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MTeague last won the day on March 9 2022
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Perhaps the devs will go for this, perhaps not. I do feel that Enhancement Converters / Converter Roulette is already a pretty good workaround.
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ability to "lock" color selections in power customization
MTeague replied to Starhammer's topic in Suggestions & Feedback
I like this idea, and would be glad to see it done. As a workaround, what I've done is anytime I modify my power colors, or even a costume, I click the "Save" button to create a copy of them I can load up later. It is a pain, and I would far, FAR rather have a lock button of the type you suggest. But saving a power customization set, or saving the look of a costume, can allow you to at least restore them later if you should goof up. -
You know how some IO sets only have one unique enhancement?
MTeague replied to kelika2's topic in Suggestions & Feedback
people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. -
Seconded. I'd also like a $PetName one. You can $Target on a pet but that only gives it's kind ("Thug", "Howler Wolf", "Genin"), not it's name.
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Interpretive Dance is clearly supposed to be a Support set, so we can have a +DEF,+RES "Safety Dance" power.
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Want better discussions on these forums? Disable "reactions."
MTeague replied to temnix's topic in General Discussion
jranger was the forum name of someone on live who was... a veritable font of ... creativity unconstrained by wisdom, I think is the nice way to say it. -
For what it's worth, there are a number of player-created Story Arcs in AE that expand on Praetorian content. @Darmian in particular has some great ones. No, that's not quite the same as what you're asking, but they're very much worth a playthrough.
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I have eleven goldsiders and I really enjoy those story arcs. But I plan to solo each character there, for at least the 1-20. I would not be opposed to joining a team for those, but the very first thing I would do is set it to "No Xp" for my character. I want to finish ALL of the story arcs that I think make sense for that character, giving the personality and backstory I created for each one. If that meant my teammate rapidly outlevelled me, then I would wish them well if they wanted to continue without me, but i am NOT outlevelling any story arcs there for anyone else.
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Today In Doing Things I Haven't Done In Over A Decade
MTeague replied to skoryy's topic in General Discussion
I was very worried with how well my Ice Control/Cold Domination controller would fare in goldside 1-20. Now, I did sugar daddy him a Panacea proc, and 50 million from petty cash. But even without using the START vendor, he destroys things. Very nearly as fast as my brute. Largely that is on the power of Arctic Air confusing all the minions and lieutenants though, freeing him up to focus on the bosses. He definitely had an easier time in the early levels than my goldside Ice/Dark sentinel. For things I haven't done in forever... I've gone a full week without caffeine? It won't last mind you. But it's reassured me that I CAN in fact give it up, if I ever wish to. -
I would not mind more animations. I would not hold my breath, either. But who knows? Maybe they have something in the works. Yellow titles... honestly, that sounds like a You problem. (and no, I have never bought one, ever, on any character). If how somoene else has fun in this game, just by adding a title to their character bothers you, that's probably something you should work on. [EDIT: I'm not even sure how/if/where yellow titles are bought, to be honest. ]
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I mean, I would not be opposed to alternate defeat methods. Although, let's be real, the use of that will be niche, at best. Teams are still always going to be steamrolly wrecking balls of destruction. That. Will. Not. Change. Why are controllers like this? Hey, even if you don't like the answer, this game dates back to 2004. EverQuest was the MMO with the biggest recognition, even if a bare few months later WoW took over. The original designers assumed, right out of the bat, that people would team. That soloing could be done, but it would be rarer, and mostly a slog. It was with that mindset that the main five Archtypes were created. (Tank, Scrapper, Blaster, Defender, Controller). The Controller was pegged as a very team-oriented archtype, offering both lockdown and buffs/debuffs. At least for the early game, your controls ARE your attacks. Flash forward twenty years later, yes, player expections are very different, but the foundation of this game, is still 2004. Does this mean Controllers are helpless? Heck No. A well built controller can demolish things. My favorite is Mind/Kin, with side of Sorcery. Nothing attacks me unless I want it to, and I pick things off with Arcane Bolt, TK-plus-Levitate, Terrify built for Damage, and a few damage procs in certain key controls. On the secondary side, Siphon Power and Fulcrum Shift keep me well buffed. Am I going to outdamage, or even keep pace with a Brute, Scrapper, or Blaster? Absolutely not. If that's your yardstick, get used to disappointment. But I can do respectable damage, safely clear maps, and enjoy my play, even without a pet (although some would argue Confuse makes ALL the enemies my pets...) Is it rough from 1-20? Hardly any slots, very few powers? Yes. But right or wrong, this is an MMO, and while teaming is never required, it is often the best solution to many problems.
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When people have spent multiple pages arguing about what they're arguing about, there is no longer any productive use for this thread. Please lock.
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I'd particularly be open to it if it gave us a way to acquire Going Rogue tips that we had already outlevelled.
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I do think, when we disagree, it would be helpful if we took some time to phrase it, as if we were talking to a newer colleague at work. I'm not saying don't disagree. I'm not saying don't say why you think it's a bad idea. I am saying "Buckshot" or "Flamethrower", may not be the most forum-friendly approach. Do I expect anyone to change their ways, no, not really. But sometimes a mentoring approach is better than a "dude, ur idea sucks" approach.