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Slot Machine's Random Challenge

    

Event details

This event began 04/02/24 and repeats every year forever

Slot Machine's Random Challenge

Up for a new challenge?

Does the RNG really hate you? Maybe you're just looking for a new character to try?

Ever want to create a new character and wish there was a tool that would randomly select a character for you?

 

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 "Do you feel lucky, punk?"

 

3 d100 Rolls


Roll #1 ________ Roll #2 ________ Roll #3 ________

 

https://rollthedice.online/en/dice/d100

 

Play for fun. Play for prizes. Win Big!!

 

If you wanna chat with others participating in game see channel: Slot Machine Supers (thx @Zeph)

 

This was done spring 2020 & 2021. Credit @Mike Morbid and aided by @ArchVileTerror

(Roll #1Archetype (for table without Epic ATs see bottom table)

 

Spoiler

(Roll #1)

0.00 to 6.66 = Blaster

6.67 to 13.32 = Brute
13.33 to 19.99 = Controller
20.00 to 26.66 = Corruptor (Bonus! You Win!)
26.67 to 33.32 = Defender
33.33 to 39.99 = Dominator
40.00 to 46.66 = Mastermind
46.67 to 53.32 = Scrapper
53.33 to 59.99 = Sentinel
60.00 to 66.66 = Stalker
66.67 to 73.32 = Tanker
73.33 to 79.99 = Peaceshade
80.00 to 86.66 = Warbringer
86.67 to 93.32 = Soldier (Bonus!)
93.33 to 100 = Widow (Bonus!)

 

(Roll #1b, if applicable)

Soldier/Widow Path:
0.00 to 33.32 = Huntsman / Blood
33.33 to 66.66 = Crab / Night
66.67 to 100 = Bane / Fortunata

 

(Rolls #2 & #3) Power Sets

 

Blaster

Spoiler

Blaster Primary: (Roll #2)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast  (bonus roll, you win!!)
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast  (Jackpot Winner!!)
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Blaster Secondary: (Roll #3)
0.00 to 6.66 = Atomic Manipulation
6.67 to 13.33 = Devices 
13.34 to 19.99 = Darkness Manipulation
20.00 to 26.66 = Earth Manipulation
26.67 to 33.33 = Energy Manipulation
33.34 to 39.99 = Electricity Manipulation
40.00 to 46.66 = Fire Manipulation
46.67 to 53.33 = Ice Manipulation
53.34 to 60.00 = Martial Combat
60.01 to 66.66 = Mental Manipulation
66.67 to 73.33 = Ninja Training
73.34 to 80.00 = Plant Manipulation
80.01 to 86.66 = Sonic Manipulation
86.67 to 93.33 = Tactical Arrow
93.34 to 100.00 = Temporal Manipulation

 

Brute

Spoiler

Brute Primary: (Roll #2)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee (bonus re-roll, you win!!)
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace

 

Brute Secondary: (Roll #3)
0.00 to 7.68 = Bio Armour
7.69 to 15.37 = Dark Armour
15.38 to 23.07 = Electric Armour
23.08 to 30.76 = Energy Aura
30.77 to 38.45 = Fiery Aura  (Jackpot Winner!!)
38.46 to 46.14 = Ice Armour
46.15 to 53.84 = Invulnerability
53.85 to 61.53 = Radiation Armour
61.54 to 69.22 = Regeneration
69.23 to 76.91 = Shield Defense
76.92 to 84.61 = Stone Armour (bonus roll, you win!!)
84.62 to 92.30 = Super Reflexes
92.31 to 100 = Willpower

 

Controller

Spoiler

Controller Primary: (Roll #2)
0.00 to 11.10 = Darkness Control
11.11 to 22.21 = Earth Control
22.22 to 33.32 = Electric Control
33.33 to 44.43 = Fire Control  (Jackpot Winner!!)
44.44 to 55.55 = Gravity Control
55.56 to 66.66 = Ice Control
66.67 to 77.77 = Illusion Control
77.78 to 88.88 = Mind Control
88.89 to 100 = Plant Control

