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EmperorSteele

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Posts posted by EmperorSteele

  1. I'm pretty sure the plaques describe him as being able to grow, and imply that he had strength to match (I believe one plaque details how he put out an inferno with a thunder-clap). So, a Size and Density / SS Tank? Though one who leaned into the SS portion of the build, as we never hear of him shrinking.

     

    And it's probably just head-canon/fannon, but, I agree with @Lazarillo that the statue in AP is 1:1 scale.

  2. 10 hours ago, Luminara said:

    If more defeat badges were added, they should be something more than that.  Like... a badge for defeating 100 Fake Nemesis without allowing them to activate PFF.  Or 100 Sky Raider Engineers before they summon FFGs.

     

    While I disagree with the principle of the rest of Lumi's post, I actually like where it goes: Defeat badges for not just doing something, but doing it skillfully!

     

    Others might be "Defeat Malta Sappers before they get a shot off", "Defeat Assembler Princes before they can create reinforcements", "Defeat War Walkers without getting hit by their Orbital Lance", etc. Basically any bad guy with a gimmick =)

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  3. The market lists them as they technically exist in the code, but there's no way to actually earn them at such a low level.

     

    Also, unlike IOs, D-Synch (and Hamidon, Synthetic-Hamidon, Titan, etc) EXPIRE, which means you can out-level them and make them useless (like SOs), so you'd probably want to wait until level 50 to get them anyway.

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  4. The problem with making content that embraces all ATs and playstyles, is that then those ATs and playstyles must be mandatory. Imagine an underling that spawns a dozen at a time and cannot be damaged unless it is held. Good way for Trollers and Doms to feel useful, but GREAT for stalling progress if one isn't on the team, or thier AoE mez is still recharging, or they didn't take that power in the first place.

     

    This isn't an absolute. In the Barracuda SF, only Stalkers (and Illu Controllers lol) can enter a specific room in order to click an optional glowey. In the Keyes Reactor iTrial, only characters with a certain amount of stealth can sneak into the back window of the little huts around the map; other characters have to blow up the front doors. But these are the only two examples I can think of off the top of my head.

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  5. I can't even solo dual-box against that big blue bastard. He's too stronk =(

     

    I do agree that WAY too much lore was crammed into content that most people are just going to want to rush through. Like, easter eggs are great, but when you're in a timed mission with teammates who're already aching to just get their shinies and be done with it, having NPCs with multiple pages of dialogue is... well, let's be charitable and call it a bold strategy, Cotton.

     

    Sadly, I'm at the point where I only wanna run it at 3 or 4 star for the PAPs, but teams that can do so aren't always easy to find.

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  6. 8 hours ago, High_Beam said:

    Yeah.  I have done it like maybe seven times and I still have no idea what's up with that story beyond some pizza and beer chugging Goldbrick Princess and some Inception fever dream space place.  A gravity well?  I got a wrench?  I mean it was on number 7 that I realized there are DE Giant Monsters in the warp warp warp mission.  In the Bizzaro World of Superman someone in LFG will say "Kill All Aeon, Normal Diff - Trying for Becky Badge."

     

    The goldbrickers have located a device capable of creating and finding temporary alternate dimensions. This tech was thought lost a long time ago, and even Arachnos considers it illegal, it's that dangerous.

     

    In order to get the tech and knowledge they need to perfect the D-Rifter, the goldbrickers start paying off folks in "fake" gold... that is, it's real, but since it comes from an unstable alternate reality, it disintegrates soon after. This is what catches Aeon's attention to the matter, and he hires the villains to find out what's going on.

     

    Throughout the SF, you're assaulted by GBs from an alternate reality, and even cross into a few yourself. Alternate realities like where Requiem has taken over the world, Hamidon has destroyed the world (except for a few rebel DE, who have names you'll recognize if you've done various story arcs and the Eden trial), and one where the Vanguard are aware their reality is temporary and are trying to prevent folks from escaping and polluting other timelines.

     

    Which is why the D-Rifter is so dangerous: imagine if an incarnate-powered Emperor Requiem found a way to "Primal" Earth, it'd be the Praetorian war all over again. Or something even worse.

     

    Anyway, once Aeon learns of the D-Rifter, he plans to betray you and steal the device for himself. Luckily, his possibly future counterpart Dr. Echo gives you a way to subvert this betrayal, and so Arachnos arrests Aeon and clears your group of any wrong-doing. You also get full access to the GBs armory, which is where the sonic gun and wrench temp powers come from.

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  7. I guess the problem there is that the specifics of "converter roulette" are in constant flux.

     

    See, you need to be able to buy the cheapest uncommon recipes available. But, as you do that, suply goes down, and price goes up. Conversely, once you are able to convert those uncommons to the good rares, you can't just turn them all into LotG: +Recharge, as that will flood the market, crash the price, and your returns will dwindle (especially if you spent over a million inf on the converters used to get there).

     

    So basically, you have to keep an eye on what you're buying, and what you're going to attempt to sell. If there's a glut of LotGs, hold on to them for a rainy day. If there's a run on them for any reason (like if a new def based armor set comes out), list them and cash in!

  8. I mean, it sounds like you've already done "different".

     

    Most Controller sets have basically the same setup: ST immob, ST hold, AoE immob, AoE hold, Pet, and three random filler powers.

     

    You've already played Illu (which trades its immob for a blast, its aoe immob for stealth, the aoe hold is pbaoe and PA is the only power like it in the game), Grav (wormhole is a rather unique power, and it has an extra blast attack) and Mind (has no immobs, trades a pet for an AoE confuse which USED to be unique, TK, and has a full attack chain).

     

    So, yeah, gotta echo Symph (pun intended) and Plant... even though the later ascribes to the "formula" above, its AoE immob deals almost twice as much damage as other similair powers, and Seed of Confusion is what dethrones Mass Confusion in the "AoE Confuse" department.

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  9. Yeah, I know....when i was researching/testing some of the odd-off procs, I found that some were better than my notes/old guide said (I had the Call of Sandman proc as being 2% for 25 hp... it's actually 15% of base hp and goes off semi-reliably). Since most procs were better that I remember, I thought the Stun ones would be better, too. Ah well =/

     

    Thanks, tho!

  10. My poor Mind Controller doesn't have any other stuns =(  I was testing this on -2 Council, and the stun only seemed to last about 6 seconds, barely enough time to get Levitate off or try to stack it. But I wasn't using a stop watch, so that could just be my own perception of time.

    That's poopy, I was hoping it'd be a nice way to reset containment after using Mass Hypnosis + Terrify, but noooo.

    But, I think you clarified the issue; thanks, Lumi!

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