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Area Man

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Everything posted by Area Man

  1. Area Man

    Illu/Rad

    Sadly, someone grabbed my "Local Man" global name, so I have to go by @Area Man. But thanks. Back on live, I wrote 3 Controller guides, but the Ill/Rad one was the most popular by far. I was active enough on the forums that the Devs asked me to take over the Controllers "Guide to Guides" at one point, so I reviewed all guides posted and indexed them to be easily found. Not long after Homecoming came out, my old desktop computer died, leaving me only with my office laptop -- which can't be a game machine. But a couple of months ago, one of my sons got my old desktop working again, so I'm up and running. However, I don't have as much time to play. So far, my only 50 is Area Man (an Ill/Rad, of course) on Excelsior.
  2. Area Man

    Illu/Rad

    For anyone looking, this was my Illusion Radiation Guide on the old forums. Most of the information is still good. The Rad debuffs now last a little while after the anchor is defeated, and this might change one's strategy on choosing an Anchor. Most of the other strategy tips are still good, Obviously, since there are some new IO sets, the builds can change. My philosophy with my Ill/Rad (and controllers in general) is to maximize them as Controllers, not try to make them tanks. I want to maximize CONTROL, not defense or resistance. An Ill/Rad is ideal for maximizing Recharge for Perma-PA, then using Stealth and misdirection as protection instead of Defense. That might mean an occasional face-plant, but I'm OK with that since I find it to be more fun (and challenging). https://web.archive.org/web/20120905042613/http://boards.cityofheroes.com/showthread.php?t=141225
  3. Area Man

    Earth/(TA)?

    Back in the "Old Days," I was one of the more vocal Controller supporters -- I wrote an Earth/Rad guide (and several others) on the forums. You can find it here: http://web.archive.org/web/20120904193426/http://boards.cityofheroes.com/showthread.php?t=121712 As a secondary, Radiation works well with ALL Controller primaries, it is easy to play with an AoE heal, a single AoE team buff and two of the three Debuff powers are persistent Anchor-based -- apply once and it stays in the Area around that foe until the anchor foe is dead. Conceptually and practically, it meshes well with Earth, too. There are lots of synergies between the sets. For example, combine Stone Cages with Radiation Infection's Accuracy Debuff, and you have foes who can't move around and have trouble hitting you -- almost another AoE control that is available early in the build. Earth/Rad is a fantastic AoE controller. Earth Control doesn't have a lot of damage, but Rad boosts that damage a little bit. If you have never played Radiation Secondary, then an Earth/Rad is a great choice. Earth/Storm is another great choice, and was one of my favorite AoE controllers -- Storm has a couple of powers that add a lot of damage. Good synergy, too; Quicksand's Slow and Defense Debuff makes Freezing Rain more effective. I never tried them but I bet Earth/Time and Earth/Dark are good combos, too. I was never a fan of the buffing-type secondaries like Emp, Sonic, FF, and others. However, Earth/Sonic is a good paring both by theme (Earthquakes) and synergy (-Defense + -Resistance). As for Trick Arrow, I think the best primary for Trick Arrow is Illusion. My Ill/TA controller was "Beau Jester" an entertainer and stage magician for the French Foreign Legion. Phantom Army provided great aggro control so I could use TA's AoE debuffs without drawing a bunch of aggro, and the debuffs made Phantom Army more effective. Plus, Oil Slick Arrow + Fireball added something that Illusion badly needed -- some AoE damage.
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