Jump to content

Slot Machine's Random Challenge

    

This event began 04/02/24 and repeats every year forever

Slot Machine's Random Challenge

Up for a new challenge?

Does the RNG really hate you? Maybe you're just looking for a new character to try?

Ever want to create a new character and wish there was a tool that would randomly select a character for you?

 

image.png.a764e7be4e29f28665e61671f6bb8473.png

 "Do you feel lucky, punk?"

 

3 d100 Rolls


Roll #1 ________ Roll #2 ________ Roll #3 ________

 

https://rollthedice.online/en/dice/d100

 

Play for fun. Play for prizes. Win Big!!

 

If you wanna chat with others participating in game see channel: Slot Machine Supers (thx @Zeph)

 

This was done spring 2020 & 2021. Credit @Mike Morbid and aided by @ArchVileTerror

(Roll #1Archetype (for table without Epic ATs see bottom table)

 

Spoiler

(Roll #1)

0.00 to 6.66 = Blaster

6.67 to 13.32 = Brute
13.33 to 19.99 = Controller
20.00 to 26.66 = Corruptor (Bonus! You Win!)
26.67 to 33.32 = Defender
33.33 to 39.99 = Dominator
40.00 to 46.66 = Mastermind
46.67 to 53.32 = Scrapper
53.33 to 59.99 = Sentinel
60.00 to 66.66 = Stalker
66.67 to 73.32 = Tanker
73.33 to 79.99 = Peaceshade
80.00 to 86.66 = Warbringer
86.67 to 93.32 = Soldier (Bonus!)
93.33 to 100 = Widow (Bonus!)

 

(Roll #1b, if applicable)

Soldier/Widow Path:
0.00 to 33.32 = Huntsman / Blood
33.33 to 66.66 = Crab / Night
66.67 to 100 = Bane / Fortunata

 

(Rolls #2 & #3) Power Sets

 

Blaster

Spoiler

Blaster Primary: (Roll #2)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast  (bonus roll, you win!!)
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast  (Jackpot Winner!!)
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Blaster Secondary: (Roll #3)
0.00 to 6.66 = Atomic Manipulation
6.67 to 13.33 = Devices 
13.34 to 19.99 = Darkness Manipulation
20.00 to 26.66 = Earth Manipulation
26.67 to 33.33 = Energy Manipulation
33.34 to 39.99 = Electricity Manipulation
40.00 to 46.66 = Fire Manipulation
46.67 to 53.33 = Ice Manipulation
53.34 to 60.00 = Martial Combat
60.01 to 66.66 = Mental Manipulation
66.67 to 73.33 = Ninja Training
73.34 to 80.00 = Plant Manipulation
80.01 to 86.66 = Sonic Manipulation
86.67 to 93.33 = Tactical Arrow
93.34 to 100.00 = Temporal Manipulation

 

Brute

Spoiler

Brute Primary: (Roll #2)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee (bonus re-roll, you win!!)
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace

 

Brute Secondary: (Roll #3)
0.00 to 7.68 = Bio Armour
7.69 to 15.37 = Dark Armour
15.38 to 23.07 = Electric Armour
23.08 to 30.76 = Energy Aura
30.77 to 38.45 = Fiery Aura  (Jackpot Winner!!)
38.46 to 46.14 = Ice Armour
46.15 to 53.84 = Invulnerability
53.85 to 61.53 = Radiation Armour
61.54 to 69.22 = Regeneration
69.23 to 76.91 = Shield Defense
76.92 to 84.61 = Stone Armour (bonus roll, you win!!)
84.62 to 92.30 = Super Reflexes
92.31 to 100 = Willpower

 

Controller

Spoiler

Controller Primary: (Roll #2)
0.00 to 11.10 = Darkness Control
11.11 to 22.21 = Earth Control
22.22 to 33.32 = Electric Control
33.33 to 44.43 = Fire Control  (Jackpot Winner!!)
44.44 to 55.55 = Gravity Control
55.56 to 66.66 = Ice Control
66.67 to 77.77 = Illusion Control
77.78 to 88.88 = Mind Control
88.89 to 100 = Plant Control

