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Psi Damage Fortunata Build


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Hey, I just made this Psi based Fort build on a whim. Went for perma haste and Mind Link. Ended up with crazy looking defenses and enough recharge. I would like pointers on how this can/should be improved with a focus on a few things.

 

1. This stays the Psi/Ranged focus. I know it's better damage to build the melee attacks, but this is a build for the fantasy of being a psychic attacker.

 

2. I know the positional defenses are soft-capped (or at least I think they are) do I need to actually reduce the amount of defense to be less wasteful?

 

3. I was so focused on getting the recharge to the point of perma haste, I just grabbed a bunch of good recharge set bonuses and ended up with a lot of slots left over. I just threw them at attacks mostly and slotted what seemed to give me a little extra resistance. What is the mindset I need for optimizing at that point of a build/how do I look to improve this build with "leftover" slots?

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Unnamed: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mental Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(13), Apc-Dam%(15)
Level 1: Combat Training: Defensive -- LucoftheG-Rchg+(A)
Level 2: Subdue -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg(40)
Level 4: Telekinetic Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(17)
Level 6: Tactical Training: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 8: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Knock%(13)
Level 10: Combat Training: Offensive -- Acc-I(A)
Level 12: Dominate -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(21), Dcm-Acc/Dmg(21), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(37)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Tactical Training: Leadership -- RctRtc-Pcptn(A), GssSynFr--Build%(43)
Level 22: Foresight -- LucoftheG-Rchg+(A), Ksm-ToHit+(23)
Level 24: Mask Presence -- LucoftheG-Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(25), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(31), RedFrt-Def/Rchg(34)
Level 26: Mind Link -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/Rchg(27), Rct-EndRdx/Rchg(29), Rct-Def/EndRdx(29), Rct-Def(31)
Level 28: Total Domination -- GldNet-Acc/Hold(A), GldNet-Dam%(36), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Rchg/Hold(36), GldNet-Acc/Rchg(37)
Level 30: Combat Jumping -- LucoftheG-Rchg+(A)
Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dam%(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34)
Level 35: Electrifying Fences -- TraoftheH-Dam%(A), TraoftheH-Acc/Rchg(42), TraoftheH-Acc/EndRdx(42), TraoftheH-Immob/Acc(42), TraoftheH-Acc/Immob/Rchg(43)
Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
Level 41: Indomitable Will -- GldArm-3defTpProc(A), TtnCtn-ResDam(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(46)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50)
Level 47: Summon Striker -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Dmg/EndRdx(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(50)
Level 49: Aim -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
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Looks like a really fun build. In regard to your defense question you might actually like a little more. You have virtually  no defense debuff resistance so one hit from mobs that debuff defense (think swords and machine guns) will have a very good chance of giving you a cascade failure

Edited by TheAdjustor
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They don't have access to the Ancillary (hero epic powers) but they do get access to the Patron Powers (villain epic powers) after completing the final patron arc mission. I can confirm this from my level 50 Fortunata on Homecoming. 

Favourite toons:

Level 50 Widow (Fortunata): Dance Macabre (Indomitable)

Level 50 Soldier (Crab): The Arms Race (Indomitable)

Level 50 Brute (Psi/Rad): Glow Cloud (Indomitable)

@Pyro Technix

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7 hours ago, TCUFROGS said:

Interested in this build, but this might be a silly question, but why not just go Psi Blaster for more damage? Is there a reason this build is more viable for Widows? (Asking because Widows interest me, but I don't see many)

It's a different Archetype entirely. You go Fortunata 'cause you want the big Team Buffs and the Psi Damage and the Personal Safety.

 

I've got a level 31 Fortunata I'm working on who survives melee combat better than the Electric/Shield scrapper I routinely team with. But when she's buffing him, he's unkillable by content of similar level.

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  • 2 weeks later

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