot but they are well worth it IMHO. If anyone can assist with advice or critique on this build to make it better, please feel free to leave comments below and/or provide a build recommendation. Thanks.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set:
Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings --
CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(3), CaltoArm-Acc/Dmg/Rchg(3), CaltoArm-Dmg/EndRdx(5), ExpRnf-Acc/Dmg(5), ExpRnf-+Res(Pets)(11)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11)
Level 2: Tar Patch -- ImpSwf-Acc/Slow(A), ImpSwf-Rng/Slow(36), ImpSwf-Acc/EndRdx(36), ImpSwf-EndRdx/Rchg/Slow(40), ImpSwf-Dam%(43)
Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-%Dam(34), CldSns-ToHitDeb/EndRdx/Rchg(43)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- LucoftheG-Rchg+(A)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Summon Demons -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(13), SprCmmoft-Acc/Dmg(13), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/Rchg(15), SprCmmoft-Dmg/EndRdx/Rchg(19)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(43)
Level 18: Hell on Earth -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(19), CaltoArm-Acc/Dmg(23), CaltoArm-+Def(Pets)(23)
Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 22: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(25), AdjTrg-ToHit/Rchg(25), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34)
Level 24: Boxing -- Mk'Bit-Acc/Dmg(A)
Level 26: Summon Demon Prince -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(27), SprMarofS-Dmg(27), SprMarofS-Dmg/EndRdx(29), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(31)
Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(46)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(36), GldArm-End/Res(37)
Level 38: Dark Servant -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-%Dam(40), Lck-%Hold(50)
Level 41: Soul Tentacles -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/Rchg(50)
Level 44: Fearsome Stare -- GlmoftheA-Dam%(A), GlmoftheA-Acc/Rchg(45), GlmoftheA-Acc/EndRdx(45), GlmoftheA-Acc/Fear/Rchg(45), GlmoftheA-EndRdx/Fear(46)
Level 47: Crack Whip -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy 
Level 2: Rest --
EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift --
Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(37), EffAdp-EndMod/Acc(37)
Level 50: Vigor Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

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Edited by Ghost Effect
Posted

Maybe it's the lack of coffee this early in the morning, but dark blue and black and dark purple on slate blue background equals I can't read half of what you posted.

 

Maybe try some yellow, or just stop with the colors all together?

If you do not face plant at least once a day; Go reset your Notoriety.

Posted

I think its pretty dam good. 

I guess we can play around with the numbers a bit to MAYBE get you closer to defense cap. 

But I know Darkest Night will definitely cap you out. But again not crazy on this whole anchor thing. 

I'm a shake box to this and its too risky for me.  Yea I know its nonsense.

 

 

Posted

Looks like a super strong build though Support Core Hybrid is toggled on and has a 50% up/downtime so your defense won't always be that high. 

 

With Support Core active, can softcap M/R/A by slotting Cloud Sense and Siphon Insight sets into Dark Servant, Darkest Knight and/or Fearsome Stare. Also maybe switching to Gaussian's in Tactics. Without Support Core, try to get to around +33% M/R/A so a small purple inspira will softcap you.

 

Maybe build for less S/L damage resistance? T2 Demon will provide buffs, around +10% S/L resist, unenhanced. Shield Wall and Reactive Defense uniques will help buff up all resist types on your build.

 

It's probably for thematic reasons but Mu Mastery would serve better than Soul. There's more energy damage in incarnate content than negative energy.

 

I usually min/max my MM's so any other advice would be to build for more recharge and damage. I would go for Hasten to get Tar Patch up as often as possible. Frankenslot pets to try to maximize their damage. Maybe even Burnout to double cast Hell on Earth.

 

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Posted
4 hours ago, StrikerFox said:

Looks like a super strong build though Support Core Hybrid is toggled on and has a 50% up/downtime so your defense won't always be that high. 

 

With Support Core active, can softcap M/R/A by slotting Cloud Sense and Siphon Insight sets into Dark Servant, Darkest Knight and/or Fearsome Stare. Also maybe switching to Gaussian's in Tactics. Without Support Core, try to get to around +33% M/R/A so a small purple inspira will softcap you.

 

Maybe build for less S/L damage resistance? T2 Demon will provide buffs, around +10% S/L resist, unenhanced. Shield Wall and Reactive Defense uniques will help buff up all resist types on your build.

 

It's probably for thematic reasons but Mu Mastery would serve better than Soul. There's more energy damage in incarnate content than negative energy.

 

I usually min/max my MM's so any other advice would be to build for more recharge and damage. I would go for Hasten to get Tar Patch up as often as possible. Frankenslot pets to try to maximize their damage. Maybe even Burnout to double cast Hell on Earth.

 

 