 

Controller Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Darkness Affinity
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Corruptor

Spoiler

Corruptor Primary: (Roll #2)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast  (Jackpot Winner!!)
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Corruptor Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma  (Jackpot Winner!!)
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics   (Ultimate Teammate Winner!!)
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender

Spoiler

Defender Primary: (Roll #2)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy   (Ultimate Teammate Winner!!)
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination (bonus roll, you win!!)
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender Secondary: (Roll #3)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Dominator

Spoiler

Dominator Primary: (Roll #2)
0.00 to 12.49 = Darkness Control
12.50 to 24.99 = Earth Control
25.00 to 37.49 = Electric Control
37.50 to 49.99 = Fire Control
50.00 to 62.49 = Gravity Control
62.50 to 74.99 = Ice Control
75.00 to 87.49 = Mind Control
87.50 to 100 = Plant Control

 

Dominator Secondary: (Roll #3)
0.00 to 9.08 = Dark Assault
9.09 to 18.17 = Earth Assault
18.18 to 27.26 = Electricity Assault
27.27 to 36.35 = Energy Assault
36.36 to 45.44 = Fiery Assault
45.45 to 54.54 = Icy Assault
54.55 to 63.63 = Martial Assault
63.64 to 72.72 = Psionic Assault
72.73 to 81.81 = Radioactive Assault
81.82 to 90.90 = Savage Assault
90.91 to 100 = Thorny Assault

 

Mastermind

Spoiler

Mastermind Primary: (Roll #2)
0.00 to 14.28 = Beast Mastery
14.29 to 28.56 = Demon Summoning
28.57 to 42.85 = Mercenaries
42.86 to 57.13 = Necromancy
57.14 to 71.42 = Ninjas
71.43 to 85.70 = Robotics
85.71 to 100 = Thugs

 

Mastermind Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow  (Jackpot Winner!!) 

 

Scrapper

Spoiler

Scrapper Primary: (Roll #2)
0.00 to 4.75 = Battle Axe
4.76 to 9.51 = Broad Sword
9.52 to 14.27 = Claws (bonus roll, you win!!)
14.28 to 19.04 = Dark Melee
19.05 to 23.80 = Dual Blades
23.81 to 28.56 = Electrical Melee
28.57 to 33.32 = Energy Melee  (Jackpot Winner!!)
33.33 to 38.09 = Fiery Melee
38.10 to 42.85 = Ice Melee
42.86 to 47.61 = Katana
47.62 to 52.37 = Kinetic Melee
52.38 to 57.14 = Martial Arts
57.15 to 61.90 = Psionic Melee
61.91 to 66.66 = Radiation Melee
66.67 to 71.42 = Savage Melee
71.43 to 76.19 = Spines
76.20 to 80.95 = Staff Fighting
80.96 to 85.71 = Stone Melee
85.72 to 90.47 = Street Justice
90.48 to 95.24 = Titan Weapons
95.25 to 100.00 = War Mace

 

Scrapper Secondary: (Roll #3)
0.00 to 7.13 = Bio Armour
7.14 to 14.27 = Dark Armour
14.28 to 21.42 = Electric Armour
21.43 to 28.56 = Energy Aura
28.57 to 35.70 = Fiery Aura
35.71 to 42.85 = Ice Armour
42.86 to 49.99 = Invulnerability
50.00 to 57.13 = Ninjitsu
57.14 to 64.28 = Radiation Armour
64.29 to 71.42 = Regeneration
71.43 to 78.57 = Shield Defense
78.58 to 85.71 = Stone Armour
85.72 to 92.86 = Super Reflexes
92.87 to 100.00 = Willpower

 

Sentinel

Spoiler

Sentinel Primary: (Roll #2)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast

 

