RubberDougie Posted August 17, 2019 Share Posted August 17, 2019 Seeing as they were supposed to be tanks, maybe see if it is a bad idea or not to make the Provoke power on MM's only act on-parity with Tanker / Brute taunt. 1 Link to comment Share on other sites More sharing options...
RubberDougie Posted August 20, 2019 Author Share Posted August 20, 2019 I guess I'm part of a dead breed of Tankerminds. I haven't seen any other Tankerminds in the past 2 weeks, but mayhap this change could help. It always was baffling how we were supposed to be tanks... but didn't have a proper taunt. 1 Link to comment Share on other sites More sharing options...
Vanden Posted August 20, 2019 Share Posted August 20, 2019 Masterminds being tanks is part of a design concept that never actually got put into practice. The only vestige of it left in the game is the high threat modifiers henchman have. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
ZeeHero Posted August 21, 2019 Share Posted August 21, 2019 Given that they have like no HP (the MM themselves) the pets damn better take threat. Link to comment Share on other sites More sharing options...
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