BrandX Posted August 19, 2019 Posted August 19, 2019 How fast do the snipes become when insta cast? How much of their time is the interrupt window?
Developer Captain Powerhouse Posted August 19, 2019 Developer Posted August 19, 2019 Final speed varies from power to power, but Scrapper/Stalker epic snipes have a 3 second interrupt window. Zapp and Moonbeam are 1.33 fast, 5.33 slow. Mace Beam is 2 seconds in fast, 6 seconds in slow.
csr Posted August 20, 2019 Posted August 20, 2019 22 hours ago, Captain Powerhouse said: Final speed varies from power to power, but Scrapper/Stalker epic snipes have a 3 second interrupt window. Zapp and Moonbeam are 1.33 fast, 5.33 slow. Mace Beam is 2 seconds in fast, 6 seconds in slow. So, there's a 4s difference of which 3s is interruptible and can be reduced with enhancements?
Developer Captain Powerhouse Posted August 20, 2019 Developer Posted August 20, 2019 Interrupt Enhancements are weird, they dont actually shorten that window, instead, they shorten the time within that window where you can actually be interrupted. If you get 100% interrupt reduction into one of these, it will still have a 3 second interrupt window, but you would be able to start moving after 1.5 seconds have gone by. Interrupt reduction just reduces how long you need to stand perfectly still, and not be attacked. This can open interesting tactics. Like, for example, in PvP you could get close enough to start the snipe, and as soon as you are 1.5 seconds in (assuming you managed to half the interrupt window) you could move even further away and your shot would still be fired. 1
Derek Icelord Posted August 21, 2019 Posted August 21, 2019 Oh, so that's why Recall Friend always seems so tediously slow. Good to know. At one point I'd slotted a more than healthy amount of reduce interrupt IOs and though I was going crazy. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
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