Sentinel Secondary: (Roll #3)
0.00 to 8.32 = Bio Armour
8.33 to 16.66 = Dark Armour
16.67 to 24.99 = Electric Armour
25.00 to 33.32 = Energy Aura
33.33 to 41.66 = Fiery Aura
41.67 to 49.99 = Ice Armour
50.00 to 58.32 = Invulnerability
58.33 to 66.66 = Ninjitsu
66.67 to 74.99 = Radiation Armour
75.00 to 83.32 = Regeneration
83.33 to 91.66 = Super Reflexes
91.67 to 100 = Willpower

 

Stalker

Spoiler

Stalker Primary: (Roll #2)

0.00 to 5.55 = Broad Sword
5.56 to 11.11 = Claws
11.12 to 16.67 = Dark Melee
16.68 to 22.22 = Dual Blades
22.23 to 27.78 = Electrical Melee
27.79 to 33.33 = Energy Melee  (Jackpot Winner!!)
33.34 to 38.89 = Fiery Melee
38.90 to 44.44 = Ice Melee
44.45 to 50.00 = Kinetic Melee
50.01 to 55.55 = Martial Arts
55.56 to 61.11 = Ninja Blade
61.12 to 66.66 = Psionic Melee
66.67 to 72.22 = Radiation Melee
72.23 to 77.77 = Savage Melee
77.78 to 83.33 = Spines
83.34 to 88.88 = Staff Fighting
88.89 to 94.44 = Stone Melee
94.45 to 100.00 = Street Justice
 
Stalker Secondary: (Roll #3)
0.00 to 7.13 = Bio Armour
7.14 to 14.27 = Dark Armour
14.28 to 21.42 = Electric Armour
21.43 to 28.56 = Energy Aura
28.57 to 35.70 = Fiery Aura
35.71 to 42.85 = Ice Armour
42.86 to 49.99 = Ninjitsu
50.00 to 57.13 = Invulnerability
57.14 to 64.28 = Radiation Armour
64.29 to 71.42 = Regeneration  (Jackpot Winner!!)
71.43 to 78.57 = Shield Defense
78.58 to 85.71 = Stone Armour
85.72 to 92.86 = Super Reflexes
92.87 to 100.00 = Willpower

 

 

 

Tanker

Spoiler

Tanker Primary: (Roll #2)
0.00 to 9.08 = Bio Armour
9.09 to 18.17 = Dark Armour
18.18 to 27.26 = Electric Armour
27.27 to 36.35 = Fiery Aura
36.36 to 45.44 = Ice Armour
45.45 to 54.54 = Invulnerability  (Jackpot Winner!!)
54.55 to 63.63 = Radiation Armour

63.64 to 63.64 = Regeneration  (Mega WINNER!!)
63.65 to 72.72 = Shield Defense
72.73 to 81.81 = Stone Armour
81.82 to 90.90 = Super Reflexes
90.91 to 100 = Willpower

 

Tanker Secondary: (Roll #3)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength  (Jackpot Winner!!)
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace


 
Alternate: Archetypes without Epics:

Spoiler

Archetype:
0.00 to 9.08 = Blaster
9.09 to 18.17 = Brute
18.18 to 27.26 = Controller
27.27 to 36.35 = Corruptor
36.36 to 45.44 = Defender
45.45 to 54.53 = Dominator
54.54 to 63.62 = Mastermind (bonus roll, you win!!)
63.63 to 72.71 = Scrapper
72.72 to 81.80 = Sentinel
81.81 to 90.89 = Stalker
90.9 to 100 = Tanker

 

- No Rules / Bring Your Own Rules -

 

How am I playing: I am going to roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it)

 

Edited by Troo
Updating for 2024 Event


Recommended Comments

Troo

Posted

To follow the 2024 "20th Anniversary Edition" contest:

 

 

Troo

Posted

Event ends today. (check back this week in the Slot Machine's Random Challenge (the 20th Anniversary Edition) for prizes)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...