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Frunobulax

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  1. I've mostly been on break so this change is new to me, sorry if I am missing something obvious. Dimensional warder progress is now completely gone from the gull and on that city badge tracker thing progress only shows me river rat, dreamwalker, and bicentennial. I can log on to lower level characters and see the progress for Dimensional warder np.
  2. I propose a compromise: Allow Gravs to pull bosses/eb/maybe even av, but the mobs gain a few seconds of complete taunt/cc immunity, and immediately try to alpha the caster. There is plenty of options to survive an alpha for counterplay from the both the caster and their teamates, or vengeance, which is also cool. I feel like grav lost a little bit of their identity in some situations/maps in the past few years, this could bring it back. In my opinion, gravs should always be able to bring at least some potential chaos wherever they go.
  3. By power pools I was thinking leadership/fighting etc for newbies/fresh 50's trying to squeeze out survival because they don't have io's/don't know about vendor buffs yet and such. Sorry I misunderstood, I get agro when I think I see people attacking newbies, to me it's like punching puppies especially in this era of extreme powercreep where people sometimes forget that not everybody's there yet, and how ridiculously wide the gulf is between a player has modern knowledge and resources and one that doesn't. Obviously multiple travel powers is silly if there's no plan for dealing with mobs when arriving at whatever destination and if it's a vet who spec'd without low level's in mind they could at least spam temps, which is more then good enough for getting through a synapse, and a saving grace for some combos that wish their low level blahs were their own fault and thus preventable.
  4. I prefer that to the mindless dregs whining about how things don't go perfectly in a low lvl tf that's possibly full of new players. Try getting over yourself a bit, and and you may find that your ability to enjoy yourself will improve.
  5. For low level, one stun grenade > any amount of theorycrafting about your 9 slots or whatever. As I've demonstrated in front of you over and over.
  6. Seems like a pretense to insert the word "dwindling", which feels dishonest to me. But that doesn't mean that I have to post in bad faith too, so I'll add that for me personally this game fills the role of the greatest hack n slash ever made (for many reasons but primarily because it has superjump). That's how I view it and enjoy it so there's not much that anybody involved with running or even changing this game here could do to make me never play again. I do take long breaks for work, but that has nothing to do with my thoughts or feelings about the game.
  7. I think that many of my characters would use that slot to offset some of the consequences of having too many procs. Unless another proc could fit on the power.
  8. You could also just design your own farm. The entire point of farming in AE is to gain the most money/xp as you can in the easiest and most efficient way possible. So you could tailor the fights to your character strengths and weaknesses, and even tactics. Alternatively, you can mostly patch whatever holes your character has to hang in whatever farm you find and like by simply using insp. The important thing for farming is obviously surviving, and killing. It doesn't matter how you accomplish that, you could use insp and incarnates as crutches the entire time and if you crush everything to your satisfaction, your alts are still leveled, and your pockets are still full of loot. You won't be quite as quick as somebody who achieves the same dmg/def/res caps and has also sorted their procs and recharge, but you'll gain the resources to change that if you so choose. You can stuff your mail with inspirations to retrieve at will, and you can use macros to combine incoming insp drops to what you want. You can search inspiration combination macros to achieve this. Here is an example of syntax used: /macro smallR "inspcombine Sturdy Enrage$$inspcombine Insight Enrage$$inspcombine Respite Enrage$$inspcombine Catch_A_Breath Enrage$$inspcombine Break_Free Enrage$$inspcombine Luck Enrage" that will turn insp to reds. You can of course do this with any size and colour of insp, and shore your toons up that way. If you box you can stuff your alts mail with insp too, and then just window over and hit return when your own supply is running low. You probably won't have to do anything like that once you get used to the macros, but the option is there.
  9. I kind of agree that there are lots of people on HC who for whatever reasons often seem very eager use anything they can as a pretense to puff themselves up at the expense of a stranger, and I agree completely with your thoughts on difficulty, but I strongly disagree with you including cyclone as an example. I would have asked for that, if I had thought of it. What a tremendous change. It is one of my favourite buffs to any skill in the history of mmo. I love cyclone and what its done for some of my characters such as my ice/axe's that got way more fun to play overnight. Anyways I have no issues with the rest of your post. I just love cyclone, spiritually, emotionally and especially physically.
  10. There are lots of players like that. If you do KM's you'll probably meet quite a few people who are very obviously done needing or worrying about anything, and are a farm unto themselves wherever they go.
  11. I favour a compromise where we keep the requirement of being able to follow the advanced strat of "hit just one thing for one fight", but we also throw in op's clicky busywork, and put those glowies behind the barrels.
  12. A hami that disables IO's.
  13. I constantly end up being the initiator on my stalkers and I always run stealth. Dive in, ae from stealth, backstab #1 priority mob for proc to buff my next ae, then prioritize from whatever's left, if anything. You are probably leaving damage (that could help you retain agro) on the table for no reason unless you're pulling with proximity agro for some specific reason.
  14. I had a fun one not long ago where most of us were the new Marine set and we learned how well their buffs/pet thingy (that none of us had access to ourselves at that level) stack, and how well that works out for multiple mm shadows. Luckily I was on a corr with a snipe so for our second attempt we just pulled the mm's one by one. I've always wondered if those shadows inherit our procs. I've never noticed because I usually lockdown and/or kill me right away before I can get the upper hand and slaughter me and then steal my wallet off of my corpse and go to my house and pretend to be me and talk trash me to my family while I drain my bank accounts and take out as many loans as I can under my name.
  15. Don't forget the proc for sleep powers which isn't as great as the real power obviously but for the low investment of one slot I like to fit it in when I can even if it's just in the bio aura or whatever.
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