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The Volt

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Everything posted by The Volt

  1. How about giving it a little story then as opposed to just "Stop them from dancing while sparkling" They could con even as they aren't your average trolls, they are souped up on Supradrine, Supa you might even say. The mission could be to stop the trolls from hurting themselves as much as others, with the EBs being Skulls who are the ones peddling the 'dine in the first place.
  2. It's always seemed an odd event for me, with no impetus to complete, except for badges. How about making the racers even con? So they're like invasion mobs. Maybe even throw in some bigger boys as EB's and an AV or some such?
  3. Yeah, I got carried away with my list. Initially started choosing things that I thought would be a simple thing to give players that may already have customisation options and such, that I believed would be easy to just switch to being player accessible. Items that we see on multiple NPC's and confirmed to be able to be recoloured. In regards to clipping issues, we have seen them approach this in a way. Look at the Awakened body pieces and how they disallow access to certain shoulder pads, or the Troll head and certain details. The IDF torso piece has clipping issues and I think it also has a problem where you can just see right through it if isn't paired with the IDF belt, which I thought could maybe be remedied with the way they lock certain pieces when choosing others. I was more annoyed by the helmet, it didn't match the rest of the outfit. The PPD helmet is a bit tighter and form fitting, whereas we got the TEST helmet (which looks fine when paired with the rest of the bulkier TEST armour) and made our PPD wannabes look like Megamind,
  4. Would we be able to get (sorry, this list may be long): Everything from this image of a Praetorian PPD, the bigger gloves, boots, legs, belt, shoulders, and helm. If possible variants without the PPD logo would be amazing. The larger IDF chest piece that also goes round the back, and the IDF belt with the leg pouches. The armoured leg variant of the PPD legs from these TEST guys. Also their chunkier shoulders, chest piece, and boots. Also TEST have a variant of the chest piece without the yellow lines which would be nice to have: The Longbow belt that has the leg pouches. The Wyvern chest piece, and maybe their boots too. The Tsoo hat, belt, and face covering. The Tsoo long skirt. The long tattered skirt. The Resistance armoured legs (as modelled by the Seed Hunter) I know some of these have been denied before due to the clipping issues (I think the IDF Chest piece in particular is a major offender) but I figured I'd shoot my shot.
  5. Would we be able to get the Blackwing gloves for Jackets with sleeves? The Aeon gloves seem lonely being the only big gloves in that category. Perhaps also the Elemental Order gloves? As they were made to work with the sleeves in Robes. (Thanks for everything, by the way)
  6. I assume you mean Soul Drain. But there is no big indicator like Preventative Medicine. You will however see pop-up next to your active power icons.
  7. Reasonably happy with my new costume for my Shield/En tank, Red Shell.
  8. I went with the Cybertech spine backpack for the extra hunchback over a cape. The weapon is part of Staff Melee, so not the most Necron-esque move set haha.
  9. I've long wanted some new Judgement powers to round out some synergetic gaps. And I had some ideas, they're not super original but I'd really like to see them: Bombardment Judgement: An airstrike based judgement power. Will be the first judgement power that you can place down so can be shot out of line of sight. Would have two different animations: the first being a high tech variant that uses the Surveillance animation calling down an orbital strike that could use the same animation the IDF Heavy's use. The second uses the radio that Mercenary MM's uses when summoning, this calls down a few, scaled down warburg nukes. It's secondary could be something like a really heavy slow patch, to infer the terrain has been affected and increases difficulty of movement. Full Force Judgement: This one would have a few animations, to help cover more bases. Either an energy blast or sonic blast in appearance (like a gigantic version of Power Burst and a whole mess of sonic attacks), this would use 3 different existing animations, the first being the one you see used for Thunderous Blast and Energy transfer, where you build p the energy in your hands and release. The second will use one of the sonic attack animations, so long as it emanates from the face so the sonic blast seems like a huge cry ala Black Canary, and the energy blast looks like a giant optic blast ala Cyclops taking his visor off. The third animation would use the Assassins Strike animation from Kinetic Melee, because my god do I want a massive Kamehameha/Hadouken in this game. It's secondary, I imagine could end up being used as a huge tool for griefing but I feel it would look really cool, is gigantic Knockback. Like what Might Judgement did for Knock Up, this does for KB. Would make for a great panic button, say for instance you have one too many Nictus to deal with while saving Sister Solaris... Obliviate Judgement: A psionic based judgement. Just to be different, I though why not have a single target Judgement? Obviously it makes up for the lack of AoE with way higher damage. Thematically I thought it'd be like trying to erase someone's mind by focusing everything you have on them. It's secondary is a high magnitude confuse (possibly confuse an AV in a single shot for a few seconds)
