Mike Morbid Posted May 18, 2020 Posted May 18, 2020 (First, a short background story to set the stage for the idea.) Dr. Plat was ecstatic! His dream had taken a dozen years and several fortunes to achieve, but now his success was but moments away. The gamma radiation had been mixed with the genetic enhancer chemicals, and seasoned with gamma rays to make it assume an energy form. Now that energy, which he called the Happy Hormones of Hero-slaying, was about to be zapped into his subjects. Soon he would have an unstoppable army of villainous platypuses! (Platypi? Platypillars? Whatever.) "Chad, push the H3 lever to maximum power. It is time to unleash the Perilous Platy upon the world. Those fools at the book store will soon regret laughing at me for ordering the autographed copy of Tommy Wiseau's biography!" Chad Cameron was miserable. He had tried to call in sick, but old man Plat hadn't allowed it. So he had to drag his sorry carcass all the way across town, just to push a lever. He had likely got the bug yesterday when he had to give sponge baths to each platypus. He shuddered at the thought. Shaking his head, he begrudgingly did his task. "Alright, Doctor. You have full power. All you have to do is push the button." Plat cackled, and jabbed his finger on the huge red button. At that very moment, Chad felt a huge sneeze coming. He jumped up so as to not contaminate the equipment, Unfortunately, he accidentally bumped into the nozzle which was going to shoot the H3 beam onto the animals. The nozzle shifted upwards, and the beam went out the skylight. Both men watched as the light disappeared from view. Long moments passed. "Chad," the Doctor whispered. "Where did my H3 go?" The lab assistant nervously studied the sensory instruments. "Uhm… a dairy bar near Atlas Park. I think it's called Frozen Felonies." "Chad?" "Yes, Dr. Plat?" "You're fired." ------- Alright, now that the story is out of the way, here is the idea, for anyone who is insane enough to still be reading and might actually be interested in trying this. We would be playing a group of people who got hit by an energy beam while eating dairy treats. As a result, we all became super people with a science origin, and decided to band together to right wrongs, protect innocents, yada yada yada. Here is the twist to the idea, though. Our hero types, power sets, and the powers themselves would all be chosen randomly. Roll dice, pick cards, close your eyes and point, whatever method you want to use to get random results. To keep things from getting too crazy, each of us would have no more than three or four power sets (whichever number the group agrees on). Also, randomness wouldn't seem to work with peacebringer, warshade, and arachnos characters, so those types aren't available to us. Of course, if the majority of the group doesn't want those restrictions, we can forget them. Any interest? Any questions? I currently have no life to distract me, so I'm at your disposal. Or you can point at me and laugh, if you prefer. And there we have it. 1 For the scarifying misadventures of Mike Morbid, go to Twitter and look for @JMikeMorbid
ArchVileTerror Posted May 18, 2020 Posted May 18, 2020 1d100.00 (a.k.a.: Just For Fun Snowball in-game) Archetype: 0.00 to 9.08 = Stalker 9.09 to 18.17 = Controller 18.18 to 27.26 = Scrapper 27.27 to 36.35 = Blaster 36.36 to 45.44 = Dominator 45.45 to 54.53 = Brute 54.54 to 63.62 = Tanker 63.63 to 72.71 = Sentinel 72.72 to 81.80 = Corruptor 81.81 to 90.89 = Mastermind 90.9 to 100 = Defender 1
Mike Morbid Posted May 18, 2020 Author Posted May 18, 2020 That is quite helpful, ArchVileTerror, thank you kindly. For the scarifying misadventures of Mike Morbid, go to Twitter and look for @JMikeMorbid
ArchVileTerror Posted May 18, 2020 Posted May 18, 2020 (edited) Stalker Primary: 0.00 to 5.55 = Broad Sword 5.56 to 11.11 = Claws 11.12 to 16.67 = Dark Melee 16.68 to 22.22 = Dual Blades 22.23 to 27.78 = Electrical Melee 27.79 to 33.33 = Energy Melee 33.34 to 38.89 = Fiery Melee 38.90 to 44.44 = Ice Melee 44.45 to 50.00 = Kinetic Melee 50.01 to 55.55 = Martial Arts 55.56 to 61.11 = Ninja Blade 61.12 to 66.66 = Psionic Melee 66.67 to 72.22 = Radiation Melee 72.23 to 77.77 = Savage Melee 77.78 to 83.33 = Spines 83.34 to 88.88 = Staff Fighting 88.89 to 94.44 = Stone Melee 94.45 to 100.00 = Street Justice Stalker Secondary: 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Ninjitsu 50.00 to 57.13 = Invulnerability 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower Edited December 12, 2021 by ArchVileTerror Updated for Issue 27, Page 3 1
