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Robot Traps - Final Build


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This is my final build on Robot Traps.

Soloing 4/8 mission settings..

No Incarnates ATM set though I have them unlocked. Just wanted to test it all out.

Endurance issues is minimal.


Oppressive Gloom  is a MUST have power with Traps.. It just sadly is a must have power..  It really, really kills the number of incoming attacks. It DRAMATICALLY increases your chance to place Trip Mines. 

If they bring over the non interrupt to Traps as they are looking to do in BETA for Trip Min in Devices then it will be a totally amazing. 


Odd note I was tight on cash so I pulled all my money together and Merits. 

I got really lucky with some of the conversions that I was able to get the exact set and exact IO needed from that set on the first attempt. It was freakishly lucky. But it really saved money and time.


End result zero issues it plays very smooth. 


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(15), BldMnd-Acc/EndRdx:50(15), BldMnd-Acc/Dmg/EndRdx:50(19), BldMnd-Acc:50(19), BldMnd-Dmg:50(25)
Level 1: Web Grenade -- EnfOpr-Acc/Rchg:50(A), EnfOpr-Acc/EndRdx:50(3), EnfOpr-EndRdx/Immob:50(3), EnfOpr-Immob/Rng:50(5), EnfOpr-Acc/Immob:50(5), EnfOpr-Acc/Immob/Rchg:50(7)
Level 2: Caltrops -- OvrFrc-Dam/KB:50(A)
Level 4: Triage Beacon -- NmnCnv-Heal:50(A), NmnCnv-Heal/Rchg:50(7), NmnCnv-Heal/EndRdx/Rchg:50(9), Prv-Heal/Rchg:50(11), Prv-Heal:50(25), Prv-Absorb%:50(9)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A)
Level 10: Acid Mortar -- ShlBrk-DefDeb:30(A), ShlBrk-Acc/DefDeb:30(11), ShlBrk-Acc/Rchg:30(13), ShlBrk-DefDeb/EndRdx/Rchg:30(13), ShlBrk-Acc/EndRdx/Rchg:30(46), ShlBrk-%Dam:30(27)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(33)
Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(45), StdPrt-ResKB:30(46)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/Rchg:50(17)
Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(40), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(43)
Level 20: Poison Trap -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(21), BslGaz-Rchg/Hold:30(21), BslGaz-EndRdx/Rchg/Hold:30(23), Lck-%Hold:50(23), BslGaz-Slow%:30(48)
Level 22: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(48)
Level 24: Provoke -- PrfZng-Dam%:50(A), PrfZng-Taunt:50(43), PrfZng-Taunt/Rchg:50(43), PrfZng-Taunt/Rchg/Rng:50(45), PrfZng-Acc/Rchg:50(48)
Level 26: Equip Robot -- EndRdx-I:50(A)
Level 28: Seeker Drones -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(29), Stp-Acc/EndRdx:50(29), Stp-Stun/Rng:50(31), Stp-Acc/Stun/Rchg:50(31), Stp-KB%:50(31)
Level 30: Protector Bots -- BldMnd-Dmg:50(A), BldMnd-Acc/Dmg:50(37), BldMnd-Dmg/EndRdx:50(39), BldMnd-Acc/EndRdx:50(39), BldMnd-Acc/Dmg/EndRdx:50(39), BldMnd-Acc:50(40)
Level 32: Assault Bot -- SlbAll-Build%:50(A), SlbAll-Acc/Dmg/Rchg:50(33), SprCmmoft-Rchg/PetAoEDef:50(33), SprCmmoft-Acc/Dmg:50(34), SprCmmoft-Acc/Dmg/Rchg:50(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(34)
Level 35: Trip Mine -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(37), Obl-%Dam:50(37)
Level 38: Upgrade Robot -- EndRdx-I:50(A)
Level 41: Dark Embrace -- Empty(A)
Level 44: Oppressive Gloom -- Stp-EndRdx/Stun:50(A), Stp-Acc/EndRdx:50(50)
Level 47: Super Speed -- Clr-Stlth:50(A)
Level 49: Soul Storm -- Dvs-Acc/Dmg:50(A), Dvs-Acc/Dmg/Rchg:50(50), Dvs-Dmg/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy 
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(45)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(40), PrfShf-EndMod/Rchg:50(46)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Musculature Radial Paragon 
Level 4: Ninja Run 

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I love that you have some knockback protection in there.  Nothing is quite as frustrating as being knocked down over and over and over. It is one of my pet peeves     I have a question for you.   Does the knockback from the bots mess up groups that much in your opinion?    

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