
Deuce Spade
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Everything posted by Deuce Spade
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I see. Thanks. I'll move those slots elsewhere.
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I tend to combine insps for more damage on any toon that kills this fast, like a farmer would. If Focused Accuracy doesn't work for you, I'd change it. That goes for everything in the build, too. Clobber gets crit ATO because of the slow recharge. I never tried it anywhere else. If you do and it works better, let me know. DNA siphon and PA are slotted for recovery so I don't have to run ageless. Barrier gives me some much needed survivability, because BIO is freaking squishy outside it's comfort zone. The slotting also gives me 12.5% recharge. With the +5 heal IOs, I'm still cranking out some fairly serious regen. I'm not married to Focused Accuracy, but I do have a decent amount of endurance to play with. If you prefer tactics, run it. I don't think either decision is going to make or break the build.
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I'm running this and I've been pretty happy with the results. I'm having difficulty doing +4/8 carnies on any of my /bio toons, so I'm thinking of going a different direction for a while, but this guy loves to bludgeon council empire. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;723;1446;HEX;| |78DA6594596F125114C7EFC02076A105DB025DE80274A3851635316E69AC88896D6| |3931A7DC471B86D2741860C6D621FFD14BEB8F4515F4CF463B87E01F725A95D4DD4| |A871C1C39C7F299109C9EFCEFF9E73CF7687996BA9C6FB67AF4F08A5E9744E2B163| |373BAA5150AD272CFE986CCEB52D0E34B997A6F7AD932CCE562EFBC91D7726E5203| |BBA699199993327149A395A6CB70454FC979992FCAC4A46166CE5B0B5ADED033A7A| |CABA625EA674D3397982B4899F5D8CBB4B1B0B864E4171AEDB769A915E8A579F725| |2BADE2A251F09D29187A62D2CCAE50A0E292B456829447BC9C8B5FE029D18F1EF12| |2422F8AAD38C557A7104955347E03BF339B7E30837E988A924B79C49AE331F884A9| |3E059F3163CF992F298E93E328CE3ED69217159BAF68CFC57B0E571B6BFB5A412FB| |38362BB11DB7D59B5B5FD1A788559AF8359664C325FD3F9757C7EA99DCE69E0B568| |B8E7B0F7C374B007B9794608C93AD104BE25DF66DE7335AF71DEDE4FE03A737803B| |56EA2AE2D6617C5F22167DF2F8E75E037F887D9FA172C314705FBBEA3B82D984B0B| |E6E2C75CFC984BF0277A4FF9B761AA6DF6549DA404907500DE417877C0BB03538D1| |F648E951D42AA0851D6EDC8BAFD2867D5750C3CCEEC3E019E64C627F88CF79475A7| |526FFB76AE73F7BB3799BD5BE036B8C1EC8B72A70394730855848604FB522E3DC8A| |5E726EC6F81B799913BE02A33BEEDB0EBF840B984D18330BA1F41F7A3E87E14DD8F| |A2FB03E8FE47F2ED175C473FF21E40DE03A86B7007447D83A843A53A8630B921DCE| |661DCE661DCE6B1298EE323DB11D88EC07614B6A3BBB65FD8F60221815B9A384250| |9D2209FAE99C71DCEA719CD3A5FEFFADF7A8956FBD3415ABEC96623596E3354AB24| |63954A31CAE51A6AB9538CF7456ADFC8B08C5B6AAF38A72DFED5CB6A8E90A2A51E0| |B153AD9DA3C5A02AB6AB35DC96CFD5DA0D9EE883F2B78FB3DF54AD1F56FD27ACB69| |029F4A9F21A7A3AB0B7BE1BDE5BFF0341840C3B| |-------------------------------------------------------------------|
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Mutations are too convenient
Deuce Spade replied to Deuce Spade's topic in Comic, Hero & Villain Culture
It does seem like that would be more common than shooting lasers out of your eyes, but to be fair, it would make for much more depressing comic books. -
Mutations are too convenient
Deuce Spade replied to Deuce Spade's topic in Comic, Hero & Villain Culture
*Fappadeh, fappadeh, fappadeh* "Crap, it's Clownshoe, everybody beat it!" -
Mutations are too convenient
Deuce Spade replied to Deuce Spade's topic in Comic, Hero & Villain Culture
"The Amazing Adventures of Clownshoe, Mutant Superhero". I bet he'd really hate it if the bad guys took off running. -
Why do mutants always grow impervious skin, or develop the ability to teleport or read minds or similar? Seems like some would just end up with impractically large feet.
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I'll give up drinking as soon as other humans give up their predilections for moral superiority and offering unsolicited advice.
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I'd rather socialize while drinking, but I'm delighted to sip a scotch or three while goofing around in CoH. You won't have to worry about encountering me drunk, because I solo for the most part, though I had no idea I was missing an opportunity to interact with people who thought Nancy Reagan was onto something, My loss, I guess.
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Rad/fire brute is going to be your best answer for most types of farming. Rad/ because of the good AOE, good damage type, and most importantly, the good Irradiated Ground proc damage. /Fire is going to be best for most types of farming because realistically, farming is either fire or smashing/lethal, and rad/fire can be built for either. No one farms Carnival of Shadows or Knives of Artemis with any efficiency - it's fire farms, S/L versions of the same, or maybe some edge-case old school Unai Kemen or Harvey Maylor Council/Family/Freak/Demon farms.
