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MTeague

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MTeague last won the day on March 9 2022

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  1. Praetorian DeVore is a telepath powerful enough to shield the minds of the Resistance, to the point where the Seers aren't even aware that shielding is going on. DeVore must be creating essentially a "false mental image" that the Seers can scan and be content to see, not even knowing it's not the real deal. I find that idea interesting, along with the fact that she can do that for so many people. I would guess it's something similar to some Wheel of Time "tied-off weaves" , where Vanessa creates the false mental images, and can somehow leave it in place without having to consciously maintain it. I get that Praetorian DeVore is nominally dead, but as with all things comic book, if the character is not SEEN to die, right in front of you, then hedge that bet. Now in the Underground Trial a body is found, along with her mask. That does not require that the body they found, was hers. DeVore always wore the mask. How many people actually knew her face, vs just knew the hair and the get-up? Her death could have been faked while she fled. Even if it was in point of fact DeVore's actual flesh, for such a powerful telepath, it's not out of the question that she was able to cast her consciousness elsewhere and transplant it elsewhere before she died, much as Praetor TIlman did. I'd love to see more done with her, and the Syndicate, in follow-up storylines dealing with the aftermath of the Praetorian Refugees. I'd hoped maybe the Syndicate would become a power in the Khalisti Wharf area, but, perhaps not, given the patch that just went live. Doesn't mean it couldn't happen somewhere else.
  2. Praetorian Vanessa DeVore.
  3. Really? I like the +Def from Energy Cloak on my EM/EA Brute, but I hate the stealth effect / not being able to see my costume cleanly.
  4. If you've done the Striga Arcs, Ring of Peebles might help you stack enough Resistance to soak a hit, too. It can be a "too cool to use" temp power, but for Envoy, I have no problem activating the Precious.
  5. well, you can do attack-attack-attack, then finish with sleep, and get distance while your attack chain recharges. Of course, if you're using a Shivan, or a Snow Beast, or any other kind of summon, your sleep will be insta-broken. But it could give you time to summon a replacement tank. Teaming probably IS the best answer to bosses like Envoy. I just occasionally get bitter because well, debuffers still get to debuff during triangles, the boss doesn't ignore anyone's defenses or resistance during triangles, blasters don't deal any reduced damage during triangles, it's only my meat and potatoes controls that get told to sit and spin. I do hear what @Scarlet Shocker is saying, and they're probably right. My frustration with triangles may not be an entirely rational reaction, but, I am not always rational.
  6. Actually Mind does have two sleeps. single target and AE. Historically some people have skipped them, but they can be very useful. I suspect with the upcoming Deep Sleep changes, they'll be more popular, though I don't expect Deep Sleep to have any greater effect when triangles are in play.
  7. I try to keep each session no more than 2 hours. Doesn't always work.
  8. Purple Triangles feel intensely personal on a Controller/Dominator. I get they didn't want City of Statues, but I dislike having my characters main strength crumpled up in front of me, slam dunked into a trash can, and lit on fire. When everyone else gets to have their toolkit remain essentially unchanged vs the exact same foe. Envoy of Shadows is one of those bosses I only do once per character and then Never Again, and I go prepared with 80% dodge inspiriations and a full Shivan Shard, planning on using every charge in it before the fight is over. At that point, I am not the hero. My shivan is. At some point the binary "boss is completely helpless" OR "your control failed completely", should give way to some kind of sliding scale, where a hold sticks, but for a greatly reduced duration, or a failed hold increases the recharge on the bosses attacks, or something. #RantOff
  9. This is partly why I find lvl 1-44 far, far more enjoyable than levels 45-50. But people will gravitate to what gives them their dopamine hit, and it doesn't have to be the same thing I gravitate towards.
  10. After 20 odd years, of people constantly re-writing it's history via Ourobous? Paragon City would have imploded upon itself from the network of ever expanding paradoxes, and would no longer exist. At best, it would be some kind of Niflheim place like Night Ward.
