Display Name Posted September 4, 2019 Posted September 4, 2019 I've heard some talk about "the game needs an infl sink." So it occurs to me that another idea in the back of my head might qualify: Crafting fully-customizable enhs. This means that the player selects the type of each enh bonus and the set bonuses. When I say "fully" customizable, I'm not talking about "unlimited." Mostly I'm just saying to allow the player to choose from the existing "enh bonus structure" and put together a set with only the kinds of bonuses they're looking for. To balance this, maybe make custom enhs to be level 50 only and ALWAYS unique. Or something. This is just a discussion-starter, not really a serious suggestion. But what if... @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
ShardWarrior Posted September 4, 2019 Posted September 4, 2019 What exactly would be the trade off here? The cost? I can foresee people wanting to make sets that add +DEF to each level (eg. +DEF for having 2 in the set, +DEF again for 3 in the set etc.).
Display Name Posted September 4, 2019 Author Posted September 4, 2019 That's exactly why it's not a serious suggestion. But I still can't help wondering "What if...?" @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
biostem Posted September 4, 2019 Posted September 4, 2019 How about allowing us to use influence to respec our characters? Perhaps base the cost on character level and the number of paid respecs they've used...
ShardWarrior Posted September 4, 2019 Posted September 4, 2019 4 minutes ago, Display Name said: That's exactly why it's not a serious suggestion. But I still can't help wondering "What if...?" It's not that it isn't impossible. STO has a similar system where people can craft or re-engineer the stats on gear pieces. The choice is totally random though and you kind of need to keep rolling until you get the proc you want. The cost is prohibitive though.
Display Name Posted September 4, 2019 Author Posted September 4, 2019 Lol! This is my first MMO, so please forgive me if my ideas tend to re-invent the wheel! @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
Display Name Posted September 4, 2019 Author Posted September 4, 2019 6 minutes ago, biostem said: How about allowing us to use influence to respec our characters? Perhaps base the cost on character level and the number of paid respecs they've used... I'd like to see the limit on recipe-respecs removed. That way, if I want to purchase 100 respecs at a time from the auction house I can do so. Not because I want to purchase 100 respecs from the auction house; I just want the option to do so. @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
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