 

Controller Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Darkness Affinity
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Corruptor

Spoiler

Corruptor Primary: (Roll #2)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast  (Jackpot Winner!!)
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Corruptor Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma  (Jackpot Winner!!)
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics   (Ultimate Teammate Winner!!)
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender

Spoiler

Defender Primary: (Roll #2)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy   (Ultimate Teammate Winner!!)
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination (bonus roll, you win!!)
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender Secondary: (Roll #3)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Dominator

Spoiler

Dominator Primary: (Roll #2)
0.00 to 12.49 = Darkness Control
12.50 to 24.99 = Earth Control
25.00 to 37.49 = Electric Control
37.50 to 49.99 = Fire Control
50.00 to 62.49 = Gravity Control
62.50 to 74.99 = Ice Control
75.00 to 87.49 = Mind Control
87.50 to 100 = Plant Control

 

Dominator Secondary: (Roll #3)
0.00 to 9.08 = Dark Assault
9.09 to 18.17 = Earth Assault
18.18 to 27.26 = Electricity Assault
27.27 to 36.35 = Energy Assault
36.36 to 45.44 = Fiery Assault
45.45 to 54.54 = Icy Assault
54.55 to 63.63 = Martial Assault
63.64 to 72.72 = Psionic Assault
72.73 to 81.81 = Radioactive Assault
81.82 to 90.90 = Savage Assault
90.91 to 100 = Thorny Assault

 

Mastermind

Spoiler

Mastermind Primary: (Roll #2)
0.00 to 14.28 = Beast Mastery
14.29 to 28.56 = Demon Summoning
28.57 to 42.85 = Mercenaries
42.86 to 57.13 = Necromancy
57.14 to 71.42 = Ninjas
71.43 to 85.70 = Robotics
85.71 to 100 = Thugs

 

Mastermind Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow  (Jackpot Winner!!) 

 

Scrapper

Spoiler

Scrapper Primary: (Roll #2)
0.00 to 4.75 = Battle Axe
4.76 to 9.51 = Broad Sword
9.52 to 14.27 = Claws (bonus roll, you win!!)
14.28 to 19.04 = Dark Melee
19.05 to 23.80 = Dual Blades
23.81 to 28.56 = Electrical Melee
28.57 to 33.32 = Energy Melee  (Jackpot Winner!!)
33.33 to 38.09 = Fiery Melee
38.10 to 42.85 = Ice Melee
42.86 to 47.61 = Katana
47.62 to 52.37 = Kinetic Melee
52.38 to 57.14 = Martial Arts
57.15 to 61.90 = Psionic Melee
61.91 to 66.66 = Radiation Melee
66.67 to 71.42 = Savage Melee
71.43 to 76.19 = Spines
76.20 to 80.95 = Staff Fighting
80.96 to 85.71 = Stone Melee
85.72 to 90.47 = Street Justice
90.48 to 95.24 = Titan Weapons
95.25 to 100.00 = War Mace

 

Scrapper Secondary: (Roll #3)
0.00 to 7.13 = Bio Armour
7.14 to 14.27 = Dark Armour
14.28 to 21.42 = Electric Armour
21.43 to 28.56 = Energy Aura
28.57 to 35.70 = Fiery Aura
35.71 to 42.85 = Ice Armour
42.86 to 49.99 = Invulnerability
50.00 to 57.13 = Ninjitsu
57.14 to 64.28 = Radiation Armour
64.29 to 71.42 = Regeneration
71.43 to 78.57 = Shield Defense
78.58 to 85.71 = Stone Armour
85.72 to 92.86 = Super Reflexes
92.87 to 100.00 = Willpower

 

Sentinel

Spoiler

Sentinel Primary: (Roll #2)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast

 