  11. Fold Space, when used as an opener, is logically, not that different from aggroing a group of mobs, and running around a corner to group them up. If used in mid-battle, perhaps a case could be made for more, but I have only seen it used as basically an opener / pull. It just has some convienence baked in. I don't think it needs a nerf, but I'm willing to change my mind if you can paint use-cases that are more than just herding mobs around a corner without spending the time to DO it.
  12. Honestly, a lot of temp powers aren't worth using. Flashbang grenades? Confiscated beanbag? Yawn. Penelope Yin's gift to summon some clockwork minions? Ho-hum. The temp powers that are worth using, I do try to make decent use of, especially if they're time limited. "Iron Blade" or "Rune of Warding" from Croatoa come to mind. You need some good +accuracy to all powers from set bonues to make best use of them, but they're great on a Defender or Controller. Blaster, less important, you can burn things down anyway. Temp powers that you can re-aquire, I'll use plenty. Jetpacks. Shivan Shards. I try to save Shivan Shards for Arch Villains or stupid-hard missions, but for those fights, smoke'em if you got 'em because you can always get more. Really handy for Portal Jockey. Temp powers that are good, non-re-acquirable, and limited by use... yea... I conserve too much. I've never burned up a "Ring of Peebles". I do use it, but just barely 2 minutes of use at any given time, then quickly back off again. The Ice Armor temp power, too.
  13. City of Heroes has always been an incredibly alt-friendly game. The two other MMO's I played were EverQuest 1999-2005, and World of Warcraft 2008-2015. For both games, I needed to spend... truly ridiculous amounts of time levelling my "main" characters. Getting them geared up, and making constant trade off with other members of my respective Guilds to struggle towards shared goals. I always itched to see how other classes played, but between work, family, and efforts on my main characters, it was difficult to get any Alt to any respectable level, much less have a raid-worthy alt. When I finally did manage to get a few raidworthy alts, I was burning myself out badly, costing myself far too much sleep for far too long. I'd begun to develop health issues from lack of sleep. In 2016, I swore all Guilds, forever. But between those two treadmills, from 2005 to early 2008, I had played City of Heroes, City of Villains. CoH was FUN. Extremely casual friendly. I could play alts to my hearts content. There was no endless treadmill of raidset after raidset to "gear" your characters. Guilds / Supergroups were entirely unnecessary. I could spend as much or as little time in game in a week as I wished, without having to feel like I was letting anyone down. I could alt around and still get a good night's sleep, every night, without straining real life obligations. A part of me always regretted leaving CoH for Warcraft, especially given how burnt out I was by the end of 2015. I was always idly interested in going back to CoH, but it had been shut down in between. I was delighted when my annual "city of heroes 20xx" google search finally came back with a hit in June 2019. I still refuse to join anything expect a personal supergroup, that is just "Never Again" territory. But I enjoy pickup teams and TF's, and I enjoy being able to dabble into a little bit of everything, while still keeping balance in Real Life and getting a good night's sleep. CoH does so much that is "right" from my admittedly biased point of view. There is no "loot drama", no "OMG I should have won that piece of gear!" that can plague other MMO's. You don't have to make it a full time job all by itself. This is what online games should be like.
  14. Honestly, I still hold out "never gonna happen but maybe" hope for an Opt In system where you can flag certain of your redside alts to be a "nemesis" of a blueside character, and vice versa, and then in some kind of specialized tip mission, have an end fight against that alt of yours. But, that alt would have full access to all of their set bonues, have full access to all of the incarnate powers (if both lvl 50+), etc. Every single power that your character has, that NPC copy could use against you in mission, without exception. (or if you only had bluesiders, then some kind of "rival" flag for your alts vs your other character)
  15. On Live, I used to fear going into Bloody Bay to get a Shivan Shard. I would go at 2:45 am, to try to minimize the chances of being ganked. On Homecoming, I'll enter any day, regardless of time. I don't give it a second thought, and I'm genuinely surprised on the rare occasions I see another soul in the zone at all. So far, each time, they've been another person looking for the Shivan Shard quest. Now I do play on Everlasting these days, and maybe on Indomitable or something the story is quite different. But I often forget anyone pvp's in this game at all.
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