  10. I tried to make one...
  11. Dr. Complex (Rad/Beam defender) Redliner (Elec/Fire scrapper) Shelter (Storm/Rad Sentinel) Lights (Illusion/Energy dominator) - Regular Costume, Inverted, and X-Ray (trying to come up with other light spectrum based costumes)
  12. I have something in the same vein. I wanted a more bomb disposal type of look, on account of his love of trip mines. My Traps/AR defender: Bottom Dollar.
  13. Thank you @Piecemeal! Hope you move on to bigger and better things.
  14. There are two patterns called Jester on that piece, the Jester pattern you need will be at the end of the list whilst the one you have used in these screens is in regular alphabetical order.
  15. Had a thought, what about a choice between the Energy shifting ability and Aim? Super Reflexes for Sentinels does this with Master and Practiced Brawler. This would allow for Power Push to remain and power progression to remain the same.
  16. I get the impression folk think I hate knockback, which is not the case, I just wish I had better control over it (that doesn't involve removing it from my arsenal via IO's) Was just hoping to breathe some new life into an old set like has been done with other sets of late, I didn't come here with an agenda against knockback. Not saying I don't have an agenda...that agenda being nudging towards a ranged kinetic blast set, including alt animations for the blasts that reuse kinetic melee anims (Burst for Nova, Focussed Burst for Power Bolt, Assassins Strike for Snipe, Repulsing Torrent for Energy Torrent, I'm just unsure of others as I'm not sure how to implement them, also don't know if there's any files that are made or unfinished from the planned Kinetic Assault set that could be used) Also, I have bias towards to Power Burst as I think it is the sets most iconic power (it just looks so cool) and had ideas based most around it. So I thought it would be cool if each different type of Energy change affected it somehow, so obviously Concussive makes it a huge knockback beast without sacrificing it's power, whilst Plasmatic would give a small AoE (think exploding shuriken, small DoT around the main target) and Kinetic could have a combo mechanic (build power using other blasts, once reached, power burst does increased damage)
  17. I was thinking the powers would get rearranged, like how Energy Melee's were when Power Crash was introduced. Personally I'd have it in-between Energy Torrent and Power Burst.
  18. My idea is this: replace Power Push with a power like Dual Pistols' Swap Ammo. You would be able to swap between 3 different energy types: Concussive, Plasmatic, and Kinetic. Concussive would increase the knockback magnitude of all your attacks, Power Burst would have a 100% chance to make up for the removal of Power Push. Plasmatic would remove knockback and add a small DoT of Fire type damage. Kinetic would change the knockback to knockdown and now does a small -dmg debuff.
  19. Old costume I made for my Water/MA blaster: Inheritant, that has grown on me over time.
  20. My new Spines/Stone brute, Gang Ogre.
  21. You can recolour the inside of the veil, much like the other "cape" options such as the Tech Knight Belt and the Circle of Thorns Shoulders, you should decide it's colour first and use the "Costume Colours Linked" option to set it. Just be sure to uncheck it when you want to recolour the rest of your outfit.
  22. Really thought I was in with a shot in the retro costume comp with this. Oh well, I think "Major Damage" looks quite sharp.
  23. So I watched Coco for the first time, loved it, and now I have a new Dark/Bio stalker. Also, not sure where to put this, but I recently saw someone with nearly my exact costume of my main (albeit different hair, face and aura) but the iteration before his current where I use a dark grey instead of black. Mine is the one on the right, which I posted in this thread about a year ago.
  24. Remade my Kinetic corruptor from Live, strong influence from a certain movie...
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