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Thank you for pointing out a few things I had over looked. I have yet to begin with the incarnate trials but did want to prep one of my hero/vill for getting into them. I will def take that advice and revamp what the build of mine is by these slight tweaks. I did take soul for the added resist in toxic, but mainly for the aesthetics. Since all (most) of my attacks are dealing a -regen and 50% for to-hit de-buff (proc for the non Dark pool powers), it would be ok to swap the epic pool for the charged armors adding to some while redux in toxic (not a problem though). I did however forget that the Summon Demons did give off a decent resist aura around them. Looking in game as far as base resist buff is Ember Shield (5% smash/lethal/toxic, 6% fire, 3% cold) and the Ember Shield Owner (10% toxic/lethal/smash, 13% fire, 6% cold). Kind of wish that Pines would reflect that (that is my base stats with my first build) to assist with the planning of bonuses. Anyway, I did adjust based around your build off of mine and decided to reposition a few slots, and rearrange a few powers to achieve the same or similar goal of this build. Scaling resist was taken out due to it not being any use if your health is full (I do get its concept but I haven't had any good benefit out of using one). And I also opted for more accuracy than your build had but did get damages up to 88-92%'s, though did manage to reduce the rech by 3.75%. Which isn't much and does not affect many of the powers but did add 3 sec rech to Hell on Earth (I was fine with). Though there were some decreases to the build, there were some noticeable increased in the defense areas that are a good plus. But I do hope this helps other Demon/Dark builds out for planning or using the builds here. 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Mysha Long II: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- CaltoArm-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg(5), ExpRnf-Acc/Rchg(7), CaltoArm-+Def(Pets)(5)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11), TchoftheN-Acc/Heal(19)
Level 2: Tar Patch -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(11), ImpSwf-Acc/EndRdx(13), ImpSwf-EndRdx/Rchg/Slow(13), ImpSwf-Dam%(15), ImpSwf-Rng/Slow(15)
Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-%Dam(21), CldSns-ToHitDeb/EndRdx/Rchg(23)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- LucoftheG-Rchg+(A)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Summon Demons -- SprCmmoft-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-Dmg/EndRdx(25), UnbGrd-Max HP%(27), UnbGrd-ResDam(25), EdcoftheM-PetDef(27)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(31)
Level 18: Hell on Earth -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(31), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Dmg/EndRdx/Rchg(33), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)
Level 24: Boxing -- Mk'Bit-Acc/Dmg(A)
Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(37), SprMarofS-Acc/EndRdx(37), ExpRnf-+Res(Pets)(39), SvrRgh-PetResDam(39)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(39), GldArm-RechRes(40)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Charged Armor -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(40)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 41: Electrifying Fences -- GrvAnc-Acc/Rchg(A), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(45), GrvAnc-Acc/Immob/Rchg(50)
Level 44: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(48)
Level 47: Crack Whip -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy 
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(17), PrfShf-End%(19)
Level 50: Vigor Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Marshal 
------------

 

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Posted

After toying with the resist toggles, I have found if you swap the slotting/enhans for them, it greatly increases resist in S/L/E from my last build. Here is the data chunk for your viewing pleasures:

 

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  • Like 1
Posted

Reactive Defense's damage resistance starts at +3% at full hp, and increases as hp drops. Here are pics of my Stalker's Combat Attributes with full hp, and at around 15% hp. It increased from +3% to +12.9% (To all damage types).

 

2ql78rr.png

 

11i3cef.png

Posted

Ok, that is good news at least. Didn't bother to actually check the stats while I was full health and though that it didn't do anything while health was full (they should really add the correct details in the description of that IO). Did toy with the slotting again to add the scaling resist just to add that additional resist for the "Oh shit" moments while health is low. And while taking the slot from Twilight seems like a more logical choice, I decided that the extra mez resists and the chance for neg energy dmg from a heal would be better. It did however, manage to cap energy resist and with the resist buff's from demons, you are capped s/l. Taking out a slot in tar patch did lower a few defenses slightly but adding that resist seems like it would be worth doing. So right out of the box this build is capped s/l/e with some ok resists  and defenses that makes this build a solid performer. I did manage to test out the build (before this new change) and it did perform against Babbage quite effectively where the only hit he managed to do was just before my de-buffs were in full effect and took him down in less than 2 minutes. Below is what it came to be after the slight change.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Mysha Long II: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- CaltoArm-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg(5), ExpRnf-Acc/Rchg(7), CaltoArm-+Def(Pets)(5)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11), TchoftheN-Acc/Heal(19)
Level 2: Tar Patch -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(11), ImpSwf-Acc/EndRdx(13), ImpSwf-EndRdx/Rchg/Slow(13), ImpSwf-Dam%(15)
Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-%Dam(21), CldSns-ToHitDeb/EndRdx/Rchg(23)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- LucoftheG-Rchg+(A)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Summon Demons -- SprCmmoft-Acc/Dmg(A), EdcoftheM-PetDef(15), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-Dmg/EndRdx(25), UnbGrd-Max HP%(27), UnbGrd-ResDam(25)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(31)
Level 18: Hell on Earth -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(31), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Dmg/EndRdx/Rchg(33), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Maneuvers -- LucoftheG-Rchg+(A), Rct-ResDam%(27), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)
Level 24: Boxing -- Mk'Bit-Acc/Dmg(A)
Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(37), SprMarofS-Acc/EndRdx(37), ExpRnf-+Res(Pets)(39), SvrRgh-PetResDam(39)
Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Charged Armor -- GldArm-3defTpProc(A), GldArm-ResDam(40), GldArm-End/Res(40)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 41: Electrifying Fences -- GrvAnc-Acc/Rchg(A), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(45), GrvAnc-Acc/Immob/Rchg(50)
Level 44: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(48)
Level 47: Crack Whip -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- EndRdx-I(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy 
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(17), PrfShf-End%(19)
Level 50: Vigor Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Marshal 
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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  • Ghost Effect changed the title to Demon Summoning / Dark Miasma Build
  • 2 years later
Posted

To be honest I went mystic flight with my demon/dark mastermind tho I am only 45. I am plaining to respec when I hit 50 so i can refine my enchanment slots and so on.

Posted
5 minutes ago, Sorian5 said:

To be honest I went mystic flight with my demon/dark mastermind tho I am only 45. I am plaining to respec when I hit 50 so i can refine my enchanment slots and so on.

 

Are you sure you didn't go necromancy? Cause holy thread Batman! 😆 (I kid I kid! Just poking funs.)

  • Haha 1

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