ArchVileTerror Posted May 18, 2020 Posted May 18, 2020 Controller Primary: 0.00 to 11.10 = Darkness Control 11.11 to 22.21 = Earth Control 22.22 to 33.32 = Electric Control 33.33 to 44.43 = Fire Control 44.44 to 55.55 = Gravity Control 55.56 to 66.66 = Ice Control 66.67 to 77.77 = Illusion Control 77.78 to 88.88 = Mind Control 88.89 to 100 = Plant Control Controller Secondary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow 1
ArchVileTerror Posted May 18, 2020 Posted May 18, 2020 (edited) Scrapper Primary: 0.00 to 4.75 = Battle Axe 4.76 to 9.51 = Broad Sword 9.52 to 14.27 = Claws 14.28 to 19.04 = Dark Melee 19.05 to 23.80 = Dual Blades 23.81 to 28.56 = Electrical Melee 28.57 to 33.32 = Energy Melee 33.33 to 38.09 = Fiery Melee 38.10 to 42.85 = Ice Melee 42.86 to 47.61 = Katana 47.62 to 52.37 = Kinetic Melee 52.38 to 57.14 = Martial Arts 57.15 to 61.90 = Psionic Melee 61.91 to 66.66 = Radiation Melee 66.67 to 71.42 = Savage Melee 71.43 to 76.19 = Spines 76.20 to 80.95 = Staff Fighting 80.96 to 85.71 = Stone Melee 85.72 to 90.47 = Street Justice 90.48 to 95.24 = Titan Weapons 95.25 to 100.00 = War Mace Scrapper Secondary: 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Invulnerability 50.00 to 57.13 = Ninjitsu 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower Edited December 12, 2021 by ArchVileTerror Updated for Issue 27, Page 3 1
Mike Morbid Posted May 18, 2020 Author Posted May 18, 2020 You're putting a lot of work into this, you should find a way to ensure people can see your charts, whether or not there is any interest in my group. For the scarifying misadventures of Mike Morbid, go to Twitter and look for @JMikeMorbid
ArchVileTerror Posted May 18, 2020 Posted May 18, 2020 (edited) Blaster Primary: 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Blaster Secondary: 0.00 to 6.66 = Atomic Manipulation 6.67 to 13.33 = Devices 13.34 to 19.99 = Darkness Manipulation 20.00 to 26.66 = Earth Manipulation 26.67 to 33.33 = Energy Manipulation 33.34 to 39.99 = Electricity Manipulation 40.00 to 46.66 = Fire Manipulation 46.67 to 53.33 = Ice Manipulation 53.34 to 60.00 = Martial Combat 60.01 to 66.66 = Mental Manipulation 66.67 to 73.33 = Ninja Training 73.34 to 80.00 = Plant Manipulation 80.01 to 86.66 = Sonic Manipulation 86.67 to 93.33 = Tactical Arrow 93.34 to 100.00 = Temporal Manipulation Edited December 13, 2021 by ArchVileTerror Updated for Issue 27, Page 3 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Dominator Primary: 0.00 to 12.49 = Darkness Control 12.50 to 24.99 = Earth Control 25.00 to 37.49 = Electric Control 37.50 to 49.99 = Fire Control 50.00 to 62.49 = Gravity Control 62.50 to 74.99 = Ice Control 75.00 to 87.49 = Mind Control 87.50 to 100 = Plant Control Dominator Secondary: 0.00 to 9.08 = Dark Assault 9.09 to 18.17 = Earth Assault 18.18 to 27.26 = Electricity Assault 27.27 to 36.35 = Energy Assault 36.36 to 45.44 = Fiery Assault 45.45 to 54.54 = Icy Assault 54.55 to 63.63 = Martial Assault 63.64 to 72.72 = Psionic Assault 72.73 to 81.81 = Radioactive Assault 81.82 to 90.90 = Savage Assault 90.91 to 100 = Thorny Assault 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Brute Primary: 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Brute Secondary: 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Invulnerability 53.85 to 61.53 = Radiation Armour 61.54 to 69.22 = Regeneration 69.23 to 76.91 = Shield Defense 76.92 to 84.61 = Stone Armour 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 (edited) Tanker Primary: 0.00 to 9.08 = Bio Armour 9.09 to 18.17 = Dark Armour 18.18 to 27.26 = Electric Armour 27.27 to 36.35 = Fiery Aura 36.36 to 45.44 = Ice Armour 45.45 to 54.54 = Invulnerability 54.55 to 63.63 = Radiation Armour 63.64 to 72.72 = Shield Defense 72.73 to 81.81 = Stone Armour 81.82 to 90.90 = Super Reflexes 90.91 to 100 = Willpower Tanker Secondary: 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Edited September 22, 2020 by ArchVileTerror Removing Energy Aura. 