Jump to content
The Character Copy service for Beta is currently unavailable ×

Jeagan

Members
  • Posts

    52
  • Joined

  • Last visited

Everything posted by Jeagan

  1. I think it would be helpful to have a special, small map to test out custom enemies, and custom enemy groups. So I could battle my custom AV or EB without futzing with my notoriety settings, or having a map full of stuff I don't want to fight. No XP gain or anything, just for testing purposes.
  2. I am really hoping this doesn't end up the same way most MMOs do: the basic game balance being broken because of tweaks to balance PVP. That's what caused WoW and SWTOR to change their talent system completely, and generally destroys the enjoyment a lot of players get from games. And as I remember, PVP was never that big of a part of CoX. I know there were some people who ran it, but the vast majority did not. IIRC disclaimer 😛
  3. I'd be down with a specialty costume 😛
  4. I posted this idea back in June or July last year, I've updated it a bit. Slime Mastermind Powerset. This powerset is built around slimes which split into smaller slimes when they perish, drowning the foe in a flood of pets! Slimes start with some resistance to all damage types, which can be increased moderately with Viscocity and Metalize. Several of your powers involve using your pets in special ways, such as Elemental Fusion changing their secondary effects, or Slime Hurl which literally throws one of your slime pets at your enemy! (1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown) You hurl a small bundle of slime at the foe. (1)summon : Summon Slime Knight You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes but one level lower, without any empowerment from skills. At level 6 this power instead summons 2 Knight Slimes. At level 18 this power instead summons 3 Knight Slimes. Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (5% damage resistance all, passive) (2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown) You throw one of your pet slimes at the targeted enemy. If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds. If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds. If you throw a King Slime, a Queen Slime is spawned for 10 seconds. (6)pet boost: Viscosity grants abilities to slimes All slimes gain: Temporary Invulnerability (15% dam res SM/LT) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary*, fast cooldown) Rook Slimes gain: spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary*, moderate cooldown) King Slimes gain: Hurl Essence: (ranged, low damage(smashing),pet elemental secondary*, spawn Pawn Slime for 10 seconds) (8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown) (12 )second summon: Summon Slime Rook You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes but one level lower, without any empowerment from skills. At level 28 this power instead summons 2 Rook Slimes. Rook Slimes start with: Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (10% damage resistance all, passive) (18)special : Elemental Fusion* Change the base Element of the targeted slime. Starting element is Acid (-resistance secondary for pet powers) Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers) (26)third summon : Summon King Slime You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes but one level lower, without any empowerment from skills. King Slime starts with: High Pain Tolerance - (15% damage resistance all, passive) Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown) Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown) This power summons two Pawn Slimes for 7 seconds. Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) (32)pet boost: Metalize Grants further abilities to slimes All slimes gain: Elemental resistance: (10% dam res Fire/Ice/Elec/Acid) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Rook Slimes gain: Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) King Slimes gain: Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet elemental secondary, long cooldown)
  5. Windows 10: Between 1340 and 1345 CST 09FEB2020 Everlasting server ITF run Mission 2 Running a BR/WP sentinel (Brother Beyamut @ Jeagan, acct Jeagan2002) Had a situation where I had both offensive and defensive opportunity active simultaneously. I have been trying to replicate the error, not sure if it's just graphical or if both effects were fully active. I attempted to get a screenshot, but for some reason the capture was from before we entered the mission. I will let you know if I am successful in reproducing the glitch. I suspect I hit a patch of lag, so the two powers triggered simultaneously instead of having a delay between.
  6. I've been in several WH40K related SGs on Everlasting, but they tend to be fairly small and only kinda active. I decided to set up a discord channel for everyone who enjoys Warhammer 40k and plays CoH, so feel free to join! https://discord.gg/WAudFJh
  7. Just making a post so this is a bit easier for everyone to find. Yay spreadsheets, hope it's helpful!
  8. I rarely build past tier 3 in all of my slots, but I have t3 in ALL of my slots for my 50s, and it doesn't take any real time to do so. A day or two, and then if I have other powers I want it take a bit longer. Tier 3 is more than you need for the vast majority of content, and by that time you should have a decent idea of what incarnate powers you want. I even have a character with a few optionals to change between for RP purposes (a Space Marine with different ammunition types). This is a non-issue.
