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Traps Secondary


killobit

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So, I had an idea for a stalker using traps.  I went to build it and it wasn't available, so I decided to make a different melee toon with it.  Thats when I discovered that traps is only available as a secondary for two archetypes.  Masterminds and Corruptors.  I understand that some of these limitations are for balanceing issues and such, but to have a secondary that is mainly a melee range power set only available to two classes that by preference are ranged seems a bit silly.  I would suggest opening it up to a few of the melee archetypes to play with.

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