killobit Posted August 23, 2019 Posted August 23, 2019 So, I had an idea for a stalker using traps. I went to build it and it wasn't available, so I decided to make a different melee toon with it. Thats when I discovered that traps is only available as a secondary for two archetypes. Masterminds and Corruptors. I understand that some of these limitations are for balanceing issues and such, but to have a secondary that is mainly a melee range power set only available to two classes that by preference are ranged seems a bit silly. I would suggest opening it up to a few of the melee archetypes to play with.
Vanden Posted August 23, 2019 Posted August 23, 2019 (edited) That's not really how power sets work. Traps is a Support Set, melee ATs universally get Melee and Defense power sets. Also, Traps has 3 melee range powers (2 on Masterminds) out of 9. Edited August 23, 2019 by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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