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Someone will say a rad/fire brute, which is probably most efficient, and then someone else will say "whatever build you have the most fun farming with". Someone else will come in and disparage farmers, and then maybe someone else will talk about how their mind/fire dom farmer roleplays the whole time they're solo clearing +4/8 farms. That might spawn a discussion of the relative benefits of farming vs roleplaying, and then someone will bring up running arcs and TFs for merits. Along the way, someone will make a logical misstep, and at least one poster will go off on a tangent about that. No doubt brutes, who objectively farm faster than any other class, will complain about scrapper and tank performance vis a vis farming, and then the thread will devolve into a recitation of grievances re: AT imbalance. TLDR: roll a rad/fire brute
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In your opening post, you said "I would rather have Scrappers get zero taunt auras. But if all Scrappers were given taunt auras, I can absolutely guarantee you they would become superior to Brutes for active farming (not for AFK farming - Brutes would remain ideal there). I already skip Healing Flames on my Brutes because they’re invincible in fire farms. But if you’re actively farming and either picking up Healing Flames or using a couple Respites now and then? 75% fire resistance is absolutely plenty for surviving a swarm of baddies in a fire farm. We know that for a fact because I already have 3 “squishy” AT builds set up with fire shield and capped fire defense, and they can do the meteor map or whatever at zero risk too. So literally the only reason /Fire Scrappers aren’t already meta for active farming is the lack of a taunt aura. If it DID happen, I’d be making the switch in a heartbeat. But yeah, no need for that to happen." That doesn't read like you don't care about farming to me. That said, I'm not here to win some forum fight, I wanted to make my point, I'll step back and you can comment to your heart's content. Consider me vanquished, logic warrior.
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In a solo farming scenario. In a teaming scenario, it's handy.
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I think scrappers should get hit with an influence-drain debuff if they enter a mission set to +4/8, and their enhancements should be deleted. Maybe that would solve this impending scrapper farmer epidemic. Something must be done! 😛
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So you want a Brute buff that makes defensive armor brutes better than defensive armor scrappers, is that right? I guess you do have a higher HP total to go with your higher resist caps, which do come into play in teaming. If you're wanting a brute buff for solo play for defensive sets other than faster regen from higher HP cap, how much less do you really need to be hit? If you did get whatever buff you're imagining in return for scrappers getting taunt aura, how do you imagine it would make brutes more attractive for solo farming, which seems to be your concern? I get that people don't want scrappers to have taunt auras, because "no fair!". That doesn't change the validity of the resist cap argument making brutes a viable choice vs scrappers, taunt aura or no.
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Yeah, I was here in the beginning too. The answer still doesn't make much sense to me. Other powersets have been proliferated with changes based on the AT they were going to. There's no reason that couldn't have been done if scrappers weren't meant to burn offensively. The burn-as-defense idea is how some blasters use it, but they have ranged attacks to kill the runners. If my scrapper makes them run away with burn so they don't kill me, I have to chase them into melee range where they - wait for it - can kill me. Many can also kill me from range once they stop running and I'm still chasing them. That sounds like a poorly designed defensive power, and if that had been the design, it would be. It would also be the second come-back-from-defeat power in the set, which is at least one more than any set should have. Burn as a defensive power on a scrapper would make about as much sense as taunt on a blaster - a power that in most cases would make the game more difficult. Of note, blasters also sometimes take bonfire and burn the flopping mobs. I haven't noticed their higher damage scale with burn breaking the game either. There is no good reason /fire scrappers shouldn't have a taunt aura. All of the arguments against in this thread have boiled down to "don't go there" or "that's not how it is" or "that would break another AT" or similar, and none of those arguments have any merit, at least that has been demonstrated here. Many of the reasons given why some scrappers *do* need a taunt aura, including powers that require mobs around the scrapper to work, also apply to /fire.
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My scrapper's burn does 316.8 in MIds, vs. 282 for my tank vs. 264 for my brute. All with the same full set of Obliteration, all without any incarnates enabled, and the brute has zero fury. I'm not seeing a game breaking imbalance here, except when you figure in the fact that two ATs can keep mobs in the burn patch and one can't. Follow up question - if scrappers are intended to always move and never park, why do they have Burn?
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Gotcha, we're talking past each other about two different things then. FWIW, I don't consider additional scrapper taunt auras power creep, just a quality of life upgrade. Chasing runners sucks.
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Can you expound on what makes this build so powerful, or show us your build? I'm assuming it's the AOE plus all the -resist procs.
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They did. I may not understand your point.
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Brutes have a 90% resistance cap. They will be able to do things scrappers can't, regardless of taunt aura. That's true of the brute/scrapper sets that share taunt auras now. I'm mystified by the "if you give that to scrappers, what will brutes have?" line of thought.
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The /FA example seems like a case where the taunt aura should have been included, or they might look at subbing out Burn for another power. While people can probably come up with a niche build where Burn works on a scrapper (AOE immobilize in epic or Ice Patch or similar?), it's a counterproductive power to use with the set as currently designed. Burn is far better on a blaster, and it sucks on a blaster.
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Ouch. Oh well, so much for that idea.
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I was trying to think of a reason not to give it to all scrapper secondaries. The obvious one is burn on a scrapper, but the lower resist cap should keep brutes firmly in first place for farming. Can you think of any other reason scrappers shouldn't have taunt auras in all powersets? Seems like it would be easy enough to implement, since brutes already have them.