Slime Mastermind Powerset.
This powerset is built around pets that split into more pets, drowning the foe in a flood of slime!
(1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown)
You hurl a small bundle of slime at the foe.
(1)summon : Summon Slime Knight!
You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 20 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes - 1 level, without any empowerment from skills.
At level 6 this power instead summons 2 Knight Slimes.
At level 12 this power instead summons 3 Knight Slimes.
Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)
Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)
High Pain Tolerance - (10% damage resistance all, passive)
(2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown)
You throw one of your pet slimes at the targeted enemy.
If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds.
If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds.
If you throw a King Slime, a Queen Slime is spawned for 10 seconds.
(6)pet boost: Viscosity
grants abilities to slimes
All slimes gain:
Temporary Invulnerability (20% dam res SM/LT)
Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)
Rook Slimes gain:
spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary, moderate cooldown)
King Slimes gain:
Hurl Essence: (ranged, low damage(smashing),pet elemental secondary, spawn Pawn Slime for 10 seconds)
(8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown)
(12)second summon: Summon Slime Rook!
You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes - 1 level, without any empowerment from skills.
Rook Slimes start with:
Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)
Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)
Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)
High Pain Tolerance - (15% damage resistance all, passive)
(18)special : Elemental Fusion*
Change the base Element of one of your slimes.
Starting element is Acid (-dam red secondary for pet powers)
Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers)
(26)third summon : Summon King Slime!
You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes - 1 level, without any empowerment from skills.
King Slime starts with:
High Pain Tolerance - (20% damage resistance all, passive)
Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown)
Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown)
This power summons two Pawn Slimes for 10 seconds.
Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)
(32)second pet boost :
Grants further abilities to slimes
All slimes gain:
Elemental resistance: (10% dam res Fire/Ice/Elec/Acid)
Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)
Rook Slimes gain:
Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)
King Slimes gain:
Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet
elemental secondary, long cooldown)