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Tacheyon

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Everything posted by Tacheyon

  1. Actually I am doing something similar with Bots/Storm. Lots of KB, KD, Energy and Fire damage all around.
  2. Tacheyon

    Beam/Traps

    So I have started a Beam/Traps toon and I am having fun with it. I know traps very well due to using them in a lot of my MM's. I am going to take all except Time Bomb. But I am having truble with what to take (and not to) in Beam. I am thinking about dropping the snipe and maybe one other attack. Here is a rough powers outline that i have worked up. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Natural Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Traps Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Power Mastery Villain Profile: Level 1: Single Shot -- Empty(A) Level 1: Web Grenade -- Empty(A) Level 2: Charged Shot -- Empty(A) Level 4: Cutting Beam -- Empty(A) Level 6: Disintegrate -- Empty(A) Level 8: Caltrops -- Empty(A) Level 10: Acid Mortar -- Empty(A) Level 12: Lancer Shot -- Empty(A) Level 14: Super Jump -- Empty(A) Level 16: Force Field Generator -- Empty(A) Level 18: Triage Beacon -- Empty(A) Level 20: Poison Trap -- Empty(A) Level 22: Aim -- Empty(A) Level 24: Penetrating Ray -- Empty(A) Level 26: Piercing Beam -- Empty(A) Level 28: Seeker Drones -- Empty(A) Level 30: Assault -- Empty(A) Level 32: Overcharge -- Empty(A) Level 35: Trip Mine -- Empty(A) Level 38: Tactics -- Empty(A) Level 41: Maneuvers -- Empty(A) Level 44: Power Build Up -- Empty(A) Level 47: Force of Nature -- Empty(A) Level 49: Victory Rush -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ Any feedback would be useful. Thanks!
  3. Tacheyon

    Earth/(TA)?

    Having gotten a Earth/TA back in the hold days, I can confirm that you lock stuff down. Killing stuff on the other hand is a different story, although your pet does do some nice dps this build is more for group play then anything else. Volcanic Gases is one of the best AOE holds in the game due to it's pulsing nature. Slot it with a Lockdown: chance for +2 Mag Hold you get multiple chance to proc it (where as other AOE holds, you only get one shot at activation). I was able to dig out one of my old builds if you want at least a idea of a build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Fossilize (A) Basilisk's Gaze - Recharge/Hold (3) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (5) Basilisk's Gaze - Endurance/Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Entangling Arrow (A) Trap of the Hunter - Accuracy/Recharge (48) Trap of the Hunter - Endurance/Immobilize (48) Trap of the Hunter - Accuracy/Endurance (48) Trap of the Hunter - Accuracy/Immobilize/Recharge Level 2: Stone Cages (A) Debilitative Action - Disorient Bonus (7) Trap of the Hunter - Chance of Damage(Lethal) (7) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Recharge (42) Trap of the Hunter - Accuracy/Immobilize/Recharge Level 4: Glue Arrow (A) Slow IO Level 6: Quicksand (A) Slow IO Level 8: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 10: Ice Arrow (A) Basilisk's Gaze - Accuracy/Hold (11) Basilisk's Gaze - Accuracy/Recharge (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (17) Basilisk's Gaze - Endurance/Recharge/Hold (17) Basilisk's Gaze - Recharge/Hold Level 12: Stalagmites (A) Stupefy - Accuracy/Recharge (13) Stupefy - Accuracy/Stun/Recharge (13) Stupefy - Accuracy/Endurance (15) Stupefy - Endurance/Stun (15) Stupefy - Stun/Range Level 14: Super Jump (A) Unbounded Leap - +Stealth Level 16: Poison Gas Arrow (A) Call of the Sandman - Accuracy/Sleep/Recharge (46) Call of the Sandman - Accuracy/Endurance Level 18: Earthquake (A) Achilles' Heel - Chance for Res Debuff (19) Dark Watcher's Despair - To Hit Debuff (19) Dark Watcher's Despair - To Hit Debuff/Recharge (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (40) Dark Watcher's Despair - To Hit Debuff/Endurance (40) Dark Watcher's Despair - Recharge/Endurance Level 20: Acid Arrow (A) Achilles' Heel - Chance for Res Debuff (21) Analyze Weakness - Accuracy/Defense Debuff (21) Analyze Weakness - Accuracy/Endurance/Recharge (23) Analyze Weakness - Defense Debuff/Endurance/Recharge (23) Analyze Weakness - Defense Debuff Level 22: Combat Jumping (A) Karma - Knockback Protection Level 24: Assault (A) Endurance Reduction IO (25) Endurance Reduction IO Level 26: Volcanic Gasses (A) Lockdown - Chance for +2 Mag Hold (27) Lockdown - Accuracy/Endurance/Recharge/Hold (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold (29) Basilisk's Gaze - Recharge/Hold (34) Basilisk's Gaze - Accuracy/Recharge Level 28: Disruption Arrow (A) Endurance Reduction IO (37) Recharge Reduction IO (40) Recharge Reduction IO Level 30: Tactics (A) Endurance Reduction IO (31) To Hit Buff IO (31) To Hit Buff IO Level 32: Animate Stone (A) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Sovereign Right - Resistance Bonus (34) Expedient Reinforcement - Endurance/Damage/Recharge (34) Sovereign Right - Accuracy/Damage/Endurance Level 35: Oil Slick Arrow (A) Achilles' Heel - Chance for Res Debuff (36) Touch of Lady Grey - Chance for Negative Damage (36) Impeded Swiftness - Chance of Damage(Smashing) (36) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Endurance (37) Positron's Blast - Chance of Damage(Energy) Level 38: Fire Ball (A) Positron's Blast - Damage/Recharge (39) Positron's Blast - Damage/Endurance (39) Positron's Blast - Chance of Damage(Energy) (39) Positron's Blast - Accuracy/Damage/Endurance (42) Positron's Blast - Accuracy/Damage Level 41: EMP Arrow (A) Lockdown - Chance for +2 Mag Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold (43) Energy Manipulator - Chance to Stun (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (43) Basilisk's Gaze - Endurance/Recharge/Hold (46) Basilisk's Gaze - Accuracy/Recharge Level 44: Fire Shield (A) Impervium Armor - Psionic Resistance (45) Impervium Armor - Resistance (45) Impervium Armor - Resistance/Endurance (45) Impervium Armor - Resistance/Endurance/Recharge (46) Aegis - Psionic/Status Resistance Level 47: Vengeance (A) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Recharge (50) Miracle - Heal (50) Miracle - Heal/Recharge Level 49: Rise of the Phoenix (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Empty ------------ Now the Leadership powers are optional, but seeing as how you most likely would be grouping, they do help. The Fire Mastery Pool is just incase you want to make sure your Oil Slick ignites. If you are looking for something more solo friendly Earth/Storm is quite beastly late game as well.
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