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Sentinel Primary: 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Sentinel Secondary: 0.00 to 8.32 = Bio Armour 8.33 to 16.66 = Dark Armour 16.67 to 24.99 = Electric Armour 25.00 to 33.32 = Energy Aura 33.33 to 41.66 = Fiery Aura 41.67 to 49.99 = Ice Armour 50.00 to 58.32 = Invulnerability 58.33 to 66.66 = Ninjitsu 66.67 to 74.99 = Radiation Armour 75.00 to 83.32 = Regeneration 83.33 to 91.66 = Super Reflexes 91.67 to 100 = Willpower 1
Saeletra Posted May 19, 2020 Posted May 19, 2020 Do...do we have to be Heroes? <.< 1 Midnight Thorn, Overlord of Ivory Tower. (Everlasting)
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Never, Saeletra. You -never- need to be a hero, ever. 1 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 (edited) Corruptor Primary: 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Corruptor Secondary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100.00 = Trick Arrow Edited December 13, 2021 by ArchVileTerror Updated for Issue 27, Page 3 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Mastermind Primary: 0.00 to 14.28 = Beast Mastery 14.29 to 28.56 = Demon Summoning 28.57 to 42.85 = Mercenaries 42.86 to 57.13 = Necromancy 57.14 to 71.42 = Ninjas 71.43 to 85.70 = Robotics 85.71 to 100 = Thugs Mastermind Secondary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 (edited) Defender Primary: 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100.00 = Trick Arrow Defender Secondary: 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Edited December 13, 2021 by ArchVileTerror Updated for Issue 27, Page 3 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Archetype with Epics: 0.00 to 6.66 = Stalker 6.67 to 13.32 = Controller 13.33 to 19.99 = Scrapper 20.00 to 26.66 = Blaster 26.67 to 33.32 = Dominator 33.33 to 39.99 = Brute 40.00 to 46.66 = Tanker 46.67 to 53.32 = Sentinel 53.33 to 59.99 = Corruptor 60.00 to 66.66 = Mastermind 66.67 to 73.32 = Defender 73.33 to 79.99 = Peaceshade 80.00 to 86.66 = Warbringer 86.67 to 93.32 = Soldier 93.33 to 100 = Widow 1
ArchVileTerror Posted May 19, 2020 Posted May 19, 2020 Soldier/Widow Path: 0.00 to 33.32 = Huntsman/Blood 33.33 to 66.66 = Crab/Night 66.67 to 100 = Bane/Fortunata 1
Mike Morbid Posted May 19, 2020 Author Posted May 19, 2020 1 hour ago, Saeletra said: Do...do we have to be Heroes? <.< Well, we would need enemies, perhaps sponsored by the diabolical Dr. Plat. For the scarifying misadventures of Mike Morbid, go to Twitter and look for @JMikeMorbid
Snowdaze Posted May 19, 2020 Posted May 19, 2020 (edited) https://pickerwheel.com/ allows for importing of a list if anyone wants to generate one massive list with all AT/Primary/Secondary combos... Edited May 19, 2020 by Snowdaze didnt work well enough 1 I have a Darkness Manipulation Proposal: Let me know what you think!
Snowdaze Posted May 19, 2020 Posted May 19, 2020 LOL I imported a list with the over 2000 combinations of AT, Primary, Secondary, and the pickerwheel website had an aneurysm! 1 I have a Darkness Manipulation Proposal: Let me know what you think!
Snowdaze Posted May 19, 2020 Posted May 19, 2020 (edited) Ok so if you are patient enough.... https://wheelofnames.com/ can handle all 2111 combinations, but you have to be patient while it loads them in even though the browser thinks the page has froze. List of all combos randomized and not randomized included! All_ATprimarySecondary_Random.txt All_ATprimarySecondary.txt Edited May 19, 2020 by Snowdaze 2 I have a Darkness Manipulation Proposal: Let me know what you think!
Mike Morbid Posted May 20, 2020 Author Posted May 20, 2020 Are any of you interested in trying this? 1 For the scarifying misadventures of Mike Morbid, go to Twitter and look for @JMikeMorbid
Snowdaze Posted May 20, 2020 Posted May 20, 2020 in the spirit of randomness... Are costumes randomized too? 1 I have a Darkness Manipulation Proposal: Let me know what you think!
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