Sentinel Secondary: (Roll #3)
0.00 to 8.32 = Bio Armour
8.33 to 16.66 = Dark Armour
16.67 to 24.99 = Electric Armour
25.00 to 33.32 = Energy Aura
33.33 to 41.66 = Fiery Aura
41.67 to 49.99 = Ice Armour
50.00 to 58.32 = Invulnerability
58.33 to 66.66 = Ninjitsu
66.67 to 74.99 = Radiation Armour
75.00 to 83.32 = Regeneration
83.33 to 91.66 = Super Reflexes
91.67 to 100 = Willpower

 

Stalker

Spoiler

Stalker Primary: (Roll #2)

0.00 to 5.55 = Broad Sword
5.56 to 11.11 = Claws
11.12 to 16.67 = Dark Melee
16.68 to 22.22 = Dual Blades
22.23 to 27.78 = Electrical Melee
27.79 to 33.33 = Energy Melee  (Jackpot Winner!!)
33.34 to 38.89 = Fiery Melee
38.90 to 44.44 = Ice Melee
44.45 to 50.00 = Kinetic Melee
50.01 to 55.55 = Martial Arts
55.56 to 61.11 = Ninja Blade
61.12 to 66.66 = Psionic Melee
66.67 to 72.22 = Radiation Melee
72.23 to 77.77 = Savage Melee
77.78 to 83.33 = Spines
83.34 to 88.88 = Staff Fighting
88.89 to 94.44 = Stone Melee
94.45 to 100.00 = Street Justice
 
Stalker Secondary: (Roll #3)
0.00 to 7.13 = Bio Armour
7.14 to 14.27 = Dark Armour
14.28 to 21.42 = Electric Armour
21.43 to 28.56 = Energy Aura
28.57 to 35.70 = Fiery Aura
35.71 to 42.85 = Ice Armour
42.86 to 49.99 = Ninjitsu
50.00 to 57.13 = Invulnerability
57.14 to 64.28 = Radiation Armour
64.29 to 71.42 = Regeneration  (Jackpot Winner!!)
71.43 to 78.57 = Shield Defense
78.58 to 85.71 = Stone Armour
85.72 to 92.86 = Super Reflexes
92.87 to 100.00 = Willpower

 

 

 

Tanker

Spoiler

Tanker Primary: (Roll #2)
0.00 to 9.08 = Bio Armour
9.09 to 18.17 = Dark Armour
18.18 to 27.26 = Electric Armour
27.27 to 36.35 = Fiery Aura
36.36 to 45.44 = Ice Armour
45.45 to 54.54 = Invulnerability  (Jackpot Winner!!)
54.55 to 63.63 = Radiation Armour

63.64 to 63.64 = Regeneration  (Mega WINNER!!)
63.65 to 72.72 = Shield Defense
72.73 to 81.81 = Stone Armour
81.82 to 90.90 = Super Reflexes
90.91 to 100 = Willpower

 

Tanker Secondary: (Roll #3)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength  (Jackpot Winner!!)
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace


 
Alternate: Archetypes without Epics:

Spoiler

Archetype:
0.00 to 9.08 = Blaster
9.09 to 18.17 = Brute
18.18 to 27.26 = Controller
27.27 to 36.35 = Corruptor
36.36 to 45.44 = Defender
45.45 to 54.53 = Dominator
54.54 to 63.62 = Mastermind (bonus roll, you win!!)
63.63 to 72.71 = Scrapper
72.72 to 81.80 = Sentinel
81.81 to 90.89 = Stalker
90.9 to 100 = Tanker

 

- No Rules / Bring Your Own Rules -

 

How am I playing: I am going to roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it)

 

Edited by Troo
Updating for 2024 Event


Recommended Comments

To follow the 2024 "20th Anniversary Edition" contest:

 

 

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Event ends today. (check back this week in the Slot Machine's Random Challenge (the 20th Anniversary Edition) for prizes)

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