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@tjknight Can you upload your build so I can export and review it better? I've posted my Psi/Psi/Psi build, still working on it, to give you some ideas. I have a few suggestions regarding your build. You need Hide ASAP. It should be your initial pick along with an attack. Level 12 is far too late to take a class defining power. Also slot Kismet: Accuracy +6 in it. Impenetrable Mind provides knockback protection, so the 2x Steadfast Protection: Knockback Protection can be dropped. Celerity: +Stealth does not stack with Stealth, so the only benefit you are getting there is a few more hit points. Suggest removing 2 slots and boost other powers like Memento Mori. Try to fit Panacea: +Hit Points/Endurance in your build somewhere, I recommend in Health. It's just a great IO and I always slot it on every character. I recommend dropping Mental Strike in favor of Psi Blade. Place Assassin's Strike ATOs in Psi Blade. Place Stalker's Guile in Assassin's Psi Blade. Mass Levitate is a great power to slot +FF proc. Psi Armor looks like it loves recharge. I also would place a +FF proc in Telekinetic Blow. Stamina is over slotted, recommend one slot with Performance Shifter: Chance for +End . Between Devour Psyche, Stamina and Harmonic Mind, you will have plenty of stamina. Also recommend taking Concentration earlier and one slot with Gaussians: Chance for Build Up. It has great synergy with the Assassin's Mark: Recharge Build Up. Good Luck and have fun! Stalker (Psionic Melee - Psionic Armor).mbd
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Agree with @KaizenSoze. I respec’d my Ice/Regen last night and jumped in a Numina TF. Between the -rech & -speed in my attacks, ice patch and high regen, I had a great time. I need to do some solo testing but so far impressed. Build priority is recharge then slow resist. Any primary with soft controls and/or can use +FF procs, for more recharge, could pair best with Regen. In addition to Ice melee, Stone melee, Electrical melee and Psionic melee should be excellent contenders.
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With the implementation of this newest patch, I suggest a name change to: Tanker Tuesday/Wednesday 😆
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Overperforming? By what measure? What is the "standard" performance level and how much above this level designates it as "overperforming?" Seems very subjective. I think the developers really need to comment on what lead to this decision. If Tankers are "overperforming," and I don't believe they are, what is the negative impact when you play other ATs and/or COH in general?
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I have never understood nerfs in PVE. So what that Tankers have great damage. It's a 21 year old game that us old nerds love to play because we crave escapism, being powerful and saving the day. It's fun being totally awesome, that's the point! Give me a better reason to play a Brute. How about fixing their less-than-stellar ATOs? Elevate Brutes, don't bring down Tankers.
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Overall, great build. I made a few minor changes to get you to the defense softcap. I dropped Hasten and took One with the Shield for the Resistance Uniques. I switched Kismet to Hide and Grant Cover with LotG, but that is a personal preference. I added one slot to Maneuvers for more hit point and defense. I also added a Psionic Resist to Tough because you are kind of low. Took one slot from Build Up and added it to Active Defense for more Recharge as the defense debuff stacks. I really like your build. Should be lots of fun. Stalker (Electrical Melee - Shield Defense)Forums.mbd
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Here's a couple of builds to get you started. Stalker (Electrical Melee - Stone Armor).mbd Stalker (Ice Melee - Stone Armor).mbd
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Adding two more builds for consideration. Electrical Melee/Super Reflexes Electrical Melee/Ice Armor Stalker (Electrical Melee - Super Reflexes).mbd Stalker (Electrical Melee - Ice Armor).mbd
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Agree that /Inv is a great secondary. It's very tanky. Similar to Shield in that it has a good balance of Resist and Defense. I put together a Electrical Melee/Invulnerability build to get you started. S/L defense 45%. S/L resist 75%. Perma Dull Pain. 50% slow/recharge resist. Stalker (Electrical Melee - Invulnerability).mbd
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Four attacks use knockdown (2x ST and 2x AOE) and KD = mitigation + FF procs. Bio loves recharge so those FF procs are very helpful. Seismic Smash (hold) can use the Entomb Absorb proc, so potentially 1 Absorb proc each in Primary and Secondary. Bio is endurance friendly which synergizes with Stone Melee's high endo consumption. Seems like a great pairing. I might put together a build now.
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Here's a fairly cheap build, other than the ATOs, to get you started. Other than S/L, resists are kind of low. 80% resist to slow/recharge. Fun build and definitely upgradeable. Stalker (Dual Blades- Super Reflexes).mbd