  9. Jeagan's Crafting Spreadsheet https://docs.google.com/spreadsheets/d/1vVF59yH7SLfwH3zKJwBA0BqbeMuJn-sehCfNpFT4qzQ/edit?usp=sharing Only for basic IOs, not sets! Input: the number of each enhancement, by level needed Output: how many of each basic salvage needed, and how many total salvage slots are needed Please clean up after use! Just empty out the input fields!
  10. I play from Texas, I joined because the server population is significantly lower, and I prefer not being lagged out by crowds 😛 Also, I play a ton of Warhammer 40k toons, soooo...
  11. Concerning the original post, you have to take straight numbers with a grain of salt. You don't see many spines/fire brutes running around simply because they are all solo farming in AE. I'm fairly sure EMP is so popular on Defenders because so many players make sure they have a pocket healer on their dual-box. A lot of the most popular builds to HAVE are not the most popular builds to PLAY. We would need significantly more information to find the most popular play-styles. For instance, my guess is most of the farming Brutes don't have anywhere near as many badges as someone who actually cares about the toon beyond "it makes me money." If you correlate the average number of badges earned, it may give you a better feel for how popular specific builds are in actual play, versus just having one.
  12. Realized that I don't have enough data input for the pricing, such as which specific level of recipe is being used. I may have a max cost to craft, no including material and recipe purchase. I don't know if that is at all feasible or even useful.
  13. And this thread brings to light why having inf farmers is bad. Since inf is generated infinitely, there is no cap on the amount in circulation. So, inf farmers drive up inflation at a ridiculous rate. Honestly I think AE shouldn't give inf. Imagine Germany's economy after WW1, where you had to spend 10,000 marks for a single loaf of bread. The more currency available in the market, the less each piece of currency is worth.
  14. Glad it got resolved, it seems I wasn't the only one who noticed it xD
  15. I only have three slots for arcs, unfortunately xD I'm planning on doing one for Orks. Main reason I did Crimson Chaos instead of World Eaters is because the Crimson Chaos have (in my opinion) a more interesting... flaw? I guess that would be the term? Driven mad by the ghosts of those they've killed, the only way to stop the whispers is to drown them out with fresh screams. That's why they units have ghosts flowing around them 😛
  16. Mentioned this before, but I never got a response. Sentinels currently do not add anything to Kheldian passives (cosmic balance and dark sustenance). I'm just wondering if this was on purpose, or is there an intended change in the works to correct this?
  17. My pleasure 🙂 I've been using it for crafting 25s on my baby alts 😛 I'm considering adding a price calculator, as well, both for base and memorized crafting. Probably not going to include purchase of recipe cost, as that has too many variables involved (where the recipe is purchased from, how many copies are already owned, etc). I'm glad you like it so far, though!
  18. Updated, now the salvage should highlight a light blue if the value is >0
  19. Not sure what exactly you would want the spreadsheet to do. You can find the different bonuses for the sets at https://paragonwiki.com/wiki/Enhancement_Sets, but as far as making a spreadsheet that tells you what set bonuses you'll need for X amount of bonus, that's got too many variables involved.
  20. Unfortunately if you turn off your XP you don't get double your influence from 50+ content. That only works while you're exemplared, and is a separate setting. And Empy merits are easy to farm, the first arc of DA gives up to two each run, and with a stealth power or proc it only takes about 15 minutes to clear.
  21. As explained earlier in this thread, sidhe is pronounced SHEE, and is a reference to the fae. I made a plant/water controller, who was a very effeminate male fae. Named him Hesidhe, and he's literally a fairy fairy. Also have a double agent named Infiltraitor.
  22. Not sure if anyone's done this already, but I made a spreadsheet of the basic crafting recipes to calculate what materials you need to purchase, and how many. https://docs.google.com/spreadsheets/d/1vVF59yH7SLfwH3zKJwBA0BqbeMuJn-sehCfNpFT4qzQ/edit?usp=sharing Let me know if I made any mistakes!
  23. Original Archangel, from X-Men. Flight/Hover and Brawl, don't use any other powers.
  24. Did I say that's the last update? Ha! I lied. That was the last update concerning the Traitor Marines mission arc. As that arc is best suited for mid to high level characters, I'm now in the process of building a Tau combat scenario. So far I have several minions and lieutenants designed, and a boss. As this is targeted at lower level groups, I'm probably not going to have any EBs or AVs. Currently the first mission is a training simulation for newly promoted Battle Brothers. Mission ID 12957, if anyone is interested in trying it out!
  25. Alright, probably the final update! Finished the arc on mission 4, as it is already pretty long. In part 4, Abaddon's Black Legion was able to teleport into a nearby structure, and are transporting some kind of cauldron below ground. You'll need to battle through hordes of Traitor Marines and cultists to prevent the power of the Incarnates from falling into the clutches of Chaos! Arc ID 12519, Abaddon's Invasion (WH40K mission) On a side note, I did run into a bit of an issue with the maps (transition from warehouse to caves) large set. For some reason enemy groups on the bottom floor would fade out once you engage them, and all spawn in a bunch next to the elevator on the top floor. Not sure what could be causing this, but it's happened on every large map of that set.
×